They should be.Does this also mean that in-app core updates are functioning again? i.e., updating installed cores within RA itself. Thanks
Give it a go.
They should be.Does this also mean that in-app core updates are functioning again? i.e., updating installed cores within RA itself. Thanks
That is for PC, and those changes are related to this bounty:There's been a HUGE commit down for the melonDS core.
https://github.com/libretro/melonDS/commits/master
I suggest waiting for the next nghtly buildbot entry and give it a test.
Seems like it adds a lot of good stuff
There was one commit regarding Switch stuff in master:That is for PC, and those changes are related to this bounty:
https://github.com/libretro/melonDS/issues/68
Switch has its own branch:
https://github.com/libretro/melonDS/tree/switch
Actually I talked to Mats, the reason why the libnx port is not supported in master is because its NEON renderer is not in upstream yet. So yea, the Switch build will be outdated for a while.There was one commit regarding Switch stuff in master:
https://github.com/libretro/melonDS/commit/9a462bcf62b174f06aa68fe22540e7aa8ffa90f0
Also, I assume other features, like the screen change toggle and other stuff like that, would apply generally to Switch too.
Ah yeah, the JIT stuff is still not pulled, as catlover is still working on it.Actually I talked to Mats, the reason why the libnx port is not supported in master is because its NEON renderer is not in upstream yet. So yea, the Switch build will be outdated for a while.
The Switch build (libretro) is the same as per April 27.Ah yeah, the JIT stuff is still not pulled, as catlover is still working on it.
But everything else aside from JIT and DSi stuff should be in the current melonDS build.
I lost left analog control during N64 gameplay. Here's the weirdest thing: it still works for in-game menus.
I have no idea how this happened. Didn't change any settings. No issue in other cores.
Try resetting RA configs and getting the core from stable release (just to be sure). If your roms work on PC RA, they should be working on switch flycast too. I remember i once had a problem when an NTSC rom failed to load (but it didn't crash afair), but the PAL one worked fine. Asked for help in flycast's discord and got a tip to switch cable type in core settings and it really helped (even tho i'm sure its not your problem here).Hello guys!
I just updated retroarch after nearly a month, and now flycast is crashing whenever I attempt to load a gdi or a cdi...
tested the games on PC and they work well, I have the DC bios on my dc folder inside system adn when I check core info, it appears that the location is correct... Im overclocking to 1500, and using title redirect, Im using the latest atmosphere.
Any help is appreciated!
Wrong thread, or perhaps wrong timeline (?Anybody know why the dolphin core hangs for a minute and then starts the game again?
I’m not sure what you mean by that. I’m new to Lakka RA so I have no clue but I’ve been hearing Android is better maybe I should try that instead.Wrong thread, or perhaps wrong timeline (?
I’m not sure what you mean by that. I’m new to Lakka RA so I have no clue but I’ve been hearing Android is better maybe I should try that instead.
It's very good for about half the games in the library in my testing. Anything 3D is hit or miss, I feel like once the other major updates to MelonDS hit the switch core then we will really see fantastic Retroarch DS support on switch. For now the standalone outperforms it.how good is the DS core? does it play games at full speed? any issues at all? Very interested in adding this to my setup if it works good
Smash Remix character select screen doesn’t register analog stick or dpad but works in the menus just fine?
i think you’re having the same issue as me.