Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

FanNintendo

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Updated.


I'm not quite sure what you're trying to tell me? What's the blue spot? Was it an issue on other versions?
Yes version 1 was all over screen blinking same blue now only 1 in center on version 2.1 but version 1 and 2 was same only on Captain Toad I have seen lately. Sorry I was away from pc was restoration the garage before snow comes.
 
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syma

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well ,
I am trying to connect my xbox elite 2 controller but it won`t pair. I have latest mission controll(0.2.1) and atm0.14.3.
What i`m doin wrong?(also the gamepad is on latest firmware)
 
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sudeki300

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well ,
I am trying to connect my xbox elite 2 controller but it won`t pair. I have latest mission controll(0.2.1) and atm0.14.3.
What i`m doin wrong?(also the gamepad is in latest firmware)
pretty sure these dont work, none of my 360 pads do
 

ndeadly

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well ,
I am trying to connect my xbox elite 2 controller but it won`t pair. I have latest mission controll(0.2.1) and atm0.14.3.
What i`m doin wrong?(also the gamepad is on latest firmware)
There's an issue pairing elite controllers that I don't yet understand. They are not being authenticated correctly and cause the console to crash. In theory you would think they are the same as the other Xbox One controllers, but reading around on the internet I have found multiple reports of issues with connectivity on the elite controller. Sounds to me like they use a different, buggier firmware.
 
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1basti1

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from the first page:

Can you add support for Xbox 360 controllers?
No. These don't use Bluetooth. Try sys-con with a wireless USB adapter.
And? Mission Control is only using bluetooth, no X360 can paired wirelessly with the switch.
It's different with the xbox one elite controller.
 
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sudeki300

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And? Mission Control is only using bluetooth, no X360 can paired wirelessly with the switch.
It's different with the xbox one elite controller.
dont get what you mean by "and?" which is a bit rude, i was pointing this out to masagrator incase they missed it on the front page, also he's talking about 360 elite not xbox one elite.
 
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ndeadly

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got an update with Hades. saw the git issue posted about airplane mode. but what I did. regardless the airplane mode is off or on. as long as wifi is turn on. Hades is working fine.
and you dont need to be connected to internet either. just make sure that the wifi is turn on and Hades will work just fine along with MC.
This is interesting, good find. Again, could you please redirect the conversation to the github issue so that people looking into the issue have all the information in one place. It's better than me having to relay second hand information from this thread.
 
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1basti1

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dont get what you mean by "and?" which is a bit rude, i was pointing this out to masagrator incase they missed it on the front page, also he's talking about 360 elite not xbox one elite.

I don't get it. @masagrator pointed out, that 360 can't work with mission control because they don't use bluetooth. He didn't say they can't be used at all on the switch.

Whatever.
 
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syma

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There's an issue pairing elite controllers that I don't yet understand. They are not being authenticated correctly and cause the console to crash. In theory you would think they are the same as the other Xbox One controllers, but reading around on the internet I have found multiple reports of issues with connectivity on the elite controller. Sounds to me like they use a different, buggier firmware.
So , is there any possibility to get past this? it is a shame if it won`t work for elite series....
 

ndeadly

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So , is there any possibility to get past this? it is a shame if it won`t work for elite series....
Hopefully. I'm trying to understand where it's going wrong. It's much harder since I don't own the controller to test myself. I'm working on reimplementing bluetooth pairing in a homebrew app to at least try and avoid the crashes. It's possible it just works after multiple attempts. You can contribute or follow the progress on github here
 
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syma

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Hopefully. I'm trying to understand where it's going wrong. It's much harder since I don't own the controller to test myself. I'm working on reimplementing bluetooth pairing in a homebrew app to at least try and avoid the crashes. It's possible it just works after multiple attempts. You can contribute or follow the progress on github
thanx for your quick responce, i will check this out!
 

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More of a hypothetical question: when Wii native emulation happens, will the wiimote be able to control the cursor without the sensor bar? You mentioned that's what the sensor bar is really intended for, so that led me to think out loud.
 

lordelan

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@ndeadly
I have a feature request which I fear wouldn't be directly a possible feature of MissionControl but rather something separate but beside the case that we can use wireless controllers from other systems on the Switch finally, my other big wish ever since was to have "per game" button layouts.
That way I could make sure all different kart racing games (Crash, Mario, Sonic) use the same layout where A is gas, B is brake, L is item and so on.

Any chance of implementing this or would it better to take this straight to SciresM as a global Atmosphère feature?
 

ndeadly

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More of a hypothetical question: when Wii native emulation happens, will the wiimote be able to control the cursor without the sensor bar? You mentioned that's what the sensor bar is really intended for, so that led me to think out loud.
I've since realised that the regular wiimotes can only measure linear acceleration and are missing a gyro, so although it's still possible to compute a position from that it's likely going to be garbage. Wiimotes with motionplus should be able to behave in a similar way to Switch motion controls, so could act as a pointer like how it's handled in galaxy in the new 3d allstars. This method doesn't have a fixed frame of reference like using the sensor bar though, so needs to be recentered from time to time. The issue for native Wii games is that they assume the sensor bar to be present, so won't provide any method to do this.

There's no reason you couldn't actually use a real sensor bar and read the IR data from the Wiimote though. The sensor bar is literally just a few infrared LEDs arranged in a known pattern that draw power from the console. It doesn't need to exchange any data or anything. Main question would be how to feed the additional data to the Switch.
 
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ndeadly

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@ndeadly
I have a feature request which I fear wouldn't be directly a possible feature of MissionControl but rather something separate but beside the case that we can use wireless controllers from other systems on the Switch finally, my other big wish ever since was to have "per game" button layouts.
That way I could make sure all different kart racing games (Crash, Mario, Sonic) use the same layout where A is gas, B is brake, L is item and so on.

Any chance of implementing this or would it better to take this straight to SciresM as a global Atmosphère feature?
I've thought a little bit about this. It could certainly be done with MissionControl during the control remapping phase, the question is whether I would want to or not. I like the idea of keeping the button mapping code as simple and fast as possible, and then letting users use the builtin remapping features of 10.0.0+ if they want to change the layout. I haven't really looked at this feature much, but it might be possible to take these stored configs and swap them out based on the title ID of the current game. I could see this being a feature that people that don't use MissionControl might also want, so it might make more sense for this to be a seperate module if this proves to be possible. Maybe even Nintendo add this option themselves in a future update.

I don't think this is something SciresM would consider to be within the scope of Atmosphere. I may consider adding it somewhere down the line when the other important features are out of the way. Though I'm kinda hoping Nintendo beat me to it.
 
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lordelan

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I've thought a little bit about this. It could certainly be done with MissionControl during the control remapping phase, the question is whether I would want to or not. I like the idea of keeping the button mapping code as simple and fast as possible, and then letting users use the builtin remapping features of 10.0.0+ if they want to change the layout. I haven't really looked at this feature much, but it might be possible to take these stored configs and swap them out based on the title ID of the current game. I could see this being a feature that people that don't use MissionControl might also want, so it might make more sense for this to be a seperate module if this proves to be possible. Maybe even Nintendo add this option themselves in a future update.

I don't think this is something SciresM would consider to be within the scope of Atmosphere. I may consider adding it somewhere down the line when the other important features are out of the way. Though I'm kinda hoping Nintendo beat me to it.
Thanks for that long answer.
Tbh I don't really think Ninty will do it. I'm even suprised they added this globally.
However, determining by title ID and applying a config file on the fly with a sysmodule (MissionControl or a separate one which I consider to be the better option as well) would be awesome.

Then you provide a template config.ini like this
Code:
A = A;
B = B;
X = X;
Y = Y;
L = L;
R = R;
(and so on)

which we copy and name it like [titleid].ini and place it in sd:/MissionRemap/ and adjust it to something like
Code:
A = X;
B = Y;
X = L;
Y = R;
L = B;
R = A;
(and so on)

However, I'm glad you consider adding this to your roadmap even if it's at the very bottom. :P
Thx for your attention and back to topic (MC) now. :)
 

franklinyyz

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Playing Street of Rage 4 with my Wii U Pro controller! Thank you for this!
Unrelated to the app, but more of a general question about the Wii U Pro controller: I connected it to the Switch dock and it doesn't seem to be charging. Anyone else experienced the same thing?
 
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