More PlayStation 5 information reveals $69.99 price point for games, launch lineup, and PS4 versions

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More post-event news is cropping up, after the debut of today's PlayStation Showcase. Not only did we learn that the console will be launching this November, we also got to see the price: $399.99. Sony also revealed that certain PlayStation 5 games will retail for $69.99, while some games thought to be PS5 exclusives will also release on the PS4. These games include Spider-Man: Miles Morales, Sackboy: A Big Adventure, and Horizon Forbidden West. Both the digital and physical versions of these games will offer free upgrades to the PlayStation 5 versions, should you choose to eventually play on the next-gen console.

Additionally, we know that the PS4 community will transition to PS5 at different times, and we’re happy to announce PS4 versions of some of our exclusives. Marvel’s Spider-Man: Miles Morales, Sackboy A Big Adventure, and Horizon Forbidden West will also launch on PS4. While these three games were designed to take advantage of PS5 and its unique next-gen features like the ultra-high-speed SSD and DualSense controller, PS4 owners will also be able to enjoy these experiences when they launch. The PS4 digital versions of launch games include a free upgrade on both PS5 consoles, while the PS4 disc versions of these games include a free upgrade on the PS5 with Ultra HD Blu-Ray disc drive.

The current launch lineup for the PlayStation 5 will focus on 5 titles from first party studious: Astro's Playroom, which comes pre-installed with the console, Demon's Souls which retails for $69.99 in North America, Destruction All Stars, Marvel's Spider-Man: Miles Morales, and Sackboy: A Big Adventure.

PlayStation 5 Launch Day Games from SIE Worldwide Studios

  • Astro’s Playroom (Japan Studio) – pre-installed on PS5
  • Demon’s Souls (Bluepoint Games / Japan Studio) – US$69.99/¥7,900/€79.99 (RRP)
  • Destruction All Stars (Lucid Games / XDEV) – US$69.99/¥7,900/€79.99 (RRP)
  • Marvel’s Spider-Man: Miles Morales (Insomniac Games) – US$49.99/¥5,900/€59.99 (RRP)
  • Marvel’s Spider-Man: Mile Morales Ultimate Edition (Insomniac Games) – US$69.99/¥7,900/€79.99 (RRP)
  • Sackboy A Big Adventure (Sumo Digital / XDEV) – US$59.99/¥6,900/€69.99 (RRP)

:arrow: Source
 

Tom Bombadildo

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On other sites I'm seeing "I'll just get the Game Pass." Yeah, pretty sure that's part of the plan of raising these game prices. Cloud gaming.
Game Pass isn't cloud gaming, it's a subscription service, you download games from a list and play them. It's an incredible value, especially because MS adds their first party titles the day they launch.

Xcloud is MS's cloud gaming service where you stream the games.


As to the news, I'm surprised prices haven't been raised sooner. Games have only gotten more and more complex as time has gone on, a lot more hours are being put into even smaller indie titles than big stuff from the retro era. Unfortunately though I expect any extra profit these games make will simply go into corporate execs pockets rather than the devs that deserve them, so meh
 

KingVamp

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Game Pass isn't cloud gaming, it's a subscription service, you download games from a list and play them. It's an incredible value, especially because MS adds their first party titles the day they launch.

Xcloud is MS's cloud gaming service where you stream the games.
Isn't Xcloud and Game Pass part of the same service now?

Either way, making games more expensive, is going make more people (re)consider cloud gaming and subscriptions.
 

Tom Bombadildo

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Isn't Xcloud and Game Pass part of the same service now?

Either way, making games more expensive, is going make more people (re)consider cloud gaming and subscriptions.
Not quite, it's included with Game Pass Ultimate, not normal Game Pass. Game Pass Ultimate includes an Xbox Live subscription, Xbox Games Pass, and PC Game Pass (as well as Xcloud, now), but if you just subscribe to Xbox Game Pass/PC Game Pass, you don't get Xcloud.

It's rather confusing, but suffice to say if someone says they'll just get Game Pass, they 100% mean the subscription service, not cloud gaming. I don't quite think we're at that point where someone would willingly choose cloud gaming over simply downloading and playing whatever :P
 
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godreborn

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sounds expensive, but I do remember secret of mana being around $80 when it was released and phantasy star iv was $100. however, those games are classics and well worth the money even if it is high. I can't see myself playing very many new games a second time. that's what kinda sucks. games have lost a lot of their charm for the sake of graphics and power.
 
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Darth Meteos

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I'm convinced my decision was impulsive and bad; and for sure this time around Xbox will sweep PS5 and will end up getting all games and support because my luck sucks.
Nah, Xbox will lose. My particular use case of "It's an Xbox One X+!" isn't gonna translate to beating PS5, there's no way.
 
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Foxi4

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People really need to stop looking at the number after the dollar sign when it comes to pricing, today's dollar is not the same value as the dollar you grew up with. The $50 NES cartridge some of you got for Christmas was actually $132 contemporary dollars, just to give you an example. Inflation has greatly depreciated the dollar in the last few decades, an eventual increase in price was inevitable, especially considering the mounting development costs. Fear not, there's always sales, and those have been great this generation, plus there's PS Plus, or Games with Gold + Gamepass on the Xbox side. I'm not particularly worried, I'm confident games will sell as well as ever.
 

eriol33

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at this rate I won't be surprised if netflix model of game subscription will become a thing. boy that's expensive. I am not convinced yet to buy a ps5 as PC gaming is now more affordable than ever.
 
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Foxi4

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Wonder if MS is gonna see this then price their stuff at $60. Think they would win over a lot of people if they did
They'll charge the same amount. It's already been trialed with a couple of titles in the UK - you'll notice an increasing amount of games priced at £54.99 rather than the usual £49.99, like the recent PGA Tour or Madden 21. I think all upcoming EA titles like the new FIFA are also the same price.
 
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Costello

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I'm simply not interested in this generation so far, doesn't really bring anything new to the table.
Just like I didn't buy a PS4 until 2018 (5 years after launch) I'm probably not going to buy a PS5 until it gets a good bunch of exciting exclusives, sooo... not anytime soon.
bit disappointed that the PS5 and XSXS are basically just more powerful computers and don't really bring anything completely new to the table, I suppose we need to look at Nintendo if we want something really new each generation.
Just throwing in my 2 cents :)
 

Pipistrele

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People really need to stop looking at the number after the dollar sign when it comes to pricing, today's dollar is not the same value as the dollar you grew up with. The $50 NES cartridge some of you got for Christmas was actually $132 contemporary dollars, just to give you an example. Inflation has greatly depreciated the dollar in the last few decades, an eventual increase in price was inevitable, especially considering the mounting development costs.
Stuff was more affordable back in the day, particularly when it comes to housing and living expenses - games being "twice as cheap compared to 80s" doesn't count for much when I have twice less free money to spend. Also, entertainment as a whole became much cheaper over time, with tons of movies, books and music albums being available for as little as $5-10 a month, so in that context there's no business for games to cost the way they are. And that's not opening the can of worms that is microtransactions and paid DLCs, which all too often consist of arbitrarily cut and resold content.

As Jimquisition proved time and time again, in most cases "mounting development costs" is just a flimsy excuse for shady anti-consumer moves. AAA publishers already turn ridiculous numbers and have all the cash in the world to make profitable, financially sustainable games, they just ask for $10 more because they want more easy cash from customers. Sure, AA developers do genuinely suffer from mounting developing costs, yet they're not the ones to jump on price increase bandwagon.
 
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sarkwalvein

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Stuff was more affordable back in the day, particularly when it comes to housing and living expenses - games being "twice as cheap compared to 80s" doesn't count for much when I have twice less free money to spend. Also, entertainment as a whole became much cheaper over time, with tons of movies, books and music albums being available for as little as $5-10 a month, so in that context there's no business for games to cost the way they are. And that's not opening the can of worms that is microtransactions and paid DLCs, which all too often consist of arbitrarily cut and resold content.

As Jimquisition proved time and time again, in most cases "mounting development costs" is just a flimsy excuse for shady anti-consumer moves. AAA publishers already turn ridiculous numbers and have all the cash in the world to make profitable, financially sustainable games, they just ask for $10 more because they want more easy cash from customers. Sure, AA developers do genuinely suffer from mounting developing costs, yet they're not the ones to jump on price increase bandwagon.
Actually you are describing just common simple inflation, and that's the same Foxi4 is describing.
Your money lost value, because it always does.
Everything "costs" more money (but actually a similar value).
Your salary increased in number (not that much in value perhaps).
So in short, it is all the same, only with a multiplier to make numbers bigger.
And so "the application of this multiplier that has been delayed for games should be applied already, to make it all the same again".

PS: but of course I don't agree in some things, in the one hand yeah game prices have not increased the same as inflation and game production costs have increased... but also the gaming market has increased exponentially, and game duplication almost doesn't lead to extra cost (media cost has decreased or almost disappeared in digital markets), so the increased market size and increased demand leads to pure profit, as the "production cost" per additional unit sold is almost 0; so games should have decreased in price considerably since the olden days to result in similar profit figures altogether.
 

godreborn

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Actually you are describing just common simple inflation, and that's the same Foxi4 is describing.
Your money lost value, because it always does.
Everything "costs" more money (but actually a similar value).
Your salary increased in number (not that much in value perhaps).
So in short, it is all the same, only with a multiplier to make numbers bigger.
And so "the application of this multiplier that has been delayed for games should be applied already, to make it all the same again".

PS: but of course I don't agree in some things, in the one hand yeah game prices have not increased the same as inflation and game production costs have increased... but also the gaming market has increased exponentially, and game duplication almost doesn't lead to extra cost (media cost has decreased or almost disappeared in digital markets), so the increased market size and increased demand leads to pure profit, as the "production cost" per additional unit sold is almost 0; so games should have decreased in price considerably since the olden days to result in similar profit figures altogether.

I agree with this. I don't remember how much minimum wage was back then, but I don't think it increased very much between then and now. also, you used to be a nerd if you played video games, same as carrying a cell phone or a tablet, but that's not the case anymore.
 

p1ngpong

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This is where a lot of AAA game companies have been wanting to go in terms of price for a while. I remember when the PS4 and xbone were about to come out they were saying the rrp for games would be £50. This did not really happen on the high street, the prices there remained at £40 for the most part, only switch games in general were £50. Looking at games PS5 games store page the prices are eyewatering https://www.game.co.uk/en/games/playstation-5/ some ultimate editions from Ubisoft (of course) are £100 lol. There is hope though as some games are hovering around £55 so we may ultimately see the standard price end up being £45 (which is too much in itself anyway if they are not including dlc and other junk).

The Xbox series X always looked the most interesting with gamepass and so on. Sony really has to come up with a similar service because if they think people will be dropping this kind of money on the regs for games they are out of their fucking minds.

Anyway I am hoping there is a push back just the same as there was at the start of the last gen. I have been pulled more and more to PC gaming anyway the last couple of years and looking at the 3080 and its benchmarks I may as well just jump on that instead of any of the current consoles.
 
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xpoverzion

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$70 games is a good thing. Prohibitively expensive games will keep the Jailbreak scene going stronger than ever. I plan to buy a PS5 on day one with firmware 1.0. I'll store it away for a year or two, and when the console is broken wide open, I'll get all the games for free. Last time I paid for a game on any platform was almost 20 years ago. In piracy we trust....
 
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D34DL1N3R

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Game Pass isn't cloud gaming, it's a subscription service, you download games from a list and play them. It's an incredible value, especially because MS adds their first party titles the day they launch.

Yay. Quite the value for 150 titles for $180 annually. Vs Ps Now with over 800 titles for $60 annually.
 

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