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A not so remembered game that means a lot to you.

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Saying you played one of the top rated or top selling games on a given system as a kid is nothing too interesting; they tended to be top rated and selling for a reason. What we are here today to discuss is those games that you played because it was, say, the only thing you had, the only thing when visiting grandparents or just something you really latched onto. On a related note then in programming it is noted everybody programs well in their first language and usually spends all their time trying to make a new one behave like that, something similar is noted in games where mechanics of their earliest titles or those they spent time with inform how they feel about things going forward (why else do you think every indie platformer a few years back was a homage to NES Super Mario Brothers? Do you not imagine almost everything will be influenced by Minecraft before long when the 12 year olds of 2010 are now getting their first jobs in the game industry?).

My fondness for Talespin on the NES has been noted a few times before on the site, however as that is a Disney property made by Capcom (who also did most Disney things on the NES and most in turn are held up as outright classics) that does not play here. On the other hand

Stealth ATF for the NES

Not my first "3d" flight sim, Elite arguably being that one, but as the NES was my first console I could exclusively monopolise (the Commodore 64 actually came after for me) and this was one of the handful of games I had for it then it has informed a lot of how I approach flight sims, also now what I recognise as an early case of GPS syndrome as I would often follow the radar more than the screen itself (though real fighter pilots do that I am told).

Turbo Racing for the NES (Al Unser Jr.'s Turbo Racing in the US is something I just learned)

What would today be considered a by the numbers racer made by those paragons of quality, that being Data East, on the NES was equally one of the few NES titles I had. Light stats upgrades (today would be dubbed RPG elements), a little balance the turbo vs straight racing mechanic, some hills in the level, memories of a sore thumb from holding A for so long on the NES pad... barring the NES bit then if you said that I would think you were describing Road Rash, which was a far more influential series for me, but Turbo Racing never the less holds a place in my gaming makeup.

Despite it being several years since playing both of those, maybe decades since I played them an awful lot, I apparently could whistle the theme tunes/in mission tunes too. Can I do that for the last few games I reviewed? No.


What then are one or two of your fondly (or perhaps not so fondly) remembered games that, even on a site like this, you would be lucky to get more than a few people say "oh I remember that"? Why did you end up with them and did they cause you to either expect things in later games or avoid such things in the future?
We are accepting stupidly rare in your region; if basketball was your thing in Europe and you owned one of the 5 imported versions of a game that today litters the shelves of second hand game shops up and down the US then we will allow it. It need not be NES or older; if you only started gaming 5 years ago with a hand me down DS then feel free to share that too.
 

Mythical

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yu yu hakushu tournament tactics
it was one of my first rpgs and a fun introduction into the genre
 

Skelletonike

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There are quite a few, a rather unknown one that really stuck with me though, was this game called Keitai Denjū Telefan/Mobile Phone Beast Telefang.

I bought it as a kid at a local chinese store for something like 10€, it was being sold as Pokemon Diamond:



Pokemon-Diamond-640x640.jpg


The creature in the cover doesn't exist, and the jewels mean nothing.
It was a weird game that had a bad translation (but good enough that I managed to understand and like the game tbh). It was pretty unique since it was an actual japanese rpg but was sold under another name in the chinese stores as a type of knockoff.


This would have been the real game cover, it is way cooler:

keitai-denjuu-telefang-power-version.jpg
 
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thirdeyeopen23

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For my first post on this topic I’m going to start with the system that was first most significant in my evolution of gaming, the NES. I would say a kinda unknown game that I played a heck of a lot was The Guardian Legend. If you haven’t seen it, it was really fun and way ahead of its time. I spent a lot of time with this and idk of anyone that really knew of it.
 
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Zetman

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The Faery tale Adventure on the sega mega drive. Check for this game guys, It was the first open world of my life. I had a paper map found with the game bit i was 5 years old and I Lost It. Internet wasn't a thing so i beat It years later on the emulator
 

Shadicluigi

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Summon Night: Swordcraft Story for GBA, a witty action RPG that's tough in places

You explore a labyrinth to collect materials and then use those materials to craft many types of weapons.

Gitaroo Man for PS2, a tough rhythm game with amazing songs
PXL_20201012_104408032~2.jpg
 
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kaputnik

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Azrael's Tear



Releasing almost at the same time as Quake was probably not the most strategic decision.

The controls are quite cumbersome, and it might be the last game ever to be CPU speed sensitive. Generally, that's a thing of the 386 era and earlier. If one can live with that however, few games matches AT's atmosphere. I still do a playthrough now and then :)

Personally I use P233MMX machine with the FSB and multiplier jumper headers wired up to switches for easy speed manipulation. 66x2 works well for AT if I remember it right. The TR12 registers can also be manipulated for further speed tuning. Never used DOSbox, but would be surprised if it couldn't emulate a host of different CPU speeds.
 
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brunocar

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Bionicle Heroes was the first game i was hyped for, and even though in retrospect it didnt live up to its potential, the end result both in the main version and in the portable versions are the most interesting interpretation of the lego game
formula ever.

iu
 
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