Hacking PPSSPP Display Fix for Adrenaline on Vita (REAL)

yeshuachrist

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(Finished all my music mods for now.............you may want to try one of them with your correctly rendered adrenaline for vita/pstv)

(Yugioh 3's Tag Tournament Music is Okay, Yugioh 5's Tag Tournament Music has "WHISTLES", very loud shrieking noises (so that had to be replaced)...............yugioh 1/2/3 and yugioh 5 specifically had different development teams working on it and it shows..............with yugioh 4, only one development team worked on it, and the consistency shows..............)

(Either "fan music", or "in game music swaps".............not the same audio tracks for each game either............speaking of which.............graphic replacements are known to cause game crashes.............I'm sure just the portraits could off been replaced but why bother? ........... work is still being done to adrenaline, and the "ppsspp" graphic packs may work on adrenaline in the future)

EDIT

(Yawn, decided to replace the tag tournament music in yugioh 3)
 
Last edited by yeshuachrist,

CTPEJIOK22

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font fix worked only for fonts at pstv? because i tested and graphic in game (street supremacy) is looks the same, i can see changes only at fonts in menu of adrenaline.
 

Rahkeesh

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These are only "system" fonts so its only going to affect whatever uses them. Definitely the save/load screens but beyond that its up to the game whether it taps into them or not.
 

chaoskagami

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Why are you using fonts from an ancient version of PPSSPP? The current git master of PPSSPP has had almost all of the font metrics issues solved in December.

Moreover, the amount of pure nonsense in this OP is astounding.
 
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Cactopus

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Hi,
I used and tested the fonts, and thank you for testing and sharing them.

First of all, it seems the fonts work pretty much system-wide, and is clearer, and larger with more spacing in between.
However, there are scaling issues in some games and even in themes (shown below)

WITHOUT FONT
2022-06-02-044503.png

WITH FONT
2022-06-02-045024.png


Notice the top right and bottom right corners, and how the scaling pushed UI elements to the side.
The fonts seem to only impact English and other Latin/Roman-based alphabets, and not impact JPN/CHN/KOR fonts, etc.

Similar problems observed by others can be found in this Reddit post:

Thanks for posting this and I'm sure it suited your use case and many others, but personally, the scaling problems in some games and even some system menus made me switch back to the original PSP fonts.
 

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