ROM Hack Animal Crossing New Horizons Item Spawning Tool

daitx

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Hi MyShiLingStar ,

thanks for your great work!

Just wondering if you could update the source codes in Github? It is still R9.2 there.

BTW, do you have any plan to add multi-language support for ACNHPoker? Maybe I can help with that.
 

MyShiLingStar

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Is there a way to get the cloth variations images correct?

As I said before
At the moment, there is no way unless you start renaming every clothes to include their color.
It is a design flaw and would require a new design and a bit of rewrtie to achieve. Still planning to work on it.

Hi MyShiLingStar ,

thanks for your great work!

Just wondering if you could update the source codes in Github? It is still R9.2 there.

BTW, do you have any plan to add multi-language support for ACNHPoker? Maybe I can help with that.

Usually, I would way for a bit for the bug reports to come in before I commit to Github. Just to fix some nasty things which might have happen.
But since there are so few people actually using it, I have not got much of feedback at all.
It could mean two thing, the villager booter is perfect and has no bug whatsoever(highly unlikely). Or no one has use it enough to discover the bugs.
I will commit the change and update the first thread as soon as possible.

As for multi-language support, it is not a priority at the moment. And that also tie in with the "clothes variation color" problem.
If a new design fixed the problem, it could be extended to include other languages as well. Killing two stones with one bird.

I will let people know if I need help with multi-language support.
 
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Devlin

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As I said before
At the moment, there is no way unless you start renaming every clothes to include their color.
It is a design flaw and would require a new design and a bit of rewrtie to achieve. Still planning to work on it.



Usually, I would way for a bit for the bug reports to come in before I commit to Github. Just to fix some nasty things which might have happen.
But since there are so few people actually using it, I have not got much of feedback at all.
It could mean two thing, the villager booter is perfect and has no bug whatsoever(highly unlikely). Or no one has use it enough to discover the bugs.
I will commit the change and update the first thread as soon as possible.

As for multi-language support, it is not a priority at the moment. And that also tie in with the "clothes variation color" problem.
If a new design fixed the problem, it could be extended to include other languages as well. Killing two stones with one bird.

I will let people know if I need help with multi-language support.

Ive been using the new update alot,
Ive not actually found any bugs so far using the villager options. works flawlessly!

only thing i have noticed is, if you stay connected on the app but close the game, you now get spammed with messages .
other than that! great work!! :D you deserve so much recognition for your work
 

MichaelBui

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Update to R10
Since the game version hasn't updated yet. Not sure if this version will get much attention.

r10.png


Before you do anything, backup your save.
Since villager manipulation require a lot of read and write to your save data,
it might corrupt your save if anything bad happen.
I am not responsible if you destory your own save.

You might want to grab the update of USB-botbase HERE if you use USB connect.


"Villager Booter" added. (Named by @WhiteArmor)

Yes, 90% of its functions is the same as @berichan 's ACNHMobileSpawner.
You can also achieve everything similar using NHSE.
If you are happy with those. You do not have to use Poker.​

  • Save & Load villager and house
Dumping/Loading Villagers using *.nhv (villager) files
Dumping/Loading Houses using *.nhvh (villager house) files​
  • Set Friendship (25[Black] - 255[Pink])
Change the friendship value toward the first player.
The friendship value also represented by the villager buttons' background.​
  • Change Catchphrase
Yes, you can fit a 22 characters japanese sentence in there.
catch.png
  • Force move out
There are two kicking method here "Forced Move out" & "Irregular Move out".​
  • "Forced Move out" Recommanded
This is the "cleaner" moveout method.
The villager will immediately start packing into boxes. (Visitor could come and invite immediately)
Invited or not, the villager will be gone in the next day and leave an open plot.
The open plot would then function normally afterward.​
  • "Irregular Move out"
This is the "dirtier" moveout method.
The villager will immediately start packing into boxes. (Visitor could come and invite immediately)
However, if the villager is not invited by anyone. He/she will actually stay at that moveout state indefinitely.
This is great if you don't know when your visitor will be coming to invite but you want the villager to be ready anytime.
Once the villager has been invited, the left behind open plot would be kind of "bugged".
Tom Nook might NOT invite anyone to that particular open plot even a lot of days have passed.
This might also be great because you can keep that open plot available for any time.
The "bugged" plot can be fixed by inviting aomeone from mystery island.​
  • Replace Villager
I have dump all 397 villagers and their houses myself to create this database.
All of the villagers were invited from Mystery Island and has never been talked to after that.
They would tell you they are being invited from Mystery Island when you first talk to them.
I try to be as consistent as possible but I cannot proof the villagers are 100% perfect.
Please let me know if you find anything wrong with them.​
  • Mystery Island villager replacer
This is the same thing as @Mopquill 's Code Generator
The villager's appearance on the island will not change, but when you speak to them, they should have your chosen villager's name.
The "Read" button is optional. You can go ahead and replace as long as there is someone on the Mystery Island
fake.png


Here are some abnormal usages of the "Villager Booter" and their results:

1. Evict all 10 villagers
Yes, you can have all villagers evicted and have 10 open plots on your island.

2. Replace an empty plot
I try to make this as perfect as possible but it is "Not recommanded".
At first, the house door will usually be "bugged" and could not be open.
Save and reload might fix it.
Better to have an normal working villager before using "Replace".

3. Replace a "moving in" villager
Totally bugged. You might have random result like wrong house appear afterward.
Better to have an normal working villager before using "Replace".

4. Replace a "Just move in sweeping floor" villager
Should be fine. I do that alot myself.

5. Replace an "Accepted moveout bubble" villager
Totally bugged. Any villager you replace might want to moveout immediately.
Better to have an normal working villager before using "Replace".

6. Replace/invite "Marty, Chelsea, Chai, Rilla, Toby, Étoile"
The "Sanrio x Animal Crossing" villagers have their names in game but no models and sprites.
They all have default empty house and you cannot see them.
You can have 6 ghost houses if you want to use them.

7. Replacing with the same villager
You might want to have 10 Raymond on your island but it would not work.
The game will remove duplicated villager everytime you save and reload.


Hi @MyShiLingStar, thanks for the amazing tool.

Since GitHub seems to be inactive, let me share some idea here:
- Home storage: Show items based on the selected player?
- Friendship: Can fetch/update value for the selected player?
- Multiple colors items (I know you mentioned above that it's not easy but just wanted to put here like a checklist)
- Multiple error alert when the console is off

Thank you so much!
 

laraklara

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where can i download the R10 ?

i find only 9.4 :(

--------------------- MERGED ---------------------------

where can i find the update R10 ?
i find only the 9.4 version :(
 

daitx

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Usually, I would way for a bit for the bug reports to come in before I commit to Github. Just to fix some nasty things which might have happen.
But since there are so few people actually using it, I have not got much of feedback at all.
It could mean two thing, the villager booter is perfect and has no bug whatsoever(highly unlikely). Or no one has use it enough to discover the bugs.
I will commit the change and update the first thread as soon as possible.

As for multi-language support, it is not a priority at the moment. And that also tie in with the "clothes variation color" problem.
If a new design fixed the problem, it could be extended to include other languages as well. Killing two stones with one bird.

I will let people know if I need help with multi-language support.

Many thanks! I saw the updates on Github :)
 

J-Matt360

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Hey guys, I made a simple but not extensive video of @MyShiLingStar recent Poker 10 video. It doesn't cover everything but I do show what has worked for me without any problems.



Feel free to take a look. Also kudos to @MyShiLingStar for this release! I haven't found any bugs utilizing it so far, and neither has anyone else who has come to my support server. If they do, I'll definitely let you know.

It seemed like a bunch of people recently had trouble with their Poker not spawning in the correct items to their inventory, however, a clean install of sysbot was able to fix users' problems.
 

SwitchHacker

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When I click the "Villager" tab on Poker 10, the program crashes. Every other feature works perfectly, only the Villager tab crashes for me. Is there a known solution for this?

It might be worth mentioning that I re-installed sys-botbase (the latest version) and still get the issue.

(I'm still massively grateful to kinglycosa and MyShiLingStar for this incredible program! Thank you so much!)
 

MyShiLingStar

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Hey guys, I made a simple but not extensive video of @MyShiLingStar recent Poker 10 video. It doesn't cover everything but I do show what has worked for me without any problems.



Feel free to take a look. Also kudos to @MyShiLingStar for this release! I haven't found any bugs utilizing it so far, and neither has anyone else who has come to my support server. If they do, I'll definitely let you know.

It seemed like a bunch of people recently had trouble with their Poker not spawning in the correct items to their inventory, however, a clean install of sysbot was able to fix users' problems.


Thanks for the video.

Just a few things to add.
You do not need to use NHSE to put everyone in box.
  1. Boot up the game and stay at the title screen. (Let it loop)
  2. Connect Poker and set everyone to moveout.
  3. Press A button to start your game.
  4. Everyone should be inside their house just like your video.
As for search function, it has been added as a serperate text box..
11.png



When I click the "Villager" tab on Poker 10, the program crashes. Every other feature works perfectly, only the Villager tab crashes for me. Is there a known solution for this?

It might be worth mentioning that I re-installed sys-botbase (the latest version) and still get the issue.

(I'm still massively grateful to kinglycosa and MyShiLingStar for this incredible program! Thank you so much!)

I did not receive any report with anyone who crash with that button...

Does it produce any error message for you?
Are you using sys-botbase v1.5?
Does the program show you the "please wait" loading bar & "Acquiring villager data..." message?
If yes, does it crash at the middle? or at the end?

I would need more information to find the problem.

--------------------- MERGED ---------------------------

Hi @MyShiLingStar, thanks for the amazing tool.

Since GitHub seems to be inactive, let me share some idea here:
- Home storage: Show items based on the selected player?
- Friendship: Can fetch/update value for the selected player?
- Multiple colors items (I know you mentioned above that it's not easy but just wanted to put here like a checklist)
- Multiple error alert when the console is off

Thank you so much!

1 and 2 could be done easily. I am just too lazy to do it because it need extra UI element. I will try to get them in in the next release.
3 is the next planned big update. To fix the design flaw of clothing color. That might take sometime but hopefully around Halloween.
4 is a bug but do you remeber the exect error message? Let me know which one it is would allow me to pin point it easier.
 

MichaelBui

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1 and 2 could be done easily. I am just too lazy to do it because it need extra UI element. I will try to get them in in the next release.
I'm so excited about this!

3 is the next planned big update. To fix the design flaw of clothing color. That might take sometime but hopefully around Halloween.
Thanks, I need this feature to prepare gifts for my villagers

4 is a bug but do you remeber the exect error message? Let me know which one it is would allow me to pin point it easier.
@MyShiLingStar the messages are as in the screenshots
- https://imgur.com/16UZ1HR ("Exception, try restarting the program or reconnecting to the switch")
- https://imgur.com/ny42bRh ("Wait something is wrong here!?" "GetItemSlotUIAddress(1)")

Also, I forgot to mention if you can have a feature to clean the map: weed, tree branch, wood, stone, sand dollars,...
 

SwitchHacker

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@MyShiLingStar When the program crashes, I see a standard Windows error message. "ACNHPoker has stopped working" - the boilerplate error message for any crash in Windows. I would post a screenshot of it, but my account doesn't have that permission, sadly.

I updated to sys-botbase 1.5, and still get the error.

I did see the "please wait" "Acquiring villager data" loading bar appear, but the bar didn't fill up; it crashes about 1 second after the empty loading bar appears.

Upon clicking "View problem details", I see "System.IO.FileNotFoundException". I'm not sure if that is even remotely helpful.

In addition to ACNHPoker.exe, what other files should be in the folder in order for it to work? For example, I see a furniture.csv, but I don't see a villagers.csv. Could I be missing some essential files? Where are they supposed to be downloaded from?
 
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SwitchHacker

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Figured out the problem with the help of J-Matt. When I clicked the dropbox link from MyShiLingStar, I somehow downloaded *only* the ACNHPoker.exe, and didn't actually download the entire zip file. I'm not even sure how I made such a dumb mistake.

The only reason why the program was half-functional was because I dragged-and-dropped the exe into the same folder where I had kept the previous version of ACNHPoker, so it could see *most* of the files it needed in order to operate, and only crashed when looking for Villager-related files.

After downloading the entire zip file, the Villager tab is now working perfectly. This was totally my bad, sorry to take up space in the thread!
 
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