ROM Hack Cheat Codes AMS and Sx Os, Add and Request

dsrules

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Nice , tested and Working :-)
Thank for testing, final cheats
missiles were too slow, so I make a rapid fire

upload_2020-9-29_16-52-3.png


[Rapid Sub Weapon]
540F0000 0056E900
540F1000 00000010
540F1000 000000c0
540F1000 00000000
540F1000 00000028
740F0000 00000a9c
640F0000 00000000 40200000

[ZR+UP Sub Weapon R]
80002200
540F0000 0056E900
540F1000 00000010
540F1000 000000c0
540F1000 00000000
540F1000 00000028
740F0000 000007fc
640F0000 00000000 00000001
20000000

[ZR+DOWN Subweapon H]
80008200
540F0000 0056E900
540F1000 00000010
540F1000 000000c0
540F1000 00000000
540F1000 00000028
740F0000 000007fc
640F0000 00000000 00000002
20000000
 
Last edited by dsrules,

matias3ds

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@OliverNeo I already requested that and the hackers have trouble finding the addresses because the version of SMS in SM3DAS is different than the original.

@matias3ds I made a Red Coins code based on the coin code by @Eiffel2018.

Could you cheack if it's okay that way and add this, please?

[8 Red Coins]
400F0000 00000000 0056DF7F
640E01F0 00000000 00000008
was this for ver 1.00 or 1.0.1 wich build title id , im already confused :-)
 
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matias3ds

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@OliverNeo I already requested that and the hackers have trouble finding the addresses because the version of SMS in SM3DAS is different than the original.

@matias3ds I made a Red Coins code based on the coin code by @Eiffel2018.

Could you cheack if it's okay that way and add this, please?

[8 Red Coins]
400F0000 00000000 0056DF7F
640E01F0 00000000 00000008
added
 
D

Deleted User

Guest
Alwa's Legacy
TID:01001B7012214000
BID:5077a304bb0ffb42
Code:
[Moon Jump]
80000002
580F0000 0359FAF0
580F1000 000000B8
580F1000 00000000
580F1000 00000048
580F1000 00000010
580F1000 00000078
780F0000 00000044
640F0000 00000000 41400000
20000000

[Inf Health]
580F0000 0359FAE8
580F1000 00000040
580F1000 000000B8
580F1000 00000000
780F0000 00000020
680F0000 00000006 00000007

[Invincible]
580F0000 0359FAE8
580F1000 00000040
580F1000 000000B8
580F1000 00000000
780F0000 00000038
640F0000 00000000 50000000

[Inf Oxygen]
580F0000 0359FAE8
580F1000 00000040
580F1000 000000B8
580F1000 00000000
780F0000 0000005C
640F0000 00000000 00000000

 

Jericoss

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SKY JAGUAR 2
TID: 0100E0C010AB8000
BID: 2f7f83f5fc76d702

This game is 32bit and the value is on Main segments. My tool support 32bit but
you need this hacked version that does not stop when main is reached.
Use the built in pointer searcher. Depth 4.
Prep for the pointer search is to search for u32 A..B value1 = Main start value2 = Main end

SKY JAGUAR 2
TID: 0100E0C010AB8000
BID: 2f7f83f5fc76d702

[ZR Shield 300]
80000200
540F0000 0043B124
540F1000 00000048
540F1000 00000018
540F1000 00000040
780F1000 000010A0
640F0000 00000000 43960000
20000000

[ZR Energy 300]
80000200
540F0000 0043B124
540F1000 00000048
540F1000 00000018
540F1000 00000040
780F0000 0000001C
640F0000 00000000 43960000
20000000


So with your pointer searcer (32 bit) and what it says @dsrules to extract the Main in pc engine can make cheats for this game "Darkest Dungeon" ?. Because this game is also 32 bit main.(In fact this game does not have HEAP only MAIN).
(To play it, I have to be searching for Hp in each mission, because there are none that work.)
 
Last edited by Jericoss,

TomSwitch

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So with your pointer searcer (32 bit) and what it says @dsrules to extract the Main in pc engine can make cheats for this game "Darkest Dungeon" ?. Because this game is also 32 bit main.(In fact this game does not have HEAP only MAIN).
(To play it, I have to be searching for Hp in each mission, because there are none that work.)
Thanks for an interesting example! Will take a look. Some assumptions need to be reexamined. What is called "heap" in the pointersearch process may need a new name. Maybe "relocation table" and "the rest" instead of "main" and "heap".
 
Last edited by TomSwitch,
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D

Deleted User

Guest
Bacon Man: An Adventure
TID:0100EAF00E32E000
BID:3ff8fe0ccfb2348b
Code:
[Inf HP]
580F0000 0545F610
580F1000 00000000
580F1000 00000020
780F0000 00000C7C
680F0000 00000014 00000014

[Inf MP]
580F0000 0545F610
580F1000 00000000
580F1000 00000020
780F0000 00000D30
680F0000 00000014 00000014

[Inf SP]
580F0000 0545F610
580F1000 00000000
580F1000 00000020
780F0000 00000D3C
680F0000 00000014 00000014

[Max POW]
580F0000 0545F610
580F1000 00000000
580F1000 00000020
780F0000 00000D80
640F0000 00000000 000003E7

[Max Gold]
580F0000 0545F610
580F1000 00000000
580F1000 00000020
780F0000 00000D28
640F0000 00000000 000F423F

[Invincible]
580F0000 0545F610
580F1000 00000000
580F1000 00000020
780F0000 00000C28
640F0000 00000000 00000001

[Moon Jump]
80000002
580F0000 0545F610
580F1000 00000000
580F1000 00000020
580F1000 000002A8
780F0000 000000F4
640F0000 00000000 44200000
20000000
※ Turn on the code when you can move your character.

 

BennyXCross

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I'm looking for someone that can write me a working re-injection script for Dragon Quest Builders 2. We could also talk about payment.
I already altered the main texture file (which I could send to you to test the script). If we manage to get that one loaded up we have a deal.
 
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kerelenko

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I'm looking for someone that can write me a working re-injection script for Dragon Quest Builders 2. We could also talk about payment.
I already altered the main texture file (which I could send to you to test the script). If we manage to get that one loaded up we have a deal.
Glad to see you're still on this game
 
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kerelenko

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I've stopped on the Switch for now because the more you build the laggy it becomes. Just sticking with pc and ps4 for now. Lol

I know you also have bought the games on these 3 systems.
 

jboom91

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With super mario sunshine is there a better way to get the cheats to work than by restarting? I've gotten the infinite water and the nozzle attachment cheats working twice but after I start the game after closing it the cheats no longer work but I've heard restarting the switch can fix it but I did and tested it 6 times and the cheats consistently don't work anymore, except for the coins and lives cheats those work fine.
 
D

Deleted User

Guest
Projection: First Light
TID:010063901024A000
BID:fa012b0e290e8e44
Code:
[Moon Jump]
80000001
580F0000 0447CAF0
580F1000 000000B8
580F1000 00000030
780F0000 000000C0
640F0000 00000000 41B00000
20000000

[Speed Up]
580F0000 0447CAF0
580F1000 000000B8
580F1000 00000030
780F0000 00000054
640F0000 00000000 42000000

 

Gamerjin

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@Gamerjin ,@TomSwitch ,@SciresM
is it possible to write this code with atmosphere codetypes?
(get 64bit value from address1 (=base pointer) + get 16bit value from address 2)=new base pointer + xx = cheat address
i dont if it is possible, but with the 5,7,and 6 codetypes it should be possible:
if im wrong, let me know to take this poorly-written example down.
Code:
[Test code example]
580F0000 XXXXXXXX //address 1
520E0000 YYYYYYYY //value 2
980FF0E0 //now address1 == address 1 + value 2
780F0000 WWWWWWWW //the offset xx+address 1(now address1 + value2)
6X0F0000 VVVVVVVV VVVVVVVV //the code's value
 
Last edited by Gamerjin,
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dsrules

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i dont if it is possible, but with the 5,7,and 6 codetypes it should be possible:
if im wrong, let me know to take this poorly-written example down.
Code:
[Test code example]
580F0000 XXXXXXXX //address 1
520E0000 YYYYYYYY //value 2
980FF0E0 //now address1 == address 1 + value 2
780F0000 WWWWWWWW //the offset xx+address 1(now address1 + value2)
6X0F0000 VVVVVVVV VVVVVVVV //the code's value
Thanks, I will test it tomorrow, need ti setup atmosphere for the test
 

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