Hey everyone. I made a port of reVC based on Graber's re3-nx work. It's mostly functional, but a bit buggy and not 100% stable since re3 "miami" branch is still WIP.
Load times are more close to PS2 than anything else and you have to convert MP3 ambient/radio to compressed WAV similar to one used in GTA3 as there are MP3 decoding issues (wav is fine tho since I switched to libsndfile).
Here's nro, audio conversion tools and instructions:
github /Flex1911/re3/releases/tag/14102020 (it's my first post so I can't do hyperlinks yet)
have fun and report how much did you pass until game died xD
tbh it was done just as a practical experiment related to my another retro RE project, though I didn't expect that reVC would evolve much over a month. I see no problem in publishing that as I supply all the credits and sources to original devs and neither I am telling that it's a perfectly functional piece of software everyone should install on their switch.It was stated over and over to not do it. And you have done it anyway. For some reason it's not published yet...
no, vice city is not even considerable playable, it's not done, a lot of buggy and missing stuff that's not meant to be played yet. don't waste your time with it just yet. people saying "needs love from their devs" or posting buggy screenshots don't realise it's still wip, that produces a very negative view for something that's clearly still work in progress and it's sad to see them judging the current quality which is not playable. news sites talking whatever stuff out of their asses (apparently some "eradicatinglove" dude now did the port and not me) don't help in this regard. there's a reason why it wasn't ported, please respect it.
Not much, but it's serviceable if you save after each mission. Tbh the current re3 port also crashes for me on a regular basis, after two or three missions.have fun and report how much did you pass until game died xD
How about GTA SA? is it possible with this method?Hey everyone. I made a port of reVC based on Graber's re3-nx work. It's mostly functional, but a bit buggy and not 100% stable since re3 "miami" branch is still WIP.
Load times are more close to PS2 than anything else and you have to convert MP3 ambient/radio to compressed WAV similar to one used in GTA3 as there are MP3 decoding issues (wav is fine tho since I switched to libsndfile).
Here's nro, audio conversion tools and instructions:
github /Flex1911/re3/releases/tag/14102020 (it's my first post so I can't do hyperlinks yet)
have fun and report how much did you pass until game died xD
GTA SA doesn't have any open source engine yet and overall is a much more complicated game to reverse-engineer.How about GTA SA? is it possible with this method?
If anything, re3-nx is Graber's project and if he has plans to support VC when reVC becomes finished, he should be the one to make a thread there. I don't wanna hijack his work, so further discussion can be moved to my github project.May I suggest starting a new thread for revc-wip to avoid confusion.
i had a similar problem with the radio. no stations worked. even though i converted them as recommended. turns out i had a bad iso. you need an uncracked version of the game. once you have gotten a new iso image, install that to your pc, then you can use the installed files. it works great now.
There are already two or three forks for Vita, Rinnegatamante's beign one of them.Hi, firstly congrats for your amazing work. Does it mean that a port for the PS Vita could be made given you have now the source code of the game ?
It is probably completable. Just save and exit the game every two or three missions.But when u guys say it crashes all the time and isn't completable, I'll wait.