Hacking Atmo 0.16 /FW 11: Superb crash colletion

Deleted member 514389

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So,

After updating my Sys and EmuNand to FW 11,
replacing the 'atmosphere' folder with the latest up to date version,
then starting the games from my emunand that I carried over via hekate 'nand creation':

Atmosphere, just. keeps. crashing.

Not even title specific.

I even cloned my MicroSD to see if it makes a difference: nope.

Crashes:

mde.jpg

Can anyone relate to this ?

Neither FW 9 nor 10 were this buggy...

Someone once mentioned something about "EmuNand being slow on FW11".
Is there something to this ?

Probably similar to this ?
https://gbatemp.net/threads/0-16-0-prerelease-sig-patches-for-atmosphere.578322/page-2#post-9287859

EDIT:
Seems almost, asif
a) Tesla Menu
b) sigpatches
were the issue.
Removed the first and recopied the latter fresh
=> nomore crashes
 
Last edited by Deleted member 514389,

Draxzelex

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So,

After updating my Sys and EmuNand to FW 11,
replacing the 'atmosphere' folder with the latest up to date version,
then starting the games from my emunand that I carried over via hekate 'nand creation':

Atmosphere, just. keeps. crashing.

Not even title specific.

I even cloned my MicroSD to see if it makes a difference: nope.

Crashes:

mde.jpg

Can anyone relate to this ?

Neither FW 9 nor 10 were this buggy...

Someone once mentioned something about "EmuNand being slow on FW11".
Is there something to this ?

Probably similar to this ?
https://gbatemp.net/threads/0-16-0-prerelease-sig-patches-for-atmosphere.578322/page-2#post-9287859

EDIT:
Seems almost, asif
a) Tesla Menu
b) sigpatches
were the issue.
Removed the first and recopied the latter fresh
=> nomore crashes
Tesla was more likely the culprit. Patches do not affect the booting process.
 

SaiyaTrunX

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Had a similar issue. It seems a sys module was problem. After a clean install of Atmo everything worked fine except tinfoil that keeps crashing.
 

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