Hacking [Definitive answer] PSP games resolution on PS Vita

SuperDan

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If you want to use Sharpscale (i.e. don't care about fancy Adrenaline filters), change its scaling mode to literally anything other than "real." Then open up your PSP game, use the Main tab on adrenaline menu to open Official Settings, and in there uncheck the Bilinear Filtering box. You will get a razor sharp 2x integer upscale that fills the entire screen.

If you do want to use an Adrenaline scaling filter, in the adrenaline Settings tab, change graphics filtering to something other than "original" and turn smoothing to off, while leaving PSP X and Y Scale at 2.00. The LCD 3x filter and sharp bilinear are notable here for creating even more defined effects. (Note that there is an additional frame of lag using an adrenaline filter.)

The settings you pick matter more for PS1 games but let's cross that bridge when you get to it....
I've not messed with this plugin much but after reading your post I'm thinking about giving it a whack now...
 

Rahkeesh

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I've not messed with this plugin much but after reading your post I'm thinking about giving it a whack now...

If you're talking about sharpscale, it does nothing useful for PSP games on a handheld Vita, unless you really want 1x native resolution without that extra frame of input lag. Shutting off bilinear in official settings on the unmodified original scaling also gives you a perfect 2x integer scale. Its only other use on handheld is to mess with PS1 scaling, which is beyond the scope of what I discussed.
 
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yeshuachrist

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(Thousand Arms..Legend of Legaia..The Expendables) Some games work correctly on the PS3 and VITA for ps1 and not pc emulators.

Within the Last year and a half, there was a processor speed option introduced into some pc emulators like pcsx (lr-pcsx also)..........that allows games like "Legend of Legaia" (power up animation) to work, if you turn that value up, but you can see its just workable, not really fixed. (Zanac x Zanac needed that processor option to work right, same for Alundra 2, not much else).

.............
.............
Price and Functionality and Updates.........that would be the Raspberry Pi4, for psp and ps1, and dreamcast...........however emulation has not outside of the pc, and on the pc. Really fixed as many games as the "vita"....................with the "vita", the best answer to higher resolution is still "sharpscale"..................
.............
.............
There's "Vulkan" drivers for the Raspberry pi4, and series of updates for other platforms that use emulators............largely from he cheaper price of smaller processor (cell phone processes) in the hardware. Some of that research and development, comes from taking a second look at the "32bit platform". (open-source also contributes to the updates, especially with ppsspp and adrenaline).
 
Last edited by yeshuachrist,
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Thanks, going to try this.

Do I have to run Sharpscale in "back" then launch Adrenaline ?
Or may I close Sharpscale when the settings are set ?
Instead of "real" select "integer"

I do not have my Vita handy but I bet that is what you looking for.

Since Vita's res is as double as PSP and you are using point instead of bilinear, it should just scale the little image you are getting to the whole display just as it is. Bilinear is the blurry one, point is the "jiggy" one. Hope it works, bud.
 
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Rahkeesh

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Since Vita's res is as double as PSP and you are using point instead of bilinear, it should just scale the little image you are getting to the whole display just as it is. Bilinear is the blurry one, point is the "jiggy" one. Hope it works, bud.

Thought this didn't work with PSP games for some reason but indeed it does.

For Shapscale on PSP/PS1, the "point" setting eliminates all bilinear filtering no matter what. The "bilinear" setting causes it to check the per-game flag in official settings and lets that control whether to use or not. So just set "point" if you don't ever want to deal with that blur in any PSP/PS1 game.
 
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dragonz

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Hey,

Nope, not talking to myself, just trying to find solutions.
It's just so sad that the only ways to play PSP games are:
- Play it blurry fullscreen
- Play it not blurry (thanks to Sharpscale) but very little screen.

Gonna take a look at "ge-patch", thx.


Problably nobody asked for my opinion, but I circumvented all these issues by running it on a ps vita TV and using the zoom feature of my TV. Problem solved , super happy.
 

Andorin

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Hi all,

Thank you so much for your help.
But, to be honest, Sharpscale is not useful to me. Tried all the settings you all described to me, and it does not fit with me on my handheld Vita.

The results were:
- Having a very little screen such as Shadow#1 => Not for me, don't like that.
- PS1 and PSP games ULTRA pixelised
- Changes nothing :rofl2:

To Rahkeesh:

If you want to use Sharpscale (i.e. don't care about fancy Adrenaline filters), change its scaling mode to literally anything other than "real." Then open up your PSP game, use the Main tab on adrenaline menu to open Official Settings, and in there uncheck the Bilinear Filtering box. You will get a razor sharp 2x integer upscale that fills the entire screen.

If you do want to use an Adrenaline scaling filter, in the adrenaline Settings tab, change graphics filtering to something other than "original" and turn smoothing to off, while leaving PSP X and Y Scale at 2.00. The LCD 3x filter and sharp bilinear are notable here for creating even more defined effects. (Note that there is an additional frame of lag using an adrenaline filter.)

Sorry mate, nothing worked here.

So I just uninstalled Sharpscale and try to do my things with the adrenaline settings.
Thank you so much for your help again.
 
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Ampersound

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If you want to use Sharpscale (i.e. don't care about fancy Adrenaline filters), change its scaling mode to literally anything other than "real." Then open up your PSP game, use the Main tab on adrenaline menu to open Official Settings, and in there uncheck the Bilinear Filtering box. You will get a razor sharp 2x integer upscale that fills the entire screen.

If you do want to use an Adrenaline scaling filter, in the adrenaline Settings tab, change graphics filtering to something other than "original" and turn smoothing to off, while leaving PSP X and Y Scale at 2.00. The LCD 3x filter and sharp bilinear are notable here for creating even more defined effects. (Note that there is an additional frame of lag using an adrenaline filter.)

The settings you pick matter more for PS1 games but let's cross that bridge when you get to it....
Yeah, integer scaling is a great compromise for when native resolution isn't supported! Thanks for the advise.
 

Rahkeesh

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- PS1 and PSP games ULTRA pixelised

Well I thought this is what we were aiming for. :P The main choices are blurred or pixelized, with the adrenaline filters offering a bunch of inbetween options. PSP and PS1 are low resolution, and even worse low-resolution 3D, and the Vita's large, sharp screen makes that very obvious.

For Adrenaline filters the "Advance AA" with smoothing off can be interesting, sort of a limited sharpening effect, though results will sometimes be weird.

There is the ge_patch project, which attempts to run PSP games at Vita resolution. However compatibility is limited, and because it can only render with the PSP processors, games that it does work on tend to take huge framerate hits. But some games play fairly well with it and it can still be interesting to try out.
 
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zubz19

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Hi all,

Thank you so much for your help.
But, to be honest, Sharpscale is not useful to me. Tried all the settings you all described to me, and it does not fit with me on my handheld Vita.

The results were:
- Having a very little screen such as Shadow#1 => Not for me, don't like that.
- PS1 and PSP games ULTRA pixelised
- Changes nothing :rofl2:

To Rahkeesh:



Sorry mate, nothing worked here.

So I just uninstalled Sharpscale and try to do my things with the adrenaline settings.
Thank you so much for your help again.
Hey, hope you're well and alive, just saw this thread as i have been complaining about this same blurry effect on vita and i have just ordered a psp to play psp games on there. What device are you using currently to play psp games? and has there been any update on the ps vita adernaline to improve the issue (anyone here hello welcome to answer ??), well i havent found anything; its 2023 so hope some update has come about. Theres only the psp gta that had the crisp clear effect plugin for ps vita and with the twin stick controls, the rest were so blurry so didnt play anything else.
 
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Jiro2

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I;ve found that (without Sharpscale) the Adrenaline setting for "Original" doesn't work to disable filtering. It seems to work, but filtering comes back again when I start a PSP game. It still says Original in the settings. Setting it away from Original and back causes it to once again have no filtering, until I start a game. Only Original does this; other settings work properly.
 
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Przetrosz

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You can run any emulator that has a Linux version on it. PSP games run flawlessly in high resolutions. As for more powerful consoles, it all depends on the game. I would say that most of the games from Nintendo consoles are playable. When it comes to Sony, the PS1 and PS2 work fine, but with the PS3 it's a bit different. Many games can be played from start to finish, but the most demanding ones are rather unplayable. As for the Xbox 360, Xenia doesn't seem to support Linux, so you'd have to install Windows on the Steam Deck.
 
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PacBunnyXV07

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In Adrenaline Settings I have graphic filtering to Bilinear and screen scale (PSP) to 1.765 which is close to the size of the psp screen. This is a joke answer but if you set the screen scale to 1.000 it removes the blur but the screen is really small.:D
 
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PacBunnyXV07

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(I'm using Vita Launcher with Adrenaline Launcher) Went back and notice setting graphic filtering to Original from Bilinear with smoothing on is the best way to have the psp image clear enough that you don't get that blur and things aren't pixelated.
 
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zubz19

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(I'm using Vita Launcher with Adrenaline Launcher) Went back and notice setting graphic filtering to Original from Bilinear with smoothing on is the best way to have the psp image clear enough that you don't get that blur and things aren't pixelated.
right, will be checking this out :)
 

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