What does it take for you to lose your faith in a game studio?

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It's been an eventful week, and you've no doubt read a veritable deluge of information and ranting about Cyberpunk 2077's highly-criticized launch. Why don't we take a little time to reflect, and recap these recent events? Or, perhaps, even compare CD Projekt Red and their woes to a very familiar bug-prone studio.

For a time, Bethesda could do no wrong. Consumer support was strong after the landmark release of The Elder Scrolls V: Skyrim, and their revival of the Fallout series in its third installment. Followed by publishing Dishonored, DOOM, and Wolfenstein reboots, it seemed the company was the prodigal child of the industry. Beloved by all, even in the face of its flaws.

It peaked when Bethesda revealed Fallout 4 for the very first time, with a release date just mere months away. But when the game did launch, the praise and hype were marred by complaints of bugs, a weak narrative, and endless vapid radiant side quests. The dissent was taken further when gamers began questioning Bethesda’s writing abilities, going back to Fallout 3 and claiming that it was never good in the first place, compared to what came before. The drama further unfurled when Bethesda released Fallout 76, a few years later, and the game suffered a downright terrible launch, which brings us to their reputation today: a studio that is still popular, but has lost a fair amount of the vocal and dedicated fan base it built in a decade in a matter of years, thanks to questionable practices and endlessly buggy releases.

In a very similar vein, it took a little over a week to sour gamers’ opinions of the once darling studio that could also do no wrong: CD Projekt.

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Having developed one of the most renowned modern RPGs, The Witcher 3, and their creation of Good Old Games, a storefront dedicated to releasing DRM-free PC games, CD Projekt became an absolute titan of a company. Combined with their PR department valuing being transparent with fans, it was the perfect recipe for success. With Cyberpunk 2077’s hype through the roof and looking like the perfect send-off to the PlayStation 4 and Xbox One, the stage was set for them to take the throne as the most-loved company in the industry, besides Nintendo, of course.

Then, the delays hit. Pushed back a few months here, delayed a few weeks there. But players had waited nearly a decade for the game, and a few more months didn’t matter much in the long run: after all, a delayed game is eventually good, but a rushed game is forever bad, right? Around the time of one of the few delays that Cyberpunk 2077 faced, questions began to arise regarding the working conditions of those at CD Projekt Red, hard at work on the game. While 2020 has featured many dramatic industry revelations, one of the biggest topics has been that of development “crunch” at major game studios.

So, when the higher-ups at CD Projekt Red ensured that its team wouldn’t force crunch on its workers, at least on a large, mandatory scale, it seemed like yet another win for everyone’s favorite developer...Until it wasn’t. As the new September release date loomed ever closer, an investor call revealed that there would be some degree of crunch happening in order to get the game out on time, followed by further reports of crunch becoming “mandatory”, to hit the shifted November release date, then things began to involve over-time and 6-day workweeks, all to reach a newly-established launch date of December 10th. A game eight years in the making had been unable to meet multiple deadlines, and the development team had been pushing themselves for over a year like this. Still, many defended the choice, as CD Projekt would be kind enough to compensate their workers, and even promised a large bonus to its team, based on the profits made following Cyberpunk 2077’s release. Not many other companies would do the same.

Still, it was enough to begin to shake some peoples’ faith in the game, or even the company itself. Even so, CD Projekt Red was still beloved by many, and fans fervently defended them across the internet when anyone dared question their developmental problems.

When review scores were published, it seemed like Cyberpunk had hit the mark, delivering well within instant-classic status, with Opencritic’s average sitting at 88/100, and its Metacritic score similarly around 90/100. It was curiously observed that review codes for the console versions of the game weren’t being provided prior to release, but the concern didn’t really gain traction until after Cyberpunk 2077 had hit retail shelves. By then, the public had realized that the game was not nearly what players had expected, to the point of refunds being demanded.

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As aggregates began to publish reviews for the Xbox One and PlayStation 4 versions of the game, the Opencritic average score of 88 fell to an 81, while Metacritic’s decreased from 90 to 87 (as of the time of writing). It was then that CD Projekt began to walk back its initial claims of giving employees a bonus payment if Cyberpunk 2077 hit a 90 or above on Metacritic, to promising a bonus no matter what the score was, as it had fallen from its threshold, and continued to tick down with every passing day.

Now, the fanbase had become incensed, thanks to a launch that saw reportedly awful performance on last-gen consoles, low resolution textures that hit instant meme status, and so many bugs and glitches on PC that players had lost count. The rage furthered, as PS4 users continued to demand refunds for digital copies, which were no longer being offered, despite being guaranteed originally. CD Projekt publicly apologized for releasing the game in such a state, attempting to smooth things over by promising performance patches and constant quality updates, though the biggest bugfixes would require patiently waiting until February--more than two months after launch.

Irritation grew towards CD Projekt issuing yet another yellow-background apology note, and for the inconsistent quality of the game. As if they hadn’t hogged the entire news flow for a week, things got worse, as CD Projekt barred the sale of Devotion from their GOG storefront, mere hours after the developer announced its release on the platform, with minimal explanation other than a vague and confusing “many messages from gamers” had influenced their decision.


With the ongoing drama regarding refunds and shady subterfuge over the console release of Cyberpunk 2077, Sony stepped in, removing the game from sale on the PlayStation Store entirely, and refunding any and all customers who bought the game and wished for their money back. A major AAA title had been pulled from sale overnight--a rather startling sight to behold. If things couldn't get worse, physical retailers like Best Buy were allowing refunds for the game, alongside Microsoft also letting digital buyers refund their copy, even if it was over the 2-hours played limitation.

The story isn’t even close to ending yet--it’s only a matter of time before the next headline regarding CD Projekt’s latest move or Cyberpunk 2077’s most recent pitfall hits the front page of every gaming website out there. But in this past week alone, it seems that the company has repeatedly shot itself in the foot, to the point where even the most devout of fans have been shaken. At the same time, CD Projekt appears willing to please unsatisfied customers by allowing these refunds on the basis of false promises and constant crashes, to the point of saying they'll pay for some players' refunds out of their own pocket. Even the game that helped boost CD Projekt to their critical acclaim--The Witcher 3--didn't release without its own set of issues, all the way back in 2015.

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Have the negative events of this past week been dramatic enough to deter you from CD Projekt and their practices, despite years of quality content prior to this, much like how gamers found themselves done with Bethesda after Fallout 76's mess of a release? Was Cyberpunk 2077 doomed to never live up to its hype, even if it launched bug-free? And have you given up on the game, or are you holding out hope, waiting for that eventual bug-fixing patch or PS5/XSX|S release?
 

Jayro

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Delays upon delays, upon delays, just to slap us in the face with an alpha build of the game. (Too many games to list here, but Cyberpunk 2077 is the latest one to do so.) For being YEARS late, I expect a polished, nearly bug-free experience.
 
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bobmcjr

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Pardon me for being out of the loop, what do we have for tangible evidence anyhow? I wasn't aware GOG or its parent company have conducted business in an official capacity in China to date, nor has announced plans to begin releasing their games in China.
That's why the removal of this title was a surprise. There is no evidence beyond the removal of the game, but that can be reasonably considered enough evidence in and of itself. They wouldn't refuse to sell something with as harmless of a joke as this unless someone in power at the company had reason to block its sale. They think not selling it will help their profits in the long run.
 

BlackZero500

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It's funny how a single game can do wonders in destroying a company's reputation overnight. It's way easier to destroy than to build after all. But to answer the question of the title, for me all that it takes is not only this kind of dumpster fire to occur, but for the company to keep making consistent fuck up after fuck up afterwards.

While I was never a fan of Bethesda, shit like Fallout 1st certainly does not help their case. So would the same happen with CD Projekt? Only time will tell honestly, but I do think this is something that will require a lot of time and effort for the company to recover from. And even if they do end up earning people's trust back, they will always remember this. So I really do have a lot of concerns of how this will play out in the future.

But this just confirmed to me how little I am going to care about many AAA titles from now on, which is a shame for sure. But we live in the age of patches and live service games after all! Damn shame to see this happen...



What a load of bull.... What it takes is a community that has blinded itself with good, patched games to a point where they think it was like this from the beginning and expects or even demands to get such an experience every time. I know of no game at all that was released without bugs, glitches or any problems at all. And it is especially difficult for games this big and complex. You want unbelievable graphics because you whine whenever it is not "up to date" and then you whine because your shitbrick of a PC cant run it, you threaten the devs to release and wonder why its got big problems on last gen consoles, and some bugs on the pc version. You hype your selves to an expectancy level that cannot be reached. Ya know why for example BOTW was such a hit? Because no one knew what to expect. Everyone was sceptical because of the Open World thing and how much that changes the game. Many threads about how this game is doomed to fail sprouted like mushrooms. but it was good. and we saw it after it was released.

In my opinion they made one fatal mistake. They released the console Versions together with the PC Version. They should have released the Console Versions in about 6 months or so. The PC Version is not that buggy. Just some minor things.
 
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I'm still wondering how a company that released a game as polished and as lively as TW3 managed to release something as unfinished and static as CP77.

I haven't lost faith in CDPR and I still like the game for its story and certain gameplay elements and also the great atmosphere. But still, in comparison to to TW3 it feels like CP77 was released before TW3 and before the devs have gained the skills they used utilize for TW3.
I remember following many NPCs in TW3 because they felt so alive and I was curious what they are up to. In CP77 there are just some static NPCs that do nothing.

I hope this game will get a good treatment with patches and that they add several features or at least improve what's already there. Also sorry for the devs that they to continue living the crunch during the Christmas holidays.
 

pedro702

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What a load of bull.... What it takes is a community that has blinded itself with good, patched games to a point where they think it was like this from the beginning and expects or even demands to get such an experience every time. I know of no game at all that was released without bugs, glitches or any problems at all. And it is especially difficult for games this big and complex. You want unbelievable graphics because you whine whenever it is not "up to date" and then you whine because your shitbrick of a PC cant run it, you threaten the devs to release and wonder why its got big problems on last gen consoles, and some bugs on the pc version. You hype your selves to an expectancy level that cannot be reached. Ya know why for example BOTW was such a hit? Because no one knew what to expect. Everyone was sceptical because of the Open World thing and how much that changes the game. Many threads about how this game is doomed to fail sprouted like mushrooms. but it was good. and we saw it after it was released.

In my opinion they made one fatal mistake. They released the console Versions together with the PC Version. They should have released the Console Versions in about 6 months or so. The PC Version is not that buggy. Just some minor things.
you are the one that is blinded... Sure games come out with bugs but they are usualy minor or very few.

but cyberpunk is a bug infested mess, this is what i expect from a beta version or a steam early acess title, not for a 1.00 release.

Seriously this game suffers from everything crashes, texture issues, rendering issues, teleports when climbing things, items sometimes cant be picked up and so on, there isnt a single bug that is not present on this release and on top of all the huge ass bug list you got awful optimization on consoles where sometimes the game just stops to load and you think it froze, but nope wait a couple of seconds or even a minute and it will resume if it wont hard crash that is.

tbh i find it hard to find a game that had a retail release on ps4 with this many bugs at launch even after their day one patch this seriously feels like a beta version rather than full version imo.

if ubisoft Or EA released a game in this state their would be not a single person defending them saying oh thrust the devs and wait for patches lol, they would be crucified on the spot, heck people complained about watchdogs legion and its bugs compared to cyberpunk are tiny and its performance looks like a goty edition compared to cyberpunk performance, never ever saw anyone saying this for any other company at all so im not sure why people are defending a bug infested game, that if it was released by any other dev it would be bashed to hell and back with no one defending it.
 
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I am debating on whether or not i should return this (i have not opened it yet as i am currently 100% completing assassins creed valhalla, and cant pull myself away from it.) But thats a prime example of where a game should be when released. (There are a few bugs but nothing compared to what im reading with cyberpunk.) Wondering if i should return it and wait for the patches and the inevitable drop in price (will probably be soon with the bad publicity this one is getting)
 

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CDPR still a god, yeah Im talking about Ubi and other sh1t who using Denuvo to destory ours PC.
 

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Honestly? For me it takes a while to build up credibility, and once there is much harder to actually lose it. For example : Epic games made the unreal series, and for that alone I can forgive UT3( mediocre after dozens of patches) or UT/'UT4' (abandoned for fortnite).

But probably more important: I've learned to overlook both hype and launch situations. Give developers some time, damnit. The game isn't good or bad if the marketing department screws up.

So... Project red.... They've created GOG which is a very decent platform. I've yet to play the witcher series, but if 3 early was as good as it was claimed, you already know the developers know their stuff.
 

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Do not preorder games. Do not hype games and push tactics like that. Just release a good game and let it do the talking.

If they promise something and don't deliver and hide information from the customers, then do not ask for my trust
 
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It still surprises me Ubisoft are able to skirt past this kind of thing unscathed.Many, many f ups in the past, not just bugs, but cheap reskins, sold as new games often in another franchise / ip altogether).

EA get a lot of negative press, but still manage to made huge profits, it's like people love to be fed over?

Look at Rockstar even, fix bugs? No. Patch out exploits or release a new low level dlc? yes.

At least the majority (if not all) of their work is high quality and market leading.
 
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Blaze163

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I think a lot of the CP2077 situation has been massively overblown because tensions are high just generally. Close to Christmas after a rough year, people are wound so tight anything will set them off. Objectively CP2077 isn't anywhere near the worst launch we've had this generation. People were just hoping it would be different because they remember the good aspects of CDPR from Witcher 3. Oft forgetting that Witcher 3 had its fair share of issues at launch too. Most games do. Anyone remember what a toilet fire GTA Online was for the first few months with massive connection issues?

As for what will make me lose faith, there's usually a moment when it becomes abundantly clear that a studio doesn't give a crap if I'm having a good experience, as long as they get paid I can go sit on a burning cactus for all they care. EA and Konami, it's obvious. MTX abuse, absurd anti-consumer practices, games like Battlefront 2 or basically everything Konami turned into a pachinko machine to appease their yakuza masters. With some it's a little more insidious though. Ubisoft still produce mostly decent enough games, they pass the time well enough. But over the years it's all become so samey, bland and overly big just to brag about the size of the map when it has sod all in it that they've worn me down and I've stopped giving a crap.

I haven't lost faith in CDPR because I can see they're trying to fix this, they're working hard and there's obviously been some corporate shenanigans behind the scenes the devs themselves had no control over. I still have faith in Paradox because so far they've not steered me wrong this generation with games like Stellaris, CIties Skylines, Planetfall and no Empire Of Sin. Most studios and publishers I follow have a good track record.

There are people out there doing it good. Never forget that. It's easy to fall prey to observation bias because of how the human mind works. Good things are generally resolved issues, no need to dwell on them. Problems linger unresolved, take up brain real estate while we agonize over a solution. This creates the illusion that there's far more problems than successes out there when that's simply not true, we just forget the wins because there was no reason to keep an eye on them. Consider how many great games we got just this year alone. FF7 Remake. Ghost Of Tsushima. Persona 5 Royal. TLOU2 depending on where you fall on that one. Game-wise 2020 kicked ass. Don't let the minor and temporary disappointments with CP2077 trick you into thinking it was all bad just because it ends on a bit of a damp squib.
 
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osaka35

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"board of directors" is something of a 4 letter word, isn't it? why have just one potentially clueless person in charge when you can have a group of clueless people? They reassure each other when deciding on unreasonable goals because they they think they're the most money-generating actions. antiquated method of management, for sure. I know they all can't do a completely flat structure like Valve, but jeez. Include some experts and people in the trenches in your decision structure for cripes sake.

my heart aches for those developers, and what has to be the majority of the company, who knew better and fought hard against the boards "decisions".
 
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This is a hell of a question to ask myself as I'm waking up in the morning. What DOES it take for me to lose my faith in a games studio? I'm lucky I've had my cup of coffee for the morning, so's I think I'm ready to answer this.

I'll take you back in time a bit. The year is 1997. I'm living in a farmhouse in Georgia, aged 8 at the time. My father bought me, for my Christmas present, a Sony Playstation with a copy of Crash Bandicoot 2: Cortex Strikes Back. This was the first game of a brand new video game console I had never played before, having for the longest time been sporadic in regards to gaming; I never owned a SEGA Genesis until the tail end of the system's life cycle, and my SNES had been sold to fund the Playstation. I had never even heard of systems like the TurboGrafx-16 or the Jaguar until much later in life.

Crash 2 was the first game of Naughty Dog's that I honestly and truly remember enjoying from start to finish. It's weird, because I started with Crash 2, and only went back to play Crash 1 a few years later when I had bought my own copy of it second-hand from a Goodwill. I was solidly a Naughty Dog fan for the span of the PSone's life cycle, and through Crash, I discovered Spyro the Dragon, Ape Escape, MediEvil, and from there the wider world of Playstation gaming opened up to me. From Metal Gear Solid to Parasite Eve, to Mega Man X4 to Mega Man Legends--still my favorite series in the entire Blue Bomber's franchise, I will never lie about that--I can thank Naughty Dog for creating the series that opened up my wider view of gaming altogether.

When the Playstation 2 rolled around, one of the first games I snapped up was Jak & Daxter: The Precursor Legacy, along with Ratchet & Clank (2k2). Since by then Naughty Dog and Insomniac Games had moved on from their platformers on the PSone, having signed the rights over to Sony Computer Entertainment and Universal Interactive Studios, I was feeling a bit forlorn and resolved to see what they were offering on the PS2. And, lo and behold, I was very happy with the first Jak game! Excellent platforming, wonderful locales with vibrant themes and colors, top-notch voice acting, it was the open-world collectible game I wanted from Naughty Dog... and then, Jak II and III happened.

Jak II was incredibly jarring to play. Part of it was the muscle memory; right after I had played Jak & Daxter, I had become solidly hooked as a Ratchet & Clank fan, and the differences in control schemes between the two games... my god, I will always prefer the R&C control style over Jak II and III's. It does not feel right to fire my guns with a shoulder trigger in those games, even revisiting them today, and it doesn't feel right in any other modern shooter today, either. Lord knows how many firefights in DOOM 2016 I've fucked myself sideways in because of that fucking bullshit!

(As an aside, it's ironic, then, that DOOM Eternal is the better experience for me, because lo and behold, I can actually configure my own custom buttons in the Switch release! Suck it, Sammy Hayden! I'm gonna fire a hole into Mars and you can't stop me, motherfucker!)

The other part was just how... how much Jak II had changed in theme and scope. Instead of just slightly tinting the colorful game a couple shades darker, and maintaining the hopeful atmosphere of the first game, now everything was grim, dark, gritty, with muted shades, overtones of browns and greys and blacks, and an oppressive feel right out of some sort of dystopian cyberpunk GTA future. (Again, ironic then, that Cyberpunk 2077 is finally out right now and, well... it's looking as palatable as Jak II was back then, and that's not saying much, lol.) Everyone seemed darker and angrier for the sake of falsified drama where none really had to exist, and I know the reason was "hey, GTA's the hot new thing right now, let's try and make our game like that, we'll sell bookoo bucks!"

Let me state this clearly: If your idea of success with a franchise is to copy another company's homework instead of branching out and trying something different with your own franchises, you're not doing yourself any favors. By comparison, the Ratchet & Clank series is an excellent contrast. The scope of the galaxy-spanning romp for the Lombax and his robot backpack buddy was changed in Going Commando, where Ratchet was actually trained in proper combat skills instead of running around spraying wildly with guns and hoping that works; every iteration of the franchise since has built on GC's foundation and improved on it so much in little ways while still maintaining the kind of comedy I expect from the series, managing to combine slapstick, gallows humor, implied horror, and satire into a package that's relatively palatable for both young adults and older adults.

Needless to say, my interest in Naughty Dog dropped like a stone the instant I put the DualShock down and said, "Jak II isn't fucking worth it", and took that disc back to the Blockbuster not even a day into renting it, and I've never played a Naughty Dog game since. And Insomniac... well, while they experimented outside their wheelhouse with games like Resistance, it's clear they've found their calling in the same vein of R&C with games like Spider-Man... at least when you're not falling through paved city concrete while gallivanting your way to the next objective point or grappling with a minion of Mr. Negative or Roxxon.

I guess, to sum it up... tl;dr: For me, what it takes to lose my hope in a video game studio is just changing the climate of your games to fit in with the next big trending thing instead of honestly branching out and experimenting with your franchises in small ways that build upon the foundation you've made for yourself and the franchises.
 

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