Hacking Flying to ambrette town crashes pokemon X

beetMeet

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When I try to fly to ambrette town in pokemon X it crashes and gives the following error.
it is the cartridge version and has no mods/patches. I am running the latest version of luma
pokemomnerror.jpg
 

1B51004

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Where did you buy the copy? Where were you keeping it?
While it could be a luma error, I just want to rule out the possibility of it being the cartridge's fault.
 

laramie

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I have never had any crazy bricks or really any crashes while using this. It may hide the bug but most "bugs" aren't brick worthy. You should at least have a nand backup on the sdcard if not on another location to fix that as well. I've had this feature checked since firmware 9.2. It's not that big of a deal as you say" soft bricking you console". I'm not discrediting you by any means but you know, if it ain't broke don't fix it.
 
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I have never had any crazy bricks or really any crashes while using this. It may hide the bug but most "bugs" aren't brick worthy. You should at least have a nand backup on the sdcard if not on another location to fix that as well. I've had this feature checked since firmware 9.2. It's not that big of a deal as you say" soft bricking you console". I'm not discrediting you by any means but you know, if it ain't broke don't fix it.
Over the years, I've witnessed several people manage to somehow corrupt their SD card's title.db / import.db (database for HOME Menu or all the installed titles in the Nintendo 3DS folder) and softbricked their 3DS firmware with that (x) Disable Arm11 exception handlers.

Unless a specific game mod/patch/cheat/misc. edit requires that handler to be disabled in order for it to function correctly, I strongly advise the average 3DS homebrewer leaves that option alone.
 
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laramie

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Over the years, I've witnessed several people manage to somehow corrupt their SD card's title.db / import.db (database for HOME Menu or all the installed titles in the Nintendo 3DS folder) and softbricked their 3DS firmware with that (x) Disable Arm11 exception handlers.

Unless a specific game mod/patch/cheat/misc. edit requires that handler to be disabled in order for it to function correctly, I strongly advise the average 3DS homebrewer leaves that option alone.
were they installing random stuff and deleting random title ID's? That's really the only way to do something like that. For the average user doesn't do that.
 

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