Hacking VitaCheat/FinalCheat Database

Nightwinter

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@Nightwinter ,not code for infinite bits don't change is stable.A strange thing happened to me:
I saved the game i backed up the save with SaveMgr plus,i uninstalled the game because it still had certain parts in Chinese(following your suggestion),i reinstalled everything i restored the game save backup and after i load the game,it gives me a warning that it cannot load and re-download the game from the playstation store.
Damn,i had progressed a lot in the game and i don't want to start all over again,any suggestions for this problem?
That sounds like encrypted or corrupted save game data. No idea, if your data is corrupted then you will have to start a new game.

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Nightwinter

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Does anybody knows how to Increment the Valid Memory Address from a pointer code? I'm trying to compress an address which has an offset value, but it's static, what changes is the address.

_V0 Code
$3201 862BFEC0 0000001C
$3300 00000000 00000063

The address code has an offset difference of 04. But the pointer offset is static (1C)

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NeoGranzon

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That sounds like encrypted or corrupted save game data. No idea, if your data is corrupted then you will have to start a new game.

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Thank you @Nightwinter ,as you wrote the save got corrupted and I had to restart a new game.
I wanted to ask you one thing:i found stable codes without TempAr,when i've them all can i publish them,since yours are already there?
 

Shakushi007

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# Title: Dungeon Hunter: Alliance
# ID: PCSE00008
# Region: US
# Version: 1.00
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 0
# Code Author: tomberyx
# PCSE00008

_V0 Game Speed 2x [Permanent]
$B200 00000001 00000000
$0100 00291FA0 BADFEED0

_V0 Game Speed 2x [hold R]
$B200 00000001 00000000
$C201 00000000 00000200
$0100 00291FA0 C0FEBABE
you are the BEST
 

Nightwinter

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Thank you @Nightwinter ,as you wrote the save got corrupted and I had to restart a new game.
I wanted to ask you one thing:i found stable codes without TempAr,when i've them all can i publish them,since yours are already there?
What kind of cheats have you found? Post them if they are different from mine, there is no need to have same cheats posts I suppose.

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Yohoki

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Does anybody knows how to Increment the Valid Memory Address from a pointer code? I'm trying to compress an address which has an offset value, but it's static, what changes is the address.

_V0 Code
$3201 862BFEC0 0000001C
$3300 00000000 00000063

The address code has an offset difference of 04. But the pointer offset is static (1C)

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I didn't update TempAR for nothing. Download TempAR and fill out the form for a Pointer+Compress code. You'll need to specify how many compressions to use, so this code isn't valid yet. Link's in my sig.
upload_2020-10-18_23-22-4.png



Edit:
Also, holy crap y'all got crazy while I was gone. O.O

We're a small community. So, try not to piss everyone off. lmao. I'm not going to be ANYWHERE near as active as I used to be, cuz I gotta keep food on the table right now, but I might answer a question or two here and there if it'll keep everyone sane. XD
 
Last edited by Yohoki,

Nightwinter

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I didn't update TempAR for nothing. Download TempAR and fill out the form for a Pointer+Compress code. You'll need to specify how many compressions to use, so this code isn't valid yet. Link's in my sig.
View attachment 229784


Edit:
Also, holy crap y'all got crazy while I was gone. O.O

We're a small community. So, try not to piss everyone off. lmao. I'm not going to be ANYWHERE near as active as I used to be, cuz I gotta keep food on the table right now, but I might answer a question or two here and there if it'll keep everyone sane. XD

I'm using version 3.5 of TempAR, I've already used pointer+compression type of code but that only changes the offset of the address, not the address. And yes, things have been crazy around here hahahahaha.

_V0 Code
$3201 862BFE02 0000001C
$3300 00000000 00000063
$3201 862BFE03 0000001C
$3300 00000000 00000063
$3201 862BFE04 0000001C
$3300 00000000 00000063
$3201 862BFE05 0000001C
$3300 00000000 00000063

I need to compress something like that, offset's the same, what changes is the address.

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Last edited by Nightwinter,

ZeroSene

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I'm using version 3.5 of TempAR, I've already used pointer+compression type of code but that only changes the offset of the address, not the address. And yes, things have been crazy around here hahahahaha.

_V0 Code
$3201 862BFE02 0000001C
$3300 00000000 00000063
$3201 862BFE03 0000001C
$3300 00000000 00000063
$3201 862BFE04 0000001C
$3300 00000000 00000063
$3201 862BFE05 0000001C
$3300 00000000 00000063

I need to compress something like that, offset's the same, what changes is the address.

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You must have some strange cheat, because the begin pointer address too close and very weird (FE02, then FE03, with 32bits format), that kind of code should not exist. The pointer value+offset=actual address, meaning if the pointer value the same but increasing the offset has the same effect as increase the address value. While if you increase the pointer address value but keep the same offset it point to a completely different place. (ex: pointer value at xxxxFE02 32 bit is (0000) 87EF44DB, at xxxxFF03 will be (00) 0087EF44, then xxxxFE04 will become 000087EF)
Anyway, to compress a NORMAL pointer, here's your guide:
https://github.com/r0ah/vitacheat/wiki/Pointer-Compression
 
Last edited by ZeroSene,

Yohoki

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I'm using version 3.5 of TempAR, I've already used pointer+compression type of code but that only changes the offset of the address, not the address. And yes, things have been crazy around here hahahahaha.

_V0 Code
$3201 862BFE02 0000001C
$3300 00000000 00000063
$3201 862BFE03 0000001C
$3300 00000000 00000063
$3201 862BFE04 0000001C
$3300 00000000 00000063
$3201 862BFE05 0000001C
$3300 00000000 00000063

I need to compress something like that, offset's the same, what changes is the address.

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I see. I have 2 options, then. I'm not sure if the first will work, but the second should definitely work.
Compression level tells Vitacheat which part of the pointer it needs to increment. I've not used Compression level 0, and I'm not sure if it works. TempAR doesn't even let you create a level 0 code... so if THIS works, then I'll push an update to TempAR to let it allow level 0... in this code, the level 0 part is the $7700 part. If it works, it works. If not, can't fix that part as it's part of vitacheat...

Code:
_V0 Generated Code

$7201 862BFE02 0000001C
$7700 00000000 00000063
$0004 00000004 00000000
You could also find a blank area in memory and insert your own pointer. That way you can use that fake pointer as the base, and use the pointer compression as if you had a level 2 pointer. In that case, it would look like this:
Code:
$0200 8A000000 862BFE02 #Create fake pointer at 84000000
$7202 8A000000 00000000 #use fake pointer as access point>targeting real pointer
$7200 00000000 0000001C #now at real pointer, go 1c forward
$7701 00000000 00000063 #edit this area to 99
$0004 00000004 00000000 #do 4 times and increase REAL pointer's location by 4 bytes.

You must have some strange cheat, because the begin pointer address too close and very weird (FE02, then FE03, with 32bits format), that kind of code should not exist. The pointer value+offset=actual address, meaning if the pointer value the same but increasing the offset has the same effect as increase the address value. While if you increase the pointer address value but keep the same offset it point to a completely different place. (ex: pointer value at xxxxFE02 32 bit is (0000) 87EF44DB, at xxxxFF03 will be (00) 0087EF44, then xxxxFE04 will become 000087EF)
Anyway, to compress a NORMAL pointer, here's your guide:
https://github.com/r0ah/vitacheat/wiki/Pointer-Compression
That's just an example, I'm sure. He mentioned earlier that they were 4 bytes apart.

Seeing pointers right next to each other like this is actually pretty common.... he's found a kind of "master list" where the game uses as a kind of map so the code doesn't get lost... Usually there's another way to get to this map, though. Either a pointer or it'll be loaded into a stable memory segment. So, it could just be that he needs to find a level2 pointer. Either way, I've given him 2 solutions on how to get that particular code working.
 

Spider_Man

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its been ages since ive touched my vita, might give it a dust off.

are we still limited to vita cheat or is there any pc tools that can connect to the vita over wifi
 

Nightwinter

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I see. I have 2 options, then. I'm not sure if the first will work, but the second should definitely work.
Compression level tells Vitacheat which part of the pointer it needs to increment. I've not used Compression level 0, and I'm not sure if it works. TempAR doesn't even let you create a level 0 code... so if THIS works, then I'll push an update to TempAR to let it allow level 0... in this code, the level 0 part is the $7700 part. If it works, it works. If not, can't fix that part as it's part of vitacheat...

Code:
_V0 Generated Code

$7201 862BFE02 0000001C
$7700 00000000 00000063
$0004 00000004 00000000
You could also find a blank area in memory and insert your own pointer. That way you can use that fake pointer as the base, and use the pointer compression as if you had a level 2 pointer. In that case, it would look like this:
Code:
$0200 8A000000 862BFE02 #Create fake pointer at 84000000
$7202 8A000000 00000000 #use fake pointer as access point>targeting real pointer
$7200 00000000 0000001C #now at real pointer, go 1c forward
$7701 00000000 00000063 #edit this area to 99
$0004 00000004 00000000 #do 4 times and increase REAL pointer's location by 4 bytes.


That's just an example, I'm sure. He mentioned earlier that they were 4 bytes apart.

Seeing pointers right next to each other like this is actually pretty common.... he's found a kind of "master list" where the game uses as a kind of map so the code doesn't get lost... Usually there's another way to get to this map, though. Either a pointer or it'll be loaded into a stable memory segment. So, it could just be that he needs to find a level2 pointer. Either way, I've given him 2 solutions on how to get that particular code working.

Duuude method 1 workeeeed!! I can't believe I spent hours searching for a method to compress memory address only while leaving the offset fixed at a set value. And it was a "0" away from finding it by myself xD God dammit. Thank you so much!

Also if you gonna update Temp AR, it would be nice to add all the cheat types information from the vitacheat github, it would save a lot to have that info inside the program instead of having to go to the github to remember it.

Exactly, it was just an example of an item slot list that's 4 bytes separate for each other in the memory address, not the offset of. He memory address, which is fixed at 1C.

Cheers.

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Yohoki

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Duuude method 1 workeeeed!! I can't believe I spent hours searching for a method to compress memory address only while leaving the offset fixed at a set value. And it was a "0" away from finding it by myself xD God dammit. Thank you so much!

Also if you gonna update Temp AR, it would be nice to add all the cheat types information from the vitacheat github, it would save a lot to have that info inside the program instead of having to go to the github to remember it.

Exactly, it was just an example of an item slot list that's 4 bytes separate for each other in the memory address, not the offset of. He memory address, which is fixed at 1C.

Cheers.

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Good to hear. I'll push an update when I can. I can't really add the entirety of the Website's stuff into TempAR, simply because a lot of it is images, and I'm not good at programming with all that stuff.... I really know 0 c++ and only added things that I could read and understand. XD Maybe I'll add a hyperlink that leads to that specific page, though. There's still a few things I would LIKE to add, but haven't had the time to do it... or really to learn how to do it. XD
 

ZeroSene

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Duuude method 1 workeeeed!! I can't believe I spent hours searching for a method to compress memory address only while leaving the offset fixed at a set value. And it was a "0" away from finding it by myself xD God dammit. Thank you so much!

Also if you gonna update Temp AR, it would be nice to add all the cheat types information from the vitacheat github, it would save a lot to have that info inside the program instead of having to go to the github to remember it.

Exactly, it was just an example of an item slot list that's 4 bytes separate for each other in the memory address, not the offset of. He memory address, which is fixed at 1C.

Cheers.

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Congratulation! I think all the info about cheat type would be too big, just a little note/explain about code type will help alot though.
 

tomberyx

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# Title: Accel World vs. Sword Art Online
# ID: PCSB01101
# Region: EU
# Version: 2.03
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 20+
# Code Author: tomberyx
# PCSB01101

_V0 inf.Yrd
$0200 83257D24 0076ADF1

_V0 inf.BP
$0200 83257D28 0076ADF1

_V0 inf.max.Item Inventory
$4001 84E5B278 00000063
$0096 00000050 00000000

_V0 inf.max.Items Storage
$4001 84E2EB98 0000004D
$03E7 00000050 00000000
# Title: Persona 4 Dancing All Night
# ID: PCSB00867
# Region: EU
# Version: 1.01
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 2+
# Code Author: tomberyx
# PCSB00867

_V0 inf.Money
$B200 00000001 00000000
$0200 001DBF48 2E5BF271
# Title: Super Robot Wars X
# ID: PCSH10088
# Region: CH
# Version: 1.00
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 20+
# DLC: Yes and Trans.
# Code Author: tomberyx
# PCSH10088

_V0 --only Main Character--
$0000 00000000 00000000

_V0 inf.Hp-En
$B200 00000001 00000000
$0100 00323570 00002327
$0100 00323576 000003E7
$0100 00323704 00002328
$0100 00323708 00002329
$0100 0032370E 000003E7
$0100 0032370C 000003E6
$0100 0032378C 0000270F
$0100 00323794 000003E7
$0100 00323796 000003E7

_V0 Max.Move [Not Permanent]
$B200 00000001 00000000
$0000 0032354D 00000063
$0000 003235D5 00000062
$0000 003236E5 00000061
$0000 0032376D 00000060

_V0 inf.Funds
$B200 00000001 00000000
$0200 00BF0A80 0076ADF1

_V0 inf.TacP.
$B200 00000001 00000000
$0200 00BF0A98 000A2C2A

_V0 inf.SR Points
$B200 00000001 00000000
$0000 00BF0B5C 00000063

_V0 Grade-X 0-5 [Vault]
$B200 00000001 00000000
$0000 00BF0BC0 00000000

_V0 max.Status [Not Permanent]
$B200 00000001 00000000
$0000 0032354D 00000063
$0100 0032354E 0000270F
$0100 00323550 0000270F
$0100 00323552 0000270F
$0100 0032356C 0000270F
$0100 00323574 0000270F

_V0 inf.Skill-Points[SkillProgram]
$B200 00000001 00000000
$4001 00BF1880 00000063
$000A 00000018 00000000
$4001 00BF1A30 00000063
$0011 00000018 00000000
$4001 00BF1970 00000063
$0008 00000018 00000000
$0000 00BF1BB0 00000063

_V0 Xelguard ChangeX [PowerParts]
$B200 00000001 00000000
$0100 00323578 00000011 #change here

$0100 0032357C 00000011
$0100 00323580 00000011
$0100 00323584 00000011

_V0 max.Move all Players[semi]
$B200 00000001 00000000
$0000 0031A555 00000063
$0000 0032541D 00000063
$0000 003255B5 00000063
$0000 00325B8D 00000063
$0000 00326EAD 00000063
$0000 00326FBD 00000063
$0000 0032AEF5 00000063
$0000 003279D5 00000063
$0000 00323CBD 00000063
$0000 00328255 00000063
$0000 00324CAD 00000063
$0000 00324E45 00000063
$0000 003212C5 00000063
$0000 0032178D 00000063
$0000 0032A1AD 00000063
$0000 0032C435 00000063
$0000 003235D5 00000063
$0000 0032354D 00000063
$0000 00323D45 00000063
$0000 0031771D 00000063
$0000 0031A2AD 00000063
$0000 0032A015 00000063
$0000 0031D49D 00000063
$0000 00318135 00000063
$0000 0032AF7D 00000063
$0000 00321CDD 00000063
$0000 00317B5D 00000063
$0000 0031A335 00000063
# Title: Super Robot Taisen OG Saga Masou Kishin III - Pride of Justice
# ID: PCSG00190
# Region: CH
# Version: 1.00
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 2+
# Code Author: tomberyx
# PCSG00190

_V0 inf.Money
$B200 00000001 00000000
$0200 0001B37C 0076ADF1

_V0 Female BrownHair max.Status
$B200 00000001 00000000
$0100 00021180 000003E7
$0100 00021184 000003E7
$0100 00021188 000003E7
$0100 0002118C 000003E7

_V0 Female BrownHair inf.HP-Mg
$B200 00000001 00000000
$0100 00021170 00001E60
$0100 0002117C 000003E6

_V0 Male GreenHair max.Status
$B200 00000001 00000000
$0100 00022338 000003E7
$0100 0002233C 000003E7
$0100 00022340 000003E7
$0100 00022344 000003E7

_V0 Male GreenHair inf.Hp-Mg
$B200 00000001 00000000
$0100 00022328 0000270F
$0100 00022334 000003E7

_V0 Male BlackHair inf.Hp-Mg
$B200 00000001 00000000
$0100 00022520 0000270F
$0100 0002252C 000003E7

_V0 Male BlackHair max.Status
$B200 00000001 00000000
$0100 00022530 000003E7
$0100 00022534 000003E7
$0100 00022538 000003E7
$0100 0002253C 000003E7

_V0 Female VioletHair inf.HP-Mg
$B200 00000001 00000000
$0100 00022718 0000270F
$0100 00022724 000003E7

_V0 Female VioletHair max.Status
$B200 00000001 00000000
$0100 00022728 000003E7
$0100 0002272C 000003E7
$0100 00022730 000003E7
$0100 00022734 000003E7
 

Attachments

  • PCSB01101.rar
    360 bytes · Views: 168
  • PCSB00867.rar
    285 bytes · Views: 153
  • PCSG00190.rar
    488 bytes · Views: 158
  • PCSH10088.rar
    719 bytes · Views: 151
Last edited by tomberyx,

Nightwinter

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Good to hear. I'll push an update when I can. I can't really add the entirety of the Website's stuff into TempAR, simply because a lot of it is images, and I'm not good at programming with all that stuff.... I really know 0 c++ and only added things that I could read and understand. XD Maybe I'll add a hyperlink that leads to that specific page, though. There's still a few things I would LIKE to add, but haven't had the time to do it... or really to learn how to do it. XD
No no, not images, just update the info text of the cheats section.

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Yohoki

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No no, not images, just update the info text of the cheats section.

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The info on the wiki was either taken directly from me, or from the PDF file sent out with Vitacheat.

MY info requires no pictures, and everything is explained in text. That's what I display in the text box and allows TempAR to be used, even without an internet connection (which I like as my internet isn't always stable)

The info on the wiki strongly leans on the availability of these types of images:
Pointer-Compression.png

I cannot, and really would rather not try to, display these images in the little info box. There is no need to display EXACTLY what every bit of a code does in TempAR, because TempAR creates the code FOR you. I worked very hard to make that possible for the community.


But, to make it easier.... I'm about to push an update.
upload_2020-10-19_11-19-50.png

Edit: 3.5.1 is now live on my github. Only minor updates.
 
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Nightwinter

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Exactly, a brief explanation is good but maybe some more info, in text only of course, like you said there is no need to insert images. Although maybe in some point you could, I could help you if you want I to, I'm studying systems engineering and I know something about coding :)

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