Genshin Impact first impressions - more than just a Breath of the Wild clone

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Waiting for The Legend of Zelda: Breath of the Wild 2 to finally come out has become an almost impossible task. With no release date in sight, the dramatic lead-up to the game's launch date could go on for who knows how many more months. But luckily, there's something out there to fill that cell-shaded open-world exploration shaped hole in our hearts: Genshin Impact.

But while labeling Genshin Impact as a Breath of the Wild clone wouldn't exactly be wrong, it'd be a disservice to the game that developer MiHoYo has created. Many of the game's elements, from its graphical style, to the concept of its open-world are very reminiscent of Nintendo's most recent Zelda game, but Genshin Impact makes unique additions to its core gameplay. In fact, it's is a weird mish-mash of all sorts of interesting ideas, many of which it mixes quite well. The game comes from a Chinese studio, but looks very much like a Japanese game, while incorporating MMO-esque elements into its gacha action-RPG gameplay.

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The first thing you'll likely notice about Genshin Impact is the fact that the game is entirely free to play. Releasing on iOS, Android, PC, and PlayStation 4, each of those versions don't cost a single cent to play, from beginning to finish. That's because it uses a gacha-based system as a source of revenue. In your adventures throughout the world of Teyvat, you'll get the chance to play as many different characters, from great-sword wielding Diluc, to the wind archer Venti, there's a wide variety of options to choose from, but only if you're lucky enough. While you do get plenty of characters by playing normally, some of the best and most useful of the cast will only be playable if you manage to "pull" one from a banner--a lucky draw that has about a 0.6% chance of occurring. Those chances are especially harsh if you're coming from one of Nintendo's gacha games like Fire Emblem Heroes or Dragalia Lost, which have 5.0% and 4.0% odds respectively.

Despite that, Genshin is still quite friendly towards F2P players. There’s a wealth of interesting and strong 4* characters that you can obtain, and while the term free-to-play might make you skeptical of how far you can get before you’re inevitably smacked with a paywall, there’s never really a moment where the game does that--at least for the first 50 or so hours. Given how much playtime you can get out of Genshin before you even consider paying a meager $4.99/mo for the commissions pass or the $9.99/mo for the battle pass to get even more out of the game in the form of rare item drops, that’s surprisingly impressive.

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Speaking of impressive, the sheer amount of things there are to do in Genshin Impact can almost be intimidating. Once you've set off on your journey, you'll have no shortage of quests to complete, adventures to be had, and items to collect. Much like other open-world games, a lot of the fun comes from wandering the world, finding new locations, and obtaining rare and powerful new items.

Elements play a big part in the role of this game's combat; you start off with a wind-based one-handed sword user, but you'll eventually recruit F2P party members such as a fire-based archer, or an electric mage, each of which play drastically differently, and have many uses in the overworld, as you'll need various elements to solve puzzles or have advantages against enemies. The combat system is varied and incredibly fun, especially when you learn that you can quickly switch between characters to create cool combo attacks, like wind and fire for burning tornadoes, or electricity and water to electrocute your foes. Each of the different styles and how types factor into battle help keep the game engaging to play, and it makes it all the more satisfying when you pull off cool-looking moves, even after hours upon hours of playtime.

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For what you get--a beautiful world to explore, interesting gameplay, and even co-op with friends--all for no cost at all, it's hard not to recommend Genshin Impact. This is perhaps microtransactions at their best; hardly impacting the overall experience, resulting in a game that feels like it should cost AAA prices, but doesn't. Fans of anything even somewhat similar to Breath of the Wild should absolutely check this game out.
 

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Started a couple of days ago and am really liking it so far - I don't feel the need to spend and it seems like a nice & chill game. The controls are a bit clunky on ipad but I like the convenience of being able to play in bed.

Purchased the Blessing of the Welkin Moon today to support the game, but I definitely won't be buying anything else.
 
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anhminh

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I played for few hours (on PS4) and I take my time exploring, seeking chests, and talking to everyone I meet, reading books ... like.. am I playing Ultima 7 or what? books!
I have enough character to play with (even too much! how would you expect me to level all of them up, or even play with that many at the same time? 4 are just enough!) without having to pay anything, and that's one thing I find strange : the game is NOT done in a way which forces you to spend money to play. at the beginning at least, It feels like you can progress and unlock everything with internal drop system.
I already got 3 new character with their "wish" (gacha) system, solely with (non farming) dropped items.

For a free game, I find it very beautifully done, aesthetically and technically, and fully dubbed and written in multiple languages.
Yes, there are some lags and frame drops at times, who cares ? this is NOT a competitive FPS game tournament on computer ! just enjoy the visual and audio and free roaming in a big world.
Yes there are some random bugs, like you can't get up from sitting on some benches, but just use teleport !
so, really, I'm happy with the gameplay and enjoy that F2C (free to complete) adventure game ! it's refreshing and easy to play. maybe even too much, it's lacking monsters maybe? but if too easy I'll just level the difficulty of the world later.

I'm not sure I'll be able to master the Element combination by switching character rapidly, I hope some quests wouldn't require it. I just play "badly" without the need to master anything, without the feel of having to PAY anything, I rarely update and unlock character's skills and use their ability to their max. In RPG or adventure games, I usually stick with 2 or 3 skill and oversee all the others as long as I can progress in the story I'm happy.

I feel I'm still at the beginning, After 4-5H of play I just done the first dungeon after the first town.
I didn't level my world yet (not need so far), and my characters are still lv1-5 and it's enough for now.
I don't have friends to try co-op, but it's not unlocked yet anyway (Lv16 required!)
I just unlocked the shop/gacha/wish system, which I tried with current owned drops. The first 20 wishes are even discounted 20% (8 instead of 10 required items) for beginners with assured 2 characters. guess what, I got 3 on my first 10 wishes, for free.

I tried few languages :
the French translation is ALMOST correct. that's soooo surprising for a foreign game ! really, all the website and announcement are using proper, if not more than average, french. The in-game menu are a little out of place (some wrong word for some, or inverted order for adjectives). but I see english translation has the same "wrong word" used for some menus. especially the options "open/close" instead of "ON/OFF" or "enabled/disabled", really not a big issue.
There's no French dub. (hopefully, french is often horribly voiced over in these kind of games)

Japanese: The japanese Voice Over looks nice, but I switched back to english because some voices are not always subtitled. at least, english doesn't feel too bad.

English: Now I'm playing in both English text/audio, it's easier to follow as the voice matches the subtitles. but sometime, I feel like french text wouldn't have been that bad, and easier for me to read.


The only thing I'm regretting is the cross-save not available on PS4.
My phone is not powerful enough so I couldn't use it anyway, but I wonder would a Switch-Android partition be powerful enough ? anyone tried ? is it lacking RAM ?
Though, it wouldn't be cross-save, at least it could be cross-play with a friend!

I'm just not understanding all the winning about optional payment. you would have preferred to pay 80$ for that game, instead of having the choice to put as much money as you'd think it worth ? I can play it for free, I'm happy. For once, I don't have to pay 80€ to find I don't like the game after 5h of games (death stranding), and I can just support developers when and how much I want (like path of exile, you can complete the game without paying anything, or you can tips if you feel like it) and stop playing when you are bored without feeling tied like you have to continue playing or else you wasted your money.
If you don't like the game, don't play, nobody forces you. go get your yearly fifa DLC at 100$ to only update team's players names.
Not familiar with gacha game I suppose? Most of gacha game are like that. They give you a lots of stuff at the begin, make you put in a lots of time in it, invest your emotion for the game, share it online about the generosity of the game, taking picture of of "lucky roll", sharing funny story... Basically turn you into a walking billboard. After that, when you reach far enough the free stuff run out. You trapped in daily chore just so you can keep playing. At this point you either pay money to fresh it out or become zombie so the game didn't look dead. Not many people can walk away at this point because they invest too much in it and don't want to give up their "lucky roll". I had seen so many people justify their payment for gacha game but most of it sum up into "it make me happy". That is when I realize those game just manipulate your emotion to make you spend money so you will feel "happy" when you pay for it.
 

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Not familiar with gacha game I suppose? Most of gacha game are like that. They give you a lots of stuff at the begin, make you put in a lots of time in it, invest your emotion for the game, share it online about the generosity of the game, taking picture of of "lucky roll", sharing funny story... Basically turn you into a walking billboard. After that, when you reach far enough the free stuff run out. You trapped in daily chore just so you can keep playing. At this point you either pay money to fresh it out or become zombie so the game didn't look dead. Not many people can walk away at this point because they invest too much in it and don't want to give up their "lucky roll". I had seen so many people justify their payment for gacha game but most of it sum up into "it make me happy". That is when I realize those game just manipulate your emotion to make you spend money so you will feel "happy" when you pay for it.
I feel like the difference here is the initial grace period is a full game in itself. To me, it's a huge open world experience full of content, and on beating it, you have the choice of accepting that and putting the game down, or continuing for the daily grind after the initial time investment.

It feels like an option moreso than being herded into an obligation to spend. But that's just my take.
 

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Anyone know if the game requires PSN access on the PS4? I don't really want the game on my computer since a bit of bad practices have been reported about the game for PC.
 
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Elrinth

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Tried it a bit on my phone. It actually seems pretty fun. :)

The first time I tried the intro would play forever and I couldn't get further in the game, but seems they patched something since then and fixed it.

But BOTW2 is more exciting to me. I love the first one even if I prefer "the more content crammed"/traditional Zeldas just alittle more. But BOTW2 can remedy the problems I had with the first. I hope they do.
 
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I had a lot of fun with the game while it lasted. However, I stopped after a week to play it. If you do not pay any money, you are basically just fucked. You will not get the characters you would love to play. You cannot progress the story timely. I am right now at that point. I do not have that much time to spare, but this game forces you to open every chest, to visit every place, to do every mission and challenge. I just want to play the story to the end.

And even then, it is not enough. I am at AR 20 and need 3 more level ups, before I can progress. It just got so tedious to do everything again and again to gain experience. Gatcha is a really bad way to make bucks. It sucks you dry like there is no tomorrow. It is like gambling, only worse because you have got no chance to get real money. Typically even in the real world, you only lose everything. I gave up, I just wanted to have Mona, Jean and the cat girl. After rolling for over 100 times, I still have got nothing. Xenoblade Chronicles 2 had a way better gatcha mechanism. Even with my poor luck I got every character expect for Kosmos.

Furthermore this game feels like a cheap ripoff of several games. The music is literally "stolen" from Xenoblade Chronicles 2. Just listen to the track "A Day in Mondstadt" and compare it to "Torigoth (Day)", and tell me you do not feel anything. There are even more and better examples, I just do not know the track names right of the batt. The design is "stolen" from BOTW. The gameplay is a mix of BOTW and Nier Automata. The vanishing swords around your character for example. There is almost no identity that is tied to Genshin Impact. I would have rather paid 60 Euro to play without any restrictions.

When this game was first announced, I thought it was not a P2W game. Sadly, it takes away the fun to play characters you do not like or care for.
 
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tabzer

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nope i will not play this because it is just another lame AF weeb trash Gacha game!
Well, it's unique, but it is a lame weeb trash gacha game. Still fun though, and doesn't take itself too seriously. You wouldn't feel obligated to pay anything for it, but you would pay only because you have money to burn and not a lot of motivation for anything other than just gaming.

I find it funny how you generalised my opinions about luck-based transactions, game marketing and an awful game being expanded into three unnecessary games, into three words. I actually chuckled at that.
Except that everything you mentioned was baseless speculation that anyone who played it would know to be false. His synopsis of what you said was a lot more accurate than what you said of this game.

Anyone know if the game requires PSN access on the PS4? I don't really want the game on my computer since a bit of bad practices have been reported about the game for PC.
Yes it does. For the PS4 version, it links with your PSN account. You can't even erase your save and start over.
 
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I feel like the difference here is the initial grace period is a full game in itself. To me, it's a huge open world experience full of content, and on beating it, you have the choice of accepting that and putting the game down, or continuing for the daily grind after the initial time investment.

It feels like an option moreso than being herded into an obligation to spend. But that's just my take.
If Pokemon let you play for free but you can't use anything except the one they gave you then yeah, you play a Pokemon game for free. But is that a full game? And is it still a good game like that?
 
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Cyan

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Not familiar with gacha game I suppose?
You are right, I'm not familiar with these methods.
I don't play on phone (I suppose that's where these are the most spread), and I don't play battle royal games such as fortnite and don't care to compare with others.

I very rarely buy DLC for games, and I know what I buy, no random chance to get something.
The only non DLC I put money into is path of exile, I bought "inventory space" to hold more items. but never went as far as trying random gifts.

I don't doubts gatcha games are psychological, and unfortunately they are good at it. I feel sorry for players who fall in their traps.
I just see the game for what it is without investing money, at best I'll get bored, at worse I'll give up.
I already rarely complete games I buy.... Still haven't completed Zelda BotW even though I invested money in it !!!

I think people should just decide beforehand whether they are willing to pay and how much, and keeping tracks of it. Maybe that's easier said than done?

For example, for Path of Exile, at first I decided to not put any money at all. But I ended enjoying it and playing a looot more than any other game. After completing the main story, I thought the developers did a good enough job to get a little of my money. I spent in it just as much I thought it deserved (30-50€), like humble bundle, but after playing ;) . But, they are selling items for more than 100$ ! I'm sure people buy those while it's just some avatar's appearance or color's change.
 
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anhminh

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You are right, I'm not familiar with these methods.
I don't play on phone (I suppose that's where these are the most spread), and I don't play battle royal games such as fortnite and don't care to compare with others.

I very rarely buy DLC for games, and I know what I buy.
The only non DLC I put money into is path of exile, I bought "inventory space" to hold more items. but never went as far as trying random gifts.

If don't doubts gatcha games are psychological, and unfortunately they are good at it. I feel sorry for players who will fall in their traps.
I just see the game for what it is without investing money, at best I'll get bored, at worse I'll give up.
I already rarely complete games I buy.... Still haven't completed Zelda BotW even though I invested money in it !!!

I think people should just decide beforehand whether they are willing to pay and how much, and keeping tracks. Maybe that's easier said than done?
I know how that feel. I also the type who easy give up and never finish game even if I brought it. That maybe why I can easily walk away from so many gacha game even after spending years playing them. You just need to know how to move on when thing get boring. That is the secret of f2p.

The problem with gacha is you can't set your budget with it. It is either you spend your entire life saving at once or you don't. If you set a budget and get nothing from it, it mean your money go into garbage can. So you keep spending and spending hoping that your money didn't go to waste and destroy your life in process.
 
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The game is a clever gacha disguised as an open-world game. While it may borrowing a lot of ideas from a few obvious ones. It sadly boils down to gachamon in BOTW-land. If you don't mind lawn-mowing then the game can be played for free unless it has some paywall later on. As for depth, it's as deep as your wallet can be. Not to mention, the first 1-2 hours of the game pretty much sums up the entire experience, so unless that's your cup of tea I suggest you look elsewhere.
 
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Waiting for The Legend of Zelda: Breath of the Wild 2 to finally come out has become an almost impossible task. With no release date in sight, the dramatic lead-up to the game's launch date could go on for who knows how many more months. But luckily, there's something out there to fill that cell-shaded open-world exploration shaped hole in our hearts: Genshin Impact.

But while labeling Genshin Impact as a Breath of the Wild clone wouldn't exactly be wrong, it'd be a disservice to the game that developer MiHoYo has created. Many of the game's elements, from its graphical style, to the concept of its open-world are very reminiscent of Nintendo's most recent Zelda game, but Genshin Impact makes unique additions to its core gameplay. In fact, it's is a weird mish-mash of all sorts of interesting ideas, many of which it mixes quite well. The game comes from a Chinese studio, but looks very much like a Japanese game, while incorporating MMO-esque elements into its gacha action-RPG gameplay.

The first thing you'll likely notice about Genshin Impact is the fact that the game is entirely free to play. Releasing on iOS, Android, PC, and PlayStation 4, each of those versions don't cost a single cent to play, from beginning to finish. That's because it uses a gacha-based system as a source of revenue. In your adventures throughout the world of Teyvat, you'll get the chance to play as many different characters, from great-sword wielding Diluc, to the wind archer Venti, there's a wide variety of options to choose from, but only if you're lucky enough. While you do get plenty of characters by playing normally, some of the best and most useful of the cast will only be playable if you manage to "pull" one from a banner--a lucky draw that has about a 0.6% chance of occurring. Those chances are especially harsh if you're coming from one of Nintendo's gacha games like Fire Emblem Heroes or Dragalia Lost, which have 5.0% and 4.0% odds respectively.

Despite that, Genshin is still quite friendly towards F2P players. There’s a wealth of interesting and strong 4* characters that you can obtain, and while the term free-to-play might make you skeptical of how far you can get before you’re inevitably smacked with a paywall, there’s never really a moment where the game does that--at least for the first 50 or so hours. Given how much playtime you can get out of Genshin before you even consider paying a meager $4.99/mo for the commissions pass or the $9.99/mo for the battle pass to get even more out of the game in the form of rare item drops, that’s surprisingly impressive.


Speaking of impressive, the sheer amount of things there are to do in Genshin Impact can almost be intimidating. Once you've set off on your journey, you'll have no shortage of quests to complete, adventures to be had, and items to collect. Much like other open-world games, a lot of the fun comes from wandering the world, finding new locations, and obtaining rare and powerful new items.

Elements play a big part in the role of this game's combat; you start off with a wind-based one-handed sword user, but you'll eventually recruit F2P party members such as a fire-based archer, or an electric mage, each of which play drastically differently, and have many uses in the overworld, as you'll need various elements to solve puzzles or have advantages against enemies. The combat system is varied and incredibly fun, especially when you learn that you can quickly switch between characters to create cool combo attacks, like wind and fire for burning tornadoes, or electricity and water to electrocute your foes. Each of the different styles and how types factor into battle help keep the game engaging to play, and it makes it all the more satisfying when you pull off cool-looking moves, even after hours upon hours of playtime.

For what you get--a beautiful world to explore, interesting gameplay, and even co-op with friends--all for no cost at all, it's hard not to recommend Genshin Impact. This is perhaps microtransactions at their best; hardly impacting the overall experience, resulting in a game that feels like it should cost AAA prices, but doesn't. Fans of anything even somewhat similar to Breath of the Wild should absolutely check this game out.
Looks pretty cool
 

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It just looks, feels and plays like a typical mobile game - horrible controls, limited graphics and way WAY too cliched. It's just another generic Chinese MMO. It doesn't hold a candle to console games, like, at all!
 

tabzer

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The game is a clever gacha disguised as an open-world game. While it may borrowing a lot of ideas from a few obvious ones. It sadly boils down to gachamon in BOTW-land. If you don't mind lawn-mowing then the game can be played for free unless it has some paywall later on. As for depth, it's as deep as your wallet can be. Not to mention, the first 1-2 hours of the game pretty much sums up the entire experience, so unless that's your cup of tea I suggest you look elsewhere.

The gacha system doesn't really add depth, only playable characters and superior equipment. You experience more depth by trying to beat the game without it.


Is the PS4 version separate? I swap regularly between my ipad and PC and always carry on where I left off.
PS4 is seperated from it, for now at least.
 

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Is the currency infinitely farmable? If not, then you could say the same things about Fate Grand Order, but I don't think anyone is going to say that isn't a gacha game. If so, then you have a fair point.
Yes you have daily quests and various sources that will always supply you with certain amounts of Primogems, which are used on various things like Gacha pulls and such. I have been playing since Monday and I just hit adventure rank 33. I have been able to do at least 100 free Gacha pulls and got several good items and chars from it.
 

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I don't know what Genshin Impact is about, I just know it doesn't work on Shadow (cloud gaming), due to in not working on VMs, so I am not playing it.
 

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