Hacking Nintendont

pedro702

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Okay, I understand your point, but anyway it's not the real name of the game and to use another name just because the GameCube release has the same name doesn't make too much sense. I know this is nothing major but just wanted to know the reason. In any case it would make more sense to use Virtua Strike 3 Ver.2002 to the GameCube release and Virtua Strike 2002 to the Triforce game, there is no Triforce game called Virtua Striker 3, so it's very confused to name it like that. Virtua Striker 3 was released for Sega Naomi 2 and not for Triforce...
vstrik3.png



Other way to make it work for all people would be to not hard coded the Triforce games and let the user to name them like the other GameCube titles. Or if they need to be hardcorded for some reason, all Triforce games could have the word Triforce before the name, something like:
[Triforce] F-Zero AX
[Triforce] Mario Kart Arcade GP
[Triforce] Virtua Striker 2002
[Triforce] Virtua Striker 4 Ver.2006

You are wrong about the titles of the games in Nintendont because the GameCube games titles are editable, so I personally put all the titles according to my original GameCube games (and I'm from Europe) so:
849c904e-36f4-11e7-997a-be52efd2964d.jpg




Yes, that would be really great but for some reason the Triforce games names are hardcoded in the app so it's not possible to edit them like all the other GameCube titles...
i never said that gc games names arent editable lol i only said how they were named and how no one would see 2 games with same name unless they change it to that of course, if you edit the title.txt you can put whatever you want for them, but like i said im not gonna change the name of a single triforce game or change the entire way they are called into nintendont menu just because you dont like it, you either live with it or just recompile nintendont yourself and change it for yourself only.

Seriously you have been annoying with this thing of the name for years on nintendont github... with the time you lost asking for this you can learn to recompile nintendont with your desired name changes you want...
 

SieKensou

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It is very sad seein this kind of replies in a forum... There is no need to be rude... and tere is no need to talk to me in that way... If you don't have patience to talk with others, please don't come to a forum. Life is more than this and I don't come here to read how frustrated are you. You can't say I'm annoying with this when I asked it one time 3 years ago to FIX94 on the github and now I remembered about it and I asked here ONE TIME...
I didn't said I don't like the name that is on Nintendont, I just was telling you that it's WRONG and I just showed the evidences and the information about that game, nothing more. It's not something I want for me, it's for everyone...
I always thanked FIX94 for the good job with Nintendont and I did a lot of tests with my original games and Nintendont to report bugs to make the loader more accurate. I like things well done and I was just explaining the error in that game title.
And you don't need to tell me in what I lost my time, writing a post is like... 1 minute? ooh, what a waste of time in my life... c'mon, relax a bit and be happy! I don't have problem in compile a custom Nintendont for me, as I have said, I just was telling here something that is wrong and arguing it with evidence... Nothing more to say.
 

pedro702

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It is very sad seein this kind of replies in a forum... There is no need to be rude... and tere is no need to talk to me in that way... If you don't have patience to talk with others, please don't come to a forum. Life is more than this and I don't come here to read how frustrated are you. You can't say I'm annoying with this when I asked it one time 3 years ago to FIX94 on the github and now I remembered about it and I asked here ONE TIME...
I didn't said I don't like the name that is on Nintendont, I just was telling you that it's WRONG and I just showed the evidences and the information about that game, nothing more. It's not something I want for me, it's for everyone...
I always thanked FIX94 for the good job with Nintendont and I did a lot of tests with my original games and Nintendont to report bugs to make the loader more accurate. I like things well done and I was just explaining the error in that game title.
And you don't need to tell me in what I lost my time, writing a post is like... 1 minute? ooh, what a waste of time in my life... c'mon, relax a bit and be happy! I don't have problem in compile a custom Nintendont for me, as I have said, I just was telling here something that is wrong and arguing it with evidence... Nothing more to say.
I told you why it was named that way and you still wanted to be changed or even removed from the hardcoded names list, even tough i told you the reason for the naming on the previous post and why fix94 choose it...
 

MasterChaos55

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On WiiU I can't seem to download updates from in Nintendont. It stays on Network Initialized. USB Loader GX can connect fine, just not Nintendont
 

ccfman2004

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Mamothstard

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Okay, I understand your point, but anyway it's not the real name of the game and to use another name just because the GameCube release has the same name doesn't make too much sense. I know this is nothing major but just wanted to know the reason. In any case it would make more sense to use Virtua Strike 3 Ver.2002 to the GameCube release and Virtua Strike 2002 to the Triforce game, there is no Triforce game called Virtua Striker 3, so it's very confused to name it like that. Virtua Striker 3 was released for Sega Naomi 2 and not for Triforce...
vstrik3.png



Other way to make it work for all people would be to not hard coded the Triforce games and let the user to name them like the other GameCube titles. Or if they need to be hardcorded for some reason, all Triforce games could have the word Triforce before the name, something like:
[Triforce] F-Zero AX
[Triforce] Mario Kart Arcade GP
[Triforce] Virtua Striker 2002
[Triforce] Virtua Striker 4 Ver.2006

You are wrong about the titles of the games in Nintendont because the GameCube games titles are editable, so I personally put all the titles according to my original GameCube games (and I'm from Europe) so:
849c904e-36f4-11e7-997a-be52efd2964d.jpg




Yes, that would be really great but for some reason the Triforce games names are hardcoded in the app so it's not possible to edit them like all the other GameCube titles...

You actually have a point with the misnaming of Triforce Virtua Striker 2002. But alas, I don't think anyone will be interested enough to bother doing it. I hope I don't sound like an ass for saying that but why don't you fork the project and try to update it yourself? Sure you'd have to be proficient with C. But I went through the code 2 days ago and actually, changing just the name of that one game does not seem to be very complex. Just a string referenced in one file and its dependencies.
 

SieKensou

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You actually have a point with the misnaming of Triforce Virtua Striker 2002. But alas, I don't think anyone will be interested enough to bother doing it. I hope I don't sound like an ass for saying that but why don't you fork the project and try to update it yourself? Sure you'd have to be proficient with C. But I went through the code 2 days ago and actually, changing just the name of that one game does not seem to be very complex. Just a string referenced in one file and its dependencies.
Don't worry, I understand your point. To see a name or another don't mind to much people.
About compiling the project fixing the name, yeah, that's very easy to do, I have not problem with that. I just was telling about it because as I demostrated the name is completely wrong as it is and I wanted it fixed for everyone officially, that's why I give that suggestions of possible ways to fix it.
 
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Mamothstard

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Oh yeah
Don't worry, I understand your point. To see a name or another don't mind to much people.
About compiling the project fixing the name, yeah, that's very easy to do, I have not problem with that. I just was telling about it because as I demostrated the name is completely wrong as it is and I wanted it fixed for everyone officially, that's why I give that suggestions of possible ways to fix it.
Oh yeah, I forgot about you linking to the aforementioned pull request. My bad :3
 

Egadzz

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Still trying to figure out how to use nintendont. When I click on it in my Vwii it just loads for a second then goes back to the main menu of Vwii.
 

Egadzz

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What is your setup? How did you install Nintendont?

I had it on my system after a couple of years. I'm going delete and start from scratch haha. I'm trying to do like what Eipok did with his setup. I'm not sure what he means by "In USBLoader GX configuration (Nintendon’t behind the loading process):"
 

pedro702

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Still trying to figure out how to use nintendont. When I click on it in my Vwii it just loads for a second then goes back to the main menu of Vwii.
remenber wii apps dont go into the wiiu folder on sd card you need to have them on root:apps and not root:wiiu/apps
 

Juani_Omega

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How to change default controller settings

--------------------- MERGED ---------------------------

Is there a way to change the default "wiimote + nunchuck" configuration so that I don't have to press " 2 + - " everytime I boot a game or my controller disconnects?
 

henlo923

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found pikmin 2 issue and the Fix, pikmin2 is just very very unlucky game, its credit scene happen to have the exact value for a known timer in between but it isnt a timer so we need someone that knows how to do an exception.

Patch:[Timer Clock float 1/ms] applied (0x00DFC604)

this timer can not be applied on pikmin 2, but its very much needed on other games so we need an exception.

Apply this timer if gameid is diferent from pikmin2 or some sort of this thing.

I got a dol where i deleted that timer and pikmin 2 worked perfectly trough the credits so i confirmed the Fix myself, of course since im no coder i took out this patch from every game lol so alot of games will be speeded up.

Hello I've been trying to open and change the code in the dol file in Nintendont but it got me nowhere. I'd like to ask if anyone has the dol file where the timer is deleted in the code because my small bro can't finish the Pikmin 2 credits and would like to play more. I just created a GBAtemp acct for this ;u; thank you so much to anyone who would answer!
 

ccfman2004

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Hello I've been trying to open and change the code in the dol file in Nintendont but it got me nowhere. I'd like to ask if anyone has the dol file where the timer is deleted in the code because my small bro can't finish the Pikmin 2 credits and would like to play more. I just created a GBAtemp acct for this ;u; thank you so much to anyone who would answer!
I believe this issue was fixed a long time ago. What Nintendont version are you using?

EDIT: It was fixed more than 5 years ago

https://gbatemp.net/threads/nintendont.349258/page-1360#post-5453150
 
Last edited by ccfman2004,

henlo923

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I believe this issue was fixed a long time ago. What Nintendont version are you using?

EDIT: It was fixed more than 5 years ago

Hello thanks for answering! I just downloaded Nintendont lately and the loader is v6.490. Sadly Pikmin 2 still freezes in the middle of the cutscene.
 

pedro702

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Hello thanks for answering! I just downloaded Nintendont lately and the loader is v6.490. Sadly Pikmin 2 still freezes in the middle of the cutscene.
is your iso md5 checked? what settings you got turned on?

also could you turn everything off except mcemu if your using it anyway, and turn on log and osreport and thren after the crash go to your sd/usb whatever file you have the iso and upload your ndebug file? maybe that issue resurfaced, i havent played pikmin 2 in years so no idea.
 
Last edited by pedro702,

henlo923

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is your iso md5 checked? what settings you got turned on?

also could you turn everything off except mcemu if your using it anyway, and turn on log and osreport and thren after the crash go to your sd/usb whatever file you have the iso and upload your ndebug file? maybe that issue resurfaced, i havent played pikmin 2 in years so no idea.
i don't know if my iso md5 is checked, how do I check it?
btw this is the ndebug file I've got after following your advice:
 

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