Hacking Super Mario 64 Port For Ps Vita ....

Smoker1

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Well when someone can find a simple and easy to explain way for me to do this, that's when I'll be happy to take that advice. no point in me staying up till sunrise trying to figure out stuff i don't understand. :ninja:
Yeah.......I think I am stuck on my Windows 10. I get to
./build_deps.sh

It runs a few lines...........and I am stuck. Nothing is happening.

--------------------- MERGED ---------------------------

Stuck
Stuck on Vita Build.jpg
 
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fate6

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https://www.omgubuntu.co.uk/how-to-install-wsl2-on-windows-10

Follow that then once Ubuntu is running under wsl2 its literally a copy/paste job from the ports readme.

EDIT: oh yea once compiled type in "explorer.exe ." without the quotes and it will open an explorer windows right where the terminal currently is which would be where the sauce for the port is.

the compiled files are in "build\us_vita"
 
Last edited by fate6,

Smoker1

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https://www.omgubuntu.co.uk/how-to-install-wsl2-on-windows-10

Follow that then once Ubuntu is running under wsl2 its literally a copy/paste job from the ports readme.
Probably what I will have to do. Got to wait, since apparently MSYS is still "Running" certain things. Seriously wish it would state how long it is supposed to take (average time). Been sitting and staring at it for 5 Minutes+ and nothing is happening. Still at that Line
 
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Smoker1

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And its in the same location just for the vita sauce, IDK msys is sus.
Compiling it right now. Will PM you. You have VitaCheat/FinalCheat, right? Need you to test if it works with it. The Dev before he closed it as Read-Only set the TitleID as PCSE64001, so it should work.

EDIT - Can't seem to PM you
 
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fate6

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Compiling it right now. Will PM you. You have VitaCheat/FinalCheat, right? Need you to test if it works with it. The Dev before he closed it as Read-Only set the TitleID as PCSE64001, so it should work.

EDIT - Can't seem to PM you

I don't nor have I ever used those cheating plugins so I have no idea how they work, not sure why PM doesn't work tho.
 

Smoker1

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I don't nor have I ever used those cheating plugins so I have no idea how they work, not sure why PM doesn't work tho.
Well, I got it Compiled. But when I try to run it, it does not work. Unless I am missing something entirely. Like it requires that Shader Plugin in a certain area, and it is now throwing me Errors. But when the older Build was Edited with a different TitleID (one that the Current Build has), I got the same error, but it worked for others.
 
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Smoker1

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OK, yeah, I need someone to test this damn thing for me. Preferably, ....
3.65 Enso
VitaCheat/FinalCheat (Latest)
Has NEVER Installed the Vita Build before (TitleID SM6400001).
This Build has a TitleID of PCSE640001, so it should in theory work with VitaCheat. Another User has edited the VPK before and changed it to the PCSE TitleID, and it worked. But for me, I get the Error. Trying to find out why.
 
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Smoker1

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OK, tested on another Vita which is on.....
3.65 Enso
VitaCheat / FinalCheat z05 = NOT Disabled
Old PCSE64001 Build = Working
New/Latest/Final Build PCSE64001 = Working
However = VitaCheat Trigger will not work for some reason. You try and bring it up........nothing. So yeah, there is something in VitaCheat (05 and 06) that is preventing normal Operation with it, regardless of TitleID
 
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MetoMeto

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After you make the shader using psm.. And sharkfood... Ur shader should appear in ur0 data... If it's is but it's not working.. Rename data to data2... And remake a data folder and put the shader in there... And it will work fine.. I had this issue with the AVP Ps Vita port...
That actually DID work! thanks!

Someone pin this post please!
 
Last edited by MetoMeto,
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