(for the record, "castlevania SOTN in "dracula x" psp game, and breath of fire iii psp game, both run slow like the ps1 games, noticable using filters) (and they are bad ps1 ports too) (otherwords, those games use ps1 routines, even if they are called psp games)
Technically, those games shouldn't work with "ge_patch"
(if they do work and they should not, there is no reason why all ps1 games couldn't be easily adopted to work with ge_patch)
Enough isn't known about it, the plugin in simple terms. The internal resolution is modified, its not just scaled up...........and if the pstv, was upscaling a downgraded internal resolution (downgraded in order to upscale, with the method used, however it was buffered around), it would explain, why there isn't a performance hit, a series of sloppy original programming.......same would be true for the vita handheld.
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I did look at the source, it does have the resolution entered in there manually, its not a special language for it, meaning there wasn't a need for an "optimal" setting. This is really overall great news.
Easy to disable from the vsh menu.................4conflicting games.