ROM Hack Pokémon Sword & Shield (v1.3.0) CFW/EMU Cheat Codes

Th3Alic3

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Can someone try to make codes for Always Shiny Dynamax Adventures? I really want to get a Shiny Mewtwo

@Falo & @SkyQueen have provided the majority of the codes for the games. @SkyQueen is very active in the base Sword & Shield thread but has expressed that she's already aware a new code would be required for Shiny in Dynamax Adventures so likely she's already on this or too busy.

@Falo, if you were not yet aware:
The Crown Tundra use a brand new bit of code/module to determine if a Pokémon caught from Raids in Dynamax Adventures are Shiny. SciresM over on Twitter stated it uses "cryptographically secure randomness" to determine Shiny for these Pokémon. On top of that, GameFreak hardcoded the Pokémon to not appear Shiny during the battles so you cannot tell which Pokémon are shiny until you finish the Dynamax Adventure.

The existing Shiny code do not have any influence so there is obviously now code which says if a Pokémon was caugh in Dynamax Adventures or not. If that flag is present, it uses the dynamic calculations in another area of memory to determine if the Pokémon is shiny (and ignores the memory area that the current Shiny codes influence.)

If its even possible to get around this limit and you can help, lots of peeps are asking for this code to be hunted and made public. :)
 

Ultimos54

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I have given @Falo @Th3Alic3 and @SkyQueen perms on the main OP for the game, you guys are very welcome to just put what you find in the main forum and or edit the cheat files to your liking so its easier to have people stick to one forum

--------------------- MERGED ---------------------------

Would love for you 3 to join the discord as well, since you guys have been keeping up to date with the game,since people are gonna be asking questions about codes and such, you guys tend to find/create/edit codes the quickest out of anyone.
Once on the discord just ping me and I'll give you certain roles and perms :)
 
Last edited by Ultimos54,

Th3Alic3

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Would love for you 3 to join the discord

I honestly am not a fan of Discord groups. There's always 20 off-topic channels that I receive unwanted notifications at 3am when I am trying to sleep. So, give me a bit to cave and add myself to it!
 

Ultimos54

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no problem, you can always just mute the discord entirely, its what I do haha, then if there is certain pages you want to mute you can haha
 

Falo

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@Falo, the provided Catch code is not 100%. We spoke brielfy about this prior so the label in the master list above is not 100% but improved.

I would like to ask a huge favor would you be able to create an alternate catch code. Instead of focusing on the Ball's strength to keep the Pokémon in, focus on the strength of the Pokémon trying to escape.

The current code influences the Ball Strength portion of the catch formulas (https://www.dragonflycave.com/mechanics/gen-vi-vii-capturing) by changing the value of X to produce a value of Y which sometimes overflows or doesn't work in all scenarios.

Instead, are you able to find a code for the Shake Probability (https://bulbapedia.bulbagarden.net/wiki/Catch_rate)? The Shake Probility is the value between 0 and 65535 which the game rolls every time the Pokémon shakes to represent the Pokémon attempting to escape capture. The alternate code being requested would set all Shake Probility rolls to 0. :)

Once again! Huge thanks for everything you do!!!
I know, but i just updated the codes that i always used.

If you did't know yet, 3 debug builds of pokemon sword leaked and im converting the functions and structures to the 1.3.0 executable, i takes a bit of time and work, but nearly all functions now have proper names, so it's easier to identify code.

lets try this:
[(v1.3.0) All pokeballs work like Masterball (on)]
04000000 008A7008 17FFFFF0
[(v1.3.0) All pokeballs work like Masterball (off)]
04000000 008A7008 54FFFE00

this code modifies the function "btl::Section_UseItem_Core::calcCapturePokemon"
Code:
if ( itemid == 1 || btl::Section::GetMainModule(this)->m_setupParam->bMustCapture )
{
pIsCaptured = true;
pYureCount = 3; //number of shakes
return;
}
it forces the code to skip the check and always set pIsCaptured to true.
 

Th3Alic3

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I know, but i just updated the codes that i always used.
Yeah, but, that one wasn't 100%!

this code modifies the function "btl::Section_UseItem_Core::calcCapturePokemon"
Code:
if ( itemid == 1 || btl::Section::GetMainModule(this)->m_setupParam->bMustCapture )
{
pIsCaptured = true;
pYureCount = 3; //number of shakes
return;
}
it forces the code to skip the check and always set pIsCaptured to true.
You nailed it! This is now the new PERFECT!

I just tested the new code:
[(v1.3.0) All pokeballs work like Masterball (on)]
04000000 008A7008 17FFFFF0
[(v1.3.0) All pokeballs work like Masterball (off)]
04000000 008A7008 54FFFE00
It works in ALL the areas where the other code would fail.

I just caught 3 Gigantamax Gengar from a Promoted Dens in a row with Beast Balls. This was an auto-fail with the old code and on average this would take 25~50 attempts to get a catch with a Beast Ball when done solo. (GMax Soup sure made this struggle less relevant!)

If you did't know yet, 3 debug builds of pokemon sword leaked and im converting the functions and structures to the 1.3.0 executable, i takes a bit of time and work, but nearly all functions now have proper names, so it's easier to identify code.
I was not aware of this! This should open up the world of possibility for cheat codes.

(You may have the community start to push for a Wild Level code now that people are attempting to use the encounter code for the roaming Galarian Birds.)

At the moment, I am using the information that Kurt provided when inquiring about the Dynamax Adventures save data:
https://github.com/kwsch/PKHeX/issues/3046

Saved Legendary Dynmax Adventures
Code:
83ED55156F669A35    WK_EV_R2_CHIKA_LEGEND_SAVE_01
83ED52156F66951C    WK_EV_R2_CHIKA_LEGEND_SAVE_02
83ED53156F6696CF    WK_EV_R2_CHIKA_LEGEND_SAVE_03
These datablocks store a PokéDex # which determines the rematch. The game does have a list of all 48 legal encounters which prevents you from adding Mew (I tested.) Interestingly, I was able to add Necrozma to the list even though my save has not unlocked the Ultra Wormhole. Since this works in PKHeX, this means a code could be created for all 3 of the save slots with a list of the 48 values to enter for the Legendary Pokémon... then bam! cheats to change your Dynamax Adventure Legendary!

Here are the event flags for the Available Legendary Pokémon
Code:
DC9C37BDF7582170 FSYS_CHIKA_LEGEND_20
DC9C38BDF7582323 FSYS_CHIKA_LEGEND_21
DC9C39BDF75824D6 FSYS_CHIKA_LEGEND_22
DC9C3ABDF7582689 FSYS_CHIKA_LEGEND_23
DC9C3BBDF758283C FSYS_CHIKA_LEGEND_24
DC9C3CBDF75829EF FSYS_CHIKA_LEGEND_25
DC9C3DBDF7582BA2 FSYS_CHIKA_LEGEND_26
DC9C3EBDF7582D55 FSYS_CHIKA_LEGEND_27
DC9C3FBDF7582F08 FSYS_CHIKA_LEGEND_28
DC9C40BDF75830BB FSYS_CHIKA_LEGEND_29
DC9FBABDF75B35E0 FSYS_CHIKA_LEGEND_33
DC9FBBBDF75B3793 FSYS_CHIKA_LEGEND_32
DC9FBCBDF75B3946 FSYS_CHIKA_LEGEND_31
DC9FBDBDF75B3AF9 FSYS_CHIKA_LEGEND_30
DC9FBEBDF75B3CAC FSYS_CHIKA_LEGEND_37
DC9FBFBDF75B3E5F FSYS_CHIKA_LEGEND_36
DC9FC0BDF75B4012 FSYS_CHIKA_LEGEND_35
DC9FC1BDF75B41C5 FSYS_CHIKA_LEGEND_34
DC9FC4BDF75B46DE FSYS_CHIKA_LEGEND_39
DC9FC5BDF75B4891 FSYS_CHIKA_LEGEND_38
DCA33DBDF75E4A50 FSYS_CHIKA_LEGEND_06
DCA33EBDF75E4C03 FSYS_CHIKA_LEGEND_07
DCA33FBDF75E4DB6 FSYS_CHIKA_LEGEND_04
DCA340BDF75E4F69 FSYS_CHIKA_LEGEND_05
DCA341BDF75E511C FSYS_CHIKA_LEGEND_02
DCA342BDF75E52CF FSYS_CHIKA_LEGEND_03
DCA344BDF75E5635 FSYS_CHIKA_LEGEND_01
DCA34BBDF75E621A FSYS_CHIKA_LEGEND_08
DCA34CBDF75E63CD FSYS_CHIKA_LEGEND_09
DCA640BDF7608540 FSYS_CHIKA_LEGEND_19
DCA641BDF76086F3 FSYS_CHIKA_LEGEND_18
DCA648BDF76092D8 FSYS_CHIKA_LEGEND_11
DCA649BDF760948B FSYS_CHIKA_LEGEND_10
DCA64ABDF760963E FSYS_CHIKA_LEGEND_13
DCA64BBDF76097F1 FSYS_CHIKA_LEGEND_12
DCA64CBDF76099A4 FSYS_CHIKA_LEGEND_15
DCA64DBDF7609B57 FSYS_CHIKA_LEGEND_14
DCA64EBDF7609D0A FSYS_CHIKA_LEGEND_17
DCA64FBDF7609EBD FSYS_CHIKA_LEGEND_16
DCB0B9BDF769A760 FSYS_CHIKA_LEGEND_42
DCB0BABDF769A913 FSYS_CHIKA_LEGEND_43
DCB0BBBDF769AAC6 FSYS_CHIKA_LEGEND_40
DCB0BCBDF769AC79 FSYS_CHIKA_LEGEND_41
DCB0BDBDF769AE2C FSYS_CHIKA_LEGEND_46
DCB0BEBDF769AFDF FSYS_CHIKA_LEGEND_47
DCB0BFBDF769B192 FSYS_CHIKA_LEGEND_44
DCB0C0BDF769B345 FSYS_CHIKA_LEGEND_45
DCB0C3BDF769B85E FSYS_CHIKA_LEGEND_48
These are stored as Booleans and a quick toggle can remove or re-add Legendary Pokémon to the list of Legendary Pokémon a play can catch!

So, if there's been a big dump... stuff like this could become so easy to edit.

We might even get that Shiny Dynamax Adventure code (as opposed to it being a pipe dream.)

Thanks for everything you do @Falo (I know everyone will be excited to have a TRUE 100% catch code going forward - the old way you did is now the wrong way... the new way is the awesome way!!)
 

Kofi9439

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Yeah, but, that one wasn't 100%!


You nailed it! This is now the new PERFECT!

I just tested the new code:

It works in ALL the areas where the other code would fail.

I just caught 3 Gigantamax Gengar from a Promoted Dens in a row with Beast Balls. This was an auto-fail with the old code and on average this would take 25~50 attempts to get a catch with a Beast Ball when done solo. (GMax Soup sure made this struggle less relevant!)


I was not aware of this! This should open up the world of possibility for cheat codes.

(You may have the community start to push for a Wild Level code now that people are attempting to use the encounter code for the roaming Galarian Birds.)

At the moment, I am using the information that Kurt provided when inquiring about the Dynamax Adventures save data:
https://github.com/kwsch/PKHeX/issues/3046

Saved Legendary Dynmax Adventures
Code:
83ED55156F669A35    WK_EV_R2_CHIKA_LEGEND_SAVE_01
83ED52156F66951C    WK_EV_R2_CHIKA_LEGEND_SAVE_02
83ED53156F6696CF    WK_EV_R2_CHIKA_LEGEND_SAVE_03
These datablocks store a PokéDex # which determines the rematch. The game does have a list of all 48 legal encounters which prevents you from adding Mew (I tested.) Interestingly, I was able to add Necrozma to the list even though my save has not unlocked the Ultra Wormhole. Since this works in PKHeX, this means a code could be created for all 3 of the save slots with a list of the 48 values to enter for the Legendary Pokémon... then bam! cheats to change your Dynamax Adventure Legendary!

Here are the event flags for the Available Legendary Pokémon
Code:
DC9C37BDF7582170 FSYS_CHIKA_LEGEND_20
DC9C38BDF7582323 FSYS_CHIKA_LEGEND_21
DC9C39BDF75824D6 FSYS_CHIKA_LEGEND_22
DC9C3ABDF7582689 FSYS_CHIKA_LEGEND_23
DC9C3BBDF758283C FSYS_CHIKA_LEGEND_24
DC9C3CBDF75829EF FSYS_CHIKA_LEGEND_25
DC9C3DBDF7582BA2 FSYS_CHIKA_LEGEND_26
DC9C3EBDF7582D55 FSYS_CHIKA_LEGEND_27
DC9C3FBDF7582F08 FSYS_CHIKA_LEGEND_28
DC9C40BDF75830BB FSYS_CHIKA_LEGEND_29
DC9FBABDF75B35E0 FSYS_CHIKA_LEGEND_33
DC9FBBBDF75B3793 FSYS_CHIKA_LEGEND_32
DC9FBCBDF75B3946 FSYS_CHIKA_LEGEND_31
DC9FBDBDF75B3AF9 FSYS_CHIKA_LEGEND_30
DC9FBEBDF75B3CAC FSYS_CHIKA_LEGEND_37
DC9FBFBDF75B3E5F FSYS_CHIKA_LEGEND_36
DC9FC0BDF75B4012 FSYS_CHIKA_LEGEND_35
DC9FC1BDF75B41C5 FSYS_CHIKA_LEGEND_34
DC9FC4BDF75B46DE FSYS_CHIKA_LEGEND_39
DC9FC5BDF75B4891 FSYS_CHIKA_LEGEND_38
DCA33DBDF75E4A50 FSYS_CHIKA_LEGEND_06
DCA33EBDF75E4C03 FSYS_CHIKA_LEGEND_07
DCA33FBDF75E4DB6 FSYS_CHIKA_LEGEND_04
DCA340BDF75E4F69 FSYS_CHIKA_LEGEND_05
DCA341BDF75E511C FSYS_CHIKA_LEGEND_02
DCA342BDF75E52CF FSYS_CHIKA_LEGEND_03
DCA344BDF75E5635 FSYS_CHIKA_LEGEND_01
DCA34BBDF75E621A FSYS_CHIKA_LEGEND_08
DCA34CBDF75E63CD FSYS_CHIKA_LEGEND_09
DCA640BDF7608540 FSYS_CHIKA_LEGEND_19
DCA641BDF76086F3 FSYS_CHIKA_LEGEND_18
DCA648BDF76092D8 FSYS_CHIKA_LEGEND_11
DCA649BDF760948B FSYS_CHIKA_LEGEND_10
DCA64ABDF760963E FSYS_CHIKA_LEGEND_13
DCA64BBDF76097F1 FSYS_CHIKA_LEGEND_12
DCA64CBDF76099A4 FSYS_CHIKA_LEGEND_15
DCA64DBDF7609B57 FSYS_CHIKA_LEGEND_14
DCA64EBDF7609D0A FSYS_CHIKA_LEGEND_17
DCA64FBDF7609EBD FSYS_CHIKA_LEGEND_16
DCB0B9BDF769A760 FSYS_CHIKA_LEGEND_42
DCB0BABDF769A913 FSYS_CHIKA_LEGEND_43
DCB0BBBDF769AAC6 FSYS_CHIKA_LEGEND_40
DCB0BCBDF769AC79 FSYS_CHIKA_LEGEND_41
DCB0BDBDF769AE2C FSYS_CHIKA_LEGEND_46
DCB0BEBDF769AFDF FSYS_CHIKA_LEGEND_47
DCB0BFBDF769B192 FSYS_CHIKA_LEGEND_44
DCB0C0BDF769B345 FSYS_CHIKA_LEGEND_45
DCB0C3BDF769B85E FSYS_CHIKA_LEGEND_48
These are stored as Booleans and a quick toggle can remove or re-add Legendary Pokémon to the list of Legendary Pokémon a play can catch!

So, if there's been a big dump... stuff like this could become so easy to edit.

We might even get that Shiny Dynamax Adventure code (as opposed to it being a pipe dream.)

Thanks for everything you do @Falo (I know everyone will be excited to have a TRUE 100% catch code going forward - the old way you did is now the wrong way... the new way is the awesome way!!)
Will this bypass catch restrictions inflame?
 

GatoFiestero

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Sword 1.3.0:

Code:
[(v1.3.0) PokeDollars doesn't decrease]
04000000 01438A6C 4B1F0108

[(v1.3.0) Watts doesn't decrease]
04000000 01424B1C 4B1F0108

[(v1.3.0) BP doesn't decrease]
04000000 014AD798 4B1F0101

[(v1.3.0) Max BP after change (on)]
04000000 01438BE4 1A883113
[(v1.3.0) Max BP after change (off)]
04000000 01438BE4 1A883033

[(v1.3.0) Eggs Hatch Faster (on)]
04000000 00DC9304 52801FF8
04000000 00DC932C 52801FF8
[(v1.3.0) Eggs Hatch Faster (off)]
04000000 00DC9304 321F03F8
04000000 00DC932C 320003F8

[(v1.3.0) Nursey Staff Always Have an Egg (on)]
04000000 01401214 D503201F
04000000 01401364 D503201F
[(v1.3.0) Nursey Staff Always Have an Egg (off)]
04000000 01401214 7102D53F
04000000 01401364 540000C2

[(v1.3.0) Active Purple Beam at Non-Active Den (Hold R)]
04000000 01425DE4 B9400068
04000000 01425DEC B9400068
80000080
04000000 01425DE4 52800048
04000000 01425DEC 52800048
20000000

[(v1.3.0) Deactivate Beam at Den (Hold L)]
04000000 01425E64 39C1C900
80000040
04000000 01425E64 52800000
20000000

[(v1.3.0) 999x Item on Pickup (on)]
04000000 0142055C D503201F
04000000 01420570 1A8B3168
04000000 014205A0 1A8A814A
[(v1.3.0) 999x Item on Pickup (off)]
04000000 0142055C 710F9D7F
04000000 01420570 1A8B3108
04000000 014205A0 1A8B814A

[(v1.3.0) Instakill (Hold ZR)]
04000000 007E37F0 7900E808
80000200
04000000 007E37F0 7900E81F
20000000

[(v1.3.0) Learn all TM / TR (on)]
04000000 0077FA78 52800020
04000000 0077FAB8 52800020
[(v1.3.0) Learn all TM / TR (off)]
04000000 0077FA78 1A9F07E0
04000000 0077FAB8 1A9F07E0

[(v1.3.0) Redeem Pokemon Let's Go Pikachu Reward (activate before Title Screen)]
04000000 00C87E0C 6B1F011F
[(v1.3.0) Redeem Pokemon Let's Go Eevee Reward (activate before Title Screen)]
04000000 00C87E68 6B1F011F
[(v1.3.0) Redeem Pokemon Quest Reward (activate before Title Screen)]
04000000 00C87EC4 6B1F011F

[(v1.3.0) Always Encounter (M) (Hold R)]
04000000 00766F90 B9402A68
04000000 00766FBC B9402A61
04000000 00766FC8 79405A61
04000000 0076708C B9402A60
04000000 00767094 79405A61
04000000 007670F0 B9402A60
04000000 007670F4 79405A61
80000080
04000000 00766F90 18FFFE68
04000000 00766FBC 18FFFD01
04000000 00766FC8 18FFFC81
04000000 0076708C 18FFF680
04000000 00767094 18FFF621
04000000 007670F0 18FFF360
04000000 007670F4 18FFF321
20000000

[(v1.3.0) Encounter: #001 Bulbassaur]
08000000 00766F58 00000001 00000000

[(v1.3.0) Encounter: #004 Charmander]
08000000 00766F58 00000004 00000000

[(v1.3.0) Encounter: #007 Squirtle]
08000000 00766F58 00000007 00000000

[(v1.3.0) Encounter: #077 Ponyta]
08000000 00766F58 0000004D 00000000
[(v1.3.0) Encounter: #077 Galar-Ponyta]
08000000 00766F58 0000004D 00000001

[(v1.3.0) Encounter: #052 Meowth]
08000000 00766F58 00000034 00000000
[(v1.3.0) Encounter: #052 Alola-Meowth]
08000000 00766F58 00000034 00000001
[(v1.3.0) Encounter: #052 Galar-Meowth]
08000000 00766F58 00000034 00000002

[(v1.3.0) Encounter: #150 Mewtwo]
08000000 00766F58 00000096 00000000

[(v1.3.0) Encounter: #151 Mew]
08000000 00766F58 00000097 00000000

[(v1.3.0) Encounter: #222 Corsola]
08000000 00766F58 000000DE 00000000
[(v1.3.0) Encounter: #222 Galar-Corsola]
08000000 00766F58 000000DE 00000001

[(v1.3.0) Encounter: #246 Larvitar]
08000000 00766F58 000000F6 00000000

[(v1.3.0) Encounter: #251 Celebi]
08000000 00766F58 000000FB 00000000

[(v1.3.0) Encounter: #270 Lotad]
08000000 00766F58 0000010E 00000000

[(v1.3.0) Encounter: #302 Sableye]
08000000 00766F58 0000012E 00000000

[(v1.3.0) Encounter: #337 Lunatone]
08000000 00766F58 00000151 00000000

[(v1.3.0) Encounter: #385 Jirachi]
08000000 00766F58 00000181 00000000

[(v1.3.0) Encounter: #453 Croagunk]
08000000 00766F58 000001C5 00000000
[(v1.3.0) Encounter: #577 Solosis]
08000000 00766F58 00000241 00000000
[(v1.3.0) Encounter: #629 Vullaby]
08000000 00766F58 00000275 00000000

[(v1.3.0) Encounter: #638 Cobalion]
08000000 00766F58 0000027E 00000000

[(v1.3.0) Encounter: #639 Terrakion]
08000000 00766F58 0000027F 00000000

[(v1.3.0) Encounter: #640 Virizion]
08000000 00766F58 00000280 00000000

[(v1.3.0) Encounter: #643 Reshiram]
08000000 00766F58 00000283 00000000

[(v1.3.0) Encounter: #644 Zekrom]
08000000 00766F58 00000284 00000000

[(v1.3.0) Encounter: #646 Kyurem]
08000000 00766F58 00000286 00000000

[(v1.3.0) Encounter: #647 Keldeo]
08000000 00766F58 00000287 00000000

[(v1.3.0) Encounter: #682 Spritzee]
08000000 00766F58 000002AA 00000000

[(v1.3.0) Encounter: #704 Goomy]
08000000 00766F58 000002C0 00000000

[(v1.3.0) Encounter: #722 Rowlet]
08000000 00766F58 000002D2 00000000

[(v1.3.0) Encounter: #725 Litten]
08000000 00766F58 000002D5 00000000

[(v1.3.0) Encounter: #728 Popplio]
08000000 00766F58 000002D8 00000000

[(v1.3.0) Encounter: #765 Oranguru]
08000000 00766F58 000002FD 00000000

[(v1.3.0) Encounter: #780 Drampa]
08000000 00766F58 0000030C 00000000

[(v1.3.0) Encounter: #789 Cosmog]
08000000 00766F58 00000315 00000000
[(v1.3.0) Encounter: #790 Cosmoem]
08000000 00766F58 00000316 00000000
[(v1.3.0) Encounter: #791 Solgaleo]
08000000 00766F58 00000317 00000000
[(v1.3.0) Encounter: #792 Lunala]
08000000 00766F58 00000318 00000000

[(v1.3.0) Encounter: #800 Necrozma]
08000000 00766F58 00000320 00000000

[(v1.3.0) Encounter: #802 Marshadow]
08000000 00766F58 00000322 00000000

[(v1.3.0) Encounter: #807 Zeraora]
08000000 00766F58 00000327 00000000

[(v1.3.0) Encounter: #808 Meltan]
08000000 00766F58 00000328 00000000

[(v1.3.0) Encounter: #809 Melmetal]
08000000 00766F58 00000329 00000000

[(v1.3.0) Encounter: #810 Grookey]
08000000 00766F58 0000032A 00000000

[(v1.3.0) Encounter: #813 Scorbunny]
08000000 00766F58 0000032D 00000000

[(v1.3.0) Encounter: #816 Sobble]
08000000 00766F58 00000330 00000000

[(v1.3.0) Encounter: #875 Eiscue]
08000000 00766F58 0000036B 00000000

[(v1.3.0) Encounter: #888 Zacian]
08000000 00766F58 00000378 00000000

[(v1.3.0) Encounter: #889 Zamazenta]
08000000 00766F58 00000379 00000000

[(v1.3.0) Always Female Wild/Egg/Fossil Pokemon]
04000000 00766FF8 52800021
[(v1.3.0) Always Male Wild/Egg/Fossil Pokemon]
04000000 00766FF8 52800001
[(v1.3.0) Always Genderless Wild/Egg/Fossil Pokemon]
04000000 00766FF8 52800041
[(v1.3.0) Default Gender Wild/Egg/Fossil Pokemon]
04000000 00766FF8 79406261

[(v1.3.0) Catch Rate set to 100% Capture]
04000000 0077F6E8 529FFFE0

[(v1.3.0) Always Square Shiny Wild/Egg/Fossil Pokemon]
04000000 00766844 1400003A
04000000 00766854 14000036
04000000 007773C4 2A0103E9

[(v1.3.0) Always Star Shiny Wild/Egg/Fossil Pokemon]
04000000 00766844 1400003A
04000000 00766854 14000036
04000000 007773C4 52000C29

[(v1.3.0) Turn "Always Shiny" cheats OFF]
04000000 00766844 54000BA0
04000000 00766854 540006C0
04000000 007773C4 2A0103E9

Shield 1.3.0 is +0x30

Note: i did not install the update yet, so untested codes.

Do you know the code for Regidrago and Glastier or the method to get those hashes?

Thanks
 

Th3Alic3

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about the lv cap code I havent seen it since 1.0 i wonder
The simple answer is it's not a priority. (Codes which speed up exploration are usually only a priority druing the first weeks of a game's launch. The mass 99.99999% of people finish their Badge Quest since it only takes a few hours. After the first month or so, those kind of codes lower in priority for codes which unlock new features.)

Do you know the code for Regidrago and Glastier or the method to get those hashes?
It's just their National PokéDex numbers in Hexidecimal.
 
Last edited by Th3Alic3,
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johnma2

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It seems Instakill, Pickup Item x999 (on), and the Pickup Item x999 (off) codes are not visible in Edizon for Pokemon Shield.
 

Th3Alic3

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It seems Instakill, Pickup Item x999 (on), and the Pickup Item x999 (off) codes are not visible in Edizon for Pokemon Shield.
If other codes are visible in you EdiZon for Pokémon Shield either you have a typo somewhere or you have too many codes in your .TXT on your microSD. Codes that do not work still will appear on your list if they are properly in the .TXT under the right name under the right folder.

You will need to troubleshoot to figure out what you did wrong.

The main post on this thread currently ONLY lists an "Insta-KO" however I have not validated the codes.
 

johnma2

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If other codes are visible in you EdiZon for Pokémon Shield either you have a typo somewhere or you have too many codes in your .TXT on your microSD. Codes that do not work still will appear on your list if they are properly in the .TXT under the right name under the right folder.

You will need to troubleshoot to figure out what you did wrong.

The main post on this thread currently ONLY lists an "Insta-KO" however I have not validated the codes.


There's more than enough room in the text file, as the only other code besides the ones I listed is All Berries x999, which I know is not big enough to take up all the room available in the text file. I've even set these codes into their own text file, and they still won't appear. I noticed they do seem to have the same addresses as the Sword codes and I'm wondering if that has something to do with it.
 

Djidanemck78

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Hello Guys,
Thank you for the codes.
Yet, would it be possible to have an exp x32 multiplier codes for v1.3.0 of Pokémon sword please ?
Can’t find any anywhere.
Thank youuuu

--------------------- MERGED ---------------------------

Hello guys !!
Thank you for all the codes already working properly.
By any change, would anyone can provide an exp x32 multiplier codes for v1.3.0 of Pokémon sword ? that would be amazing, I can’t find it anywhere.

cheers
 

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