ROM Hack Discussion Animal Crossing: New Horizons -- NHSE Map Sharing Thread

mislead

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There is already some treasure islands, and gift island with guilliver, mom, birthday and so on, what specifically are you looking for?
one that has has the most sought out after items in game but is still organized at the same time
spawning items as "leafs" in NHSE isn't working out for me, as they're spawning in for real, like they've been placed there. it's a wee bit of a pain in the arse if you'd ask me.
 

choizmeatz

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what is the quickest way to put specific items on a flat island? For example i have a huge list of clothes with all variants / colors and i wanted to put all of them into the map.
 

Xjackio

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what is the quickest way to put specific items on a flat island? For example i have a huge list of clothes with all variants / colors and i wanted to put all of them into the map.
There already a map with mostly clothes, you could check it and remove what you dont need
 

Xjackio

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Made an updated version of nicole94's item dump map. This is updated for 1.5.0 with all the new spooky items and a slightly different work up. Nook shop is not upgraded - new island.
Check the one up to see if its what you need
Does anyone have a treasure island save with the halloween items updated?
 

JimJam1985

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Does anyone have a game island they could share? Can literally be anything. Obstacle course, maze, musical chairs....anything

thankyou in advance
 

SltChayKer

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one that has has the most sought out after items in game but is still organized at the same time
spawning items as "leafs" in NHSE isn't working out for me, as they're spawning in for real, like they've been placed there. it's a wee bit of a pain in the arse if you'd ask me.

change the flag on the items that are spawning for real to 20. That should fix it make it a leaf
 
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noob1

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Guys,

When I try to load my save in NHSE I get the error:

_"InvalidArgument = The value '0' is not valid for 'SelectedIndex'
Parameter name: SelectedIndex


I tried :
- NHSE last three version
- Drag&Drop folder
- Another save,

same error.

Can you help me.

thank you so much I really would like try this software

If you have can help, or a previous save which I can try or files to give me to test i would be very kind thanks

how can you fix this issue if it's not your own save file?
 

Xjackio

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Guys,

When I try to load my save in NHSE I get the error:

_"InvalidArgument = The value '0' is not valid for 'SelectedIndex'
Parameter name: SelectedIndex


I tried :
- NHSE last three version
- Drag&Drop folder
- Another save,

same error.

Can you help me.

thank you so much I really would like try this software

If you have can help, or a previous save which I can try or files to give me to test i would be very kind thanks
I can upload a save file main, you can check if it works
 

Cgutier9

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Wondering if anybody can help with this error that I'm getting when I press edit Field Items in NHSE. Really want to edit my map :( Thanks in advance!

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.z
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at NHSE.Core.FieldItemColor.GetItemColor(Item item)
at NHSE.Sprites.ItemLayerSprite.LoadBitmapLayer(Item[] items, Int32[] bmpData, Int32 width, Int32 height)
at NHSE.Sprites.ItemLayerSprite.GetBitmapItemLayer(ItemLayer layer, Int32 x, Int32 y, Int32[] data, Bitmap dest, Int32 transparency)
at NHSE.Sprites.MapViewer.GetMapWithReticle(Int32 t)
at NHSE.WinForms.FieldItemEditor.ReloadMapItemGrid()
at NHSE.WinForms.FieldItemEditor.LoadItemGridAcre()
at NHSE.WinForms.FieldItemEditor.LB_Items_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value)
at NHSE.WinForms.FieldItemEditor..ctor(MainSave sav)
at NHSE.WinForms.Editor.B_EditFieldItems_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
NHSE
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Shadow/Downloads/NHSE/NHSE/NHSE.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
NHSE.Core
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Shadow/Downloads/NHSE/NHSE/NHSE.Core.DLL
----------------------------------------
NHSE.Sprites
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Shadow/Downloads/NHSE/NHSE/NHSE.Sprites.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

JiaKim

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I have some mazes that I made but I was wondering if I could trade my map dumps for info on how to turn the lights on for an item in NHSE if possible? I made a mushroom maze from mush lamps and turning them on individually was heckin hard. I'll be making mazes monthly and enjoy light items so any help would be immensely appreciated!
 
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alpha1wolf

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No one is really sharing maps so I thought I would let you all see my main island that has not been hacked, just backed up now that we can transfer data. It goes between 4 and 5 stars depending on the junk I leave out on the ground. There is terraforming and also 8 fully upgraded houses. I hope you guys enjoy Mujigae-do (Rainbow Island) and share islands that you have come up with, too ^^ Plaza X = 172 Y = 126
Island 2:
Here is a map that I made which is a mush lamp maze island. Plaza X = 144 Y = 58
needs the main header in it cannot access the island
 

OscarXD

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Hi guys,

I'm messing around with the NHSE map functions. Is there a way to edit individual tiles within an acre to what i want? It seems like I can only select an acre and then select a predetermined layout. Maybe I missed it somewhere.
I want to be able to edit the width of my river, cliffs, or the shore line, etc.

Also, with my max bridges and inclines already in game, can I edit/rotate the within the editor or is it only in game?
 

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