I`m trying to translate nintendo switch Unity game. I made romfs dump with Yuzu and changed some text. I`m trying to load it as mod, but nothing changes in game. I used Unity Assets Bundle Extractor to change text
What game? Devs can make different string archives. Engine doesn't matter. And what file are you dumping.I`m trying to translate nintendo switch Unity game. I made romfs dump with Yuzu and changed some text. I`m trying to load it as mod, but nothing changes in game. I used Unity Assets Bundle Extractor to change text
You can try uTinyRipper to check if it will convert wanted monobehaviour to source type (the one used by engine).P.P.S. Do you know any simple methods to edit MonoBehavior?
If you're changing text so in result file is bigger or smaller and texts have size hardcoded in the same file, then not changing size to correct one may result in internal crash.OK. tried to change some text`s Monobehavior in resources.assets, it worked. I found main game text in sharedassets0.assets and if I`m changing it, game isn`t loading
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other assets (as textures or sprites) changing doesn`t affect game loading