Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

ndeadly

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Okay, the lag sets in 5 minutes after rebooting the system.
You're still not telling me anything about your setup. Did you download Atmosphere and MissionControl from official sources? What are you doing on the console when the lag sets in etc.

wdym by what else i am running on my console??
Any other homebrew sysmodules that you might have running in the background. If you're unsure, you could post a screenshot of your atmosphere/contents folder.

I suggest you delete your atmosphere folder, reinstall atmosphere 0.14.2 and MissionControl from their respective releases on github (don't use any All-In-One packages or anything else from a third party) and see if the problem persists.
 
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franklinyyz

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Quick question: can I pair just the wiimote (without an extension) on its own? Not sure if I can since it doesn't have the R+L triggers. Was hoping to use them to play simple games that require only two buttons and motion games like Just Dance.
 

ndeadly

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Quick question: can I pair just the wiimote (without an extension) on its own? Not sure if I can since it doesn't have the R+L triggers. Was hoping to use them to play simple games that require only two buttons and motion games like Just Dance.
Yes, the wiimote will work on its own. I've mapped it in a horizontal layout when no extension is connected, with playing simple games like you mention in mind. All buttons map to something. You can see the default mapping here in the source. I tried to make it as generic as possible, but if you don't like it you can remap it with the builtin remapping functions of firmware 10.0.0+

I don't think the R+L thing actually matters. As far as I can tell it's just a way of prompting the player to press a button to send a data packet so the console attaches the controller. It's probably mostly used for the sake of fusing the joycons as a single controller.
 
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franklinyyz

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Thank you for your response!
I am fairly new to Switch so I am still getting used to how controllers work, therefore I thought the only way to connect a controller is by pressing R+L. I would wake up the switch and take out the left joycon, and it would think I still have the two joycons as a single controller.
 

franklinyyz

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One more question about wiimote-only configuration - if I were using it in vertical layout for motion games like Just Dance, how does it know the motion when the console doesn't have a motion sensor bar? Maybe it's a dumb question.
 

ndeadly

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Thank you for your response!
I am fairly new to Switch so I am still getting used to how controllers work, therefore I thought the only way to connect a controller is by pressing R+L. I would wake up the switch and take out the left joycon, and it would think I still have the two joycons as a single controller.
Yeah, I don't find any of the controller UI stuff to be particularly intuitive. I only know how it works because I've spent so much time connecting/disconnecting controllers :P

One more question about wiimote-only configuration - if I were using it in vertical layout for motion games like Just Dance, how does it know the motion when the console doesn't have a motion sensor bar? Maybe it's a dumb question.
It doesn't. I don't support any motion currently, but the sensor bar is mostly used for the onscreen cursor on the Wii. The hardware also has an IMU inside which is where the motion data comes from. This will be supported eventually.
 
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franklinyyz

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Yeah, I don't find any of the controller UI stuff to be particularly intuitive. I only know how it works because I've spent so much time connecting/disconnecting controllers :P


It doesn't. I don't support any motion currently, but the sensor bar is mostly used for the onscreen cursor on the Wii. The hardware also has an IMU inside which is where the motion data comes from. This will be supported eventually.

Thank you so much for the explaination.
I will just wait for the IMU support for the Wii then! I was going to buy additional joycons just so I can play Just Dance with other people at home. Now I don't have to, you are saving me 100 Canadian dollars! Looking forward to the upcoming support/feature.
 

nWo

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It doesn't. If you would be a Switch homebrew developer, you would know.

It may have only in private space - which means only TX can make something similar and they will need to integrate it with their CFW. Because they didn't make public anything that could make it possible.

And I like how people who knows nothing tend to defend TX because they don't want to admit they wasted money or are too lazy to even try setup Atmosphere (in case you are not using modchip).

TX doesn't provide any debugging tools and documentation about homebrew development on their CFW except one thing - USB HDD sysmodule. Anything else is thanks to Atmosphere team and libnx authors.
They are not homebrew development friendly.

Are you calling me lazy and that I wasted money? You claim that I defend those developers? You sure are one of those I talked about, you get "touchy" when talking about that, and instead of just telling the facts, you just start throwing s#it to people who are giving an opinion / making a question.

Sorry I'm no dev, but I have used quite a bit of that "not friendly homebrew" on that CFW no prob, and atmosphere new release made some games unable to boot (at least on my end) and it's a pain in the rear try to make them function again. I have used atmosphere since the first release, I change between the two CFW.

Of course I know that team's work is closed source and they have some dubious ways of implementing things on the CFW but hey, it works, it's just another option. If you think it's a waste of money, doesn't mean others have to think that way or they are "just lazy" because you say so. I mean, what the hell man?

Between my work and family schedule, I just want to sit and play a little.

You should be more educated, and at least reply without sending some sarcastic crap to someone who was just asking. Chill a little.

I know of your work and all the contributions you have done, I respect that, but hell, it's a shame you can answer like this to general public.
 

cucholix

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but I have used quite a bit of that "not friendly homebrew" on that CFW no prob, and atmosphere new release made some games unable to boot (at least on my end) and it's a pain in the rear try to make them function again. I have used atmosphere since the first release, I change between the two CFW.
Atmosphere wasn't designed to support piracy in the first place, so it's not a problem with the cfw. A correct definition would be "not piracy friendly".
 

masagrator

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Atmosphere wasn't designed to support piracy in the first place, so it's not a problem with the cfw. A correct definition would be "not piracy friendly".
Atmosphere is mainly HOS reimplemention. HOS doesn't support piracy = Atmosphere doesn't support piracy.

@nWo
If you know you know nothing about something, then don't talk about it. Simple. Because with your wisdom you're undermining OP knowledge. And I'm salty for people like this.
 
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ZachyCatGames

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Are you calling me lazy and that I wasted money? You claim that I defend those developers? You sure are one of those I talked about, you get "touchy" when talking about that, and instead of just telling the facts, you just start throwing s#it to people who are giving an opinion / making a question.

Sorry I'm no dev, but I have used quite a bit of that "not friendly homebrew" on that CFW no prob, and atmosphere new release made some games unable to boot (at least on my end) and it's a pain in the rear try to make them function again. I have used atmosphere since the first release, I change between the two CFW.

Of course I know that team's work is closed source and they have some dubious ways of implementing things on the CFW but hey, it works, it's just another option. If you think it's a waste of money, doesn't mean others have to think that way or they are "just lazy" because you say so. I mean, what the hell man?

Between my work and family schedule, I just want to sit and play a little.

You should be more educated, and at least reply without sending some sarcastic crap to someone who was just asking. Chill a little.

I know of your work and all the contributions you have done, I respect that, but hell, it's a shame you can answer like this to general public.
As masa said, it has basically no support for debugging. They’ve intentionally removed many features from their AMS fork like crash/fatal error logging, and since it’s closed source, readding those features isn’t really possible usually.
This makes it much more difficult than it really should be to figure out what’s going wrong in things.
Speaking from experience, this has caused me to to stop working on projects before.
 
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franklinyyz

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Hi - just tried running it and it gave me the atmosphere panic error. Does it have anything to do with the new Atmosphere and Switch firmware release today?
 

ShadowOne333

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Hi - just tried running it and it gave me the atmosphere panic error. Does it have anything to do with the new Atmosphere and Switch firmware release today?
Every version of MissionControl has to be updated by the dev for each Atmos/FW release.
You shouldn't update right away as soon as you see an update in there, it's like Homebrew/Hacking 101 and the very first step to anything hacking on consoles.
 

franklinyyz

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Every version of MissionControl has to be updated by the dev for each Atmos/FW release.
You shouldn't update right away as soon as you see an update in there, it's like Homebrew/Hacking 101 and the very first step to anything hacking on consoles.
You are absolutely right. I made a rookie mistake.
 

ndeadly

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Hi - just tried running it and it gave me the atmosphere panic error. Does it have anything to do with the new Atmosphere and Switch firmware release today?
I've just woken up to the new update and already had a user on reddit complain of the same thing. I'll look into it.

Edit: just installed 0.14.3 on 10.0.0 and everything is working fine. I'll update the system to 10.2.0 later when I have time and see if that's the issue.

Every version of MissionControl has to be updated by the dev for each Atmos/FW release.
You shouldn't update right away as soon as you see an update in there, it's like Homebrew/Hacking 101 and the very first step to anything hacking on consoles.
Not quite correct. I only need to update when breaking changes have been made in either Atmosphere or HOS itself, or a new major HOS version needs updated bluetooth patches. The last release was more an exception, because SciresM specifically made changes for me to fix an issue affecting MissionControl.
 
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