60fps patch works pretty laggy in sm64ex at least in my compilation
Have you tried adding this to the end of the configuration file?
PLZDNTLAG = True;
60fps patch works pretty laggy in sm64ex at least in my compilation
PLZDNTLAG = True;
60fps patch works pretty laggy in sm64ex at least in my compilation
gfx_whb_window.c
Nope, let's tryHave you tried adding this to the end of the configuration file?
Ohh, thanks!
Code:gfx_whb_window.c
Is there any way to get a premade wii u channel for super mario 64? I have both regular java and sdk installed. I tried using nuspacker but it wouldn't load at all.I have just created some nice splash images and icons and got it installed as a channel
IMPORTANT: Do this at your own risk!!
How to create a channel to launch SM64 directly from the Wii U home screen:
***You need to be running custom firmware with signature patches for this to work!!***
1) Compile RPX according to the instructions on this thread. I can also confirm that WSL works perfectly. The attached file does NOT include the RPX!!!
2) The attached file contains the images and metadata to create the channel. You can modify the images as you want if you know what you are doing (important link!). You will also need NUSPacker
3) Place your compiled RPX in the "code" folder and rename it to "sm64.rpx"
4) Use NUSPacker to create the installation files (replace the zeros with the Wii U Common Key):Where "sm64dir" is the directory with all the required files.Code:java -jar NUSPacker.jar -in sm64dir -out "output\Super Mario 64 Wii U Port [SMWU01]" -encryptKeyWith 00000000000000000000000000000000
5) Install to USB with WUP Installer GX2 or similar (usually not a good idea to install to NAND)
6) Profit!
The startup sound is the Mario chime, I got it from here.
And for reference, these are the images used (customized by myself from images found on the Internet):
bootTvTex.tga (TV splash)
bootDrcTex.tga (Gamepad splash)
iconTex.tga (Channel icon)
Hope this is useful!
*seizure warningMkst Wii port already runs on the real hardware. With lots of z-sorting issues, among memory crashes, but other than that it runs smooth with sound. Very promising!
https://i.imgur.com/e0be7zD.gif
Swap L_CBUTTONS and R_CBUTTONS.how can i invert the horizontal camera in the game before i compile it?
i think i must change something here. but which one?
struct WiiUKeymap map[] = {
{ B_BUTTON, VB(B) | VB(Y), CB(B) | CB(Y), PB(B) | PB(Y) },
{ A_BUTTON, VB(A) | VB(X), CB(A) | CB(X), PB(A) | PB(X) },
{ START_BUTTON, VB(PLUS), CB(PLUS), PB(PLUS) },
{ Z_TRIG, VB(L) | VB(ZL), CB(L) | CB(ZL), PT(L) | PT(ZL) },
{ L_TRIG, VB(MINUS), CB(MINUS), PB(MINUS) },
{ R_TRIG, VB(R) | VB(ZR), CB(R) | CB(ZR), PT(R) | PT(ZR) },
{ U_CBUTTONS, SE(UP) },
{ D_CBUTTONS, SE(DOWN) },
{ L_CBUTTONS, SE(LEFT) },
{ R_CBUTTONS, SE(RIGHT) }
I don't know anything about the latter. I didn't change anything so far that would case such difference between two builds.So I'm a little confused, I see you say that SM64ex on Wii U doesn't yet support button remapping, so I have a compiled version that works on my Wii U, i can pull up the option menu, turn on the camera display that allows me to use the right stick freely to move the camera, but because of the lack of button remapping, there is no way to hit the L button and bring up the cheat menu.
Meanwhile, I found another compiled version for SM64ex on reddit for Wii U, and it has remapped L to - on the Wii U controller, and this allows me to pull up the cheats menu. But, this build of SM64ex lacks the ability to activate the free camera. I asked the guy that compiled it about it, and he claimed there was no way to implement the sm64ex free camera, but I mean I have it working in a different build (have to enable mouse look instead of analogue camera for whatever reason, but it works). So it's a little frustrating how there doesn't seem to be a build with all those options when it seems like there totally could be, I want a build for Wii U that both has the free camera and allows me to access the cheat menu. Also, the cheat menu in the build he provided was considerably lacking in available cheats from other sm64ex builds I've seen on youtube (like I've seen the cheat menu give the ability to spawn caps or koopa shells, but those options weren't in the cheats menu I do get on the Wii U build i have with the cheats menu that I can pull up), is there a way to choose which cheats get added to the sm64ex cheat menu too?
You can't use any version after v1.3 as they have their own source code. Said source code would need to be edited to add Wii U support to it.I really want this WiiU build with Render96, I have seen many tutorials, but I still don't get anything about how to get a WiiU build with Render96, (I have never done anything like this before.) can someone please tell me step by step how to get SM64ex nightly for WiiU (the one on GitHub AboodXD made) with:
Cheats, Different camera options, Render96, and patch compatible so I can get things like Sonic Version also.
If those aren't possible, I at least want Render96.
Thanks.
I don't know anything about the latter. I didn't change anything so far that would case such difference between two builds.
You may want to build the latest source code on your own instead of getting a build from somewhere.
(And yes, L is mapped to -)
You can't use any version after v1.3 as they have their own source code. Said source code would need to be edited to add Wii U support to it.
The Render64 discord itself has a tutorial on how to set up versions v1.3 and lower for sm64ex. (You want to follow the linux section)
In any case, Render64 is still not really playable as the performance is really bad in most levels.