Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

ShadowOne333

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If it does, this is the first I've heard of it. I don't run sys-clk so maybe someone else can chime in with their experiences. I wouldn't expect them to clash though, I don't access much besides the bluetooth service.
Let me try to copy over sys-clk again from the Deep Sea repo just to be sure.
 

ShadowOne333

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If it does, this is the first I've heard of it. I don't run sys-clk so maybe someone else can chime in with their experiences. I wouldn't expect them to clash though, I don't access much besides the bluetooth service.
I tried again by copying over the sys-clk zip into the SD root.
It seems to be working again, but it seems to be somewhat buggy. It's randomly stopping. Not sure what's going on, but oh well, at least it works again.
 
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ndeadly

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I tried again by copying over the sys-clk zip into the SD root.
It seems to be working again, but it seems to be somewhat buggy. It's randomly stopping. Not sure what's going on, but oh well, at least it works again.
What's randomly stopping? sys-clk or MissionControl?
 

ndeadly

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sys-clk is the one stopping.
MissionControl I installed, but I am not using any bluetooth controller (the WiiU 3rd party one I had is not recognized)
Might need to talk to the sys-clk devs on that one. I can't think of any reason why MissionControl would interfere with it. Have you tried removing it to see if sys-clk starts behaving again? Maybe you have too many sysmodules running? (I don't run any others so I don't know if this manifests as a crash or not)

As for your controller, head on over to the github page and create an issue with the controller details and I'll work with you to support it.
 

ShadowOne333

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Might need to talk to the sys-clk devs on that one. I can't think of any reason why MissionControl would interfere with it. Have you tried removing it to see if sys-clk starts behaving again? Maybe you have too many sysmodules running? (I don't run any others so I don't know if this manifests as a crash or not)

As for your controller, head on over to the github page and create an issue with the controller details and I'll work with you to support it.
For sysmodules, I believe I have Edizon, Emuiibo, sys-clk and the monitor one, that's all the ones I have.
What do I need to remove to effectively remove MissionControl from Atmosphere, precisely?

As for the controller, sure thing!
Let me know what I need to do so I can prepare the controller info for inclusion, before opening the issue.
 
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Check out this issue. Scroll down for the download link.


It's better to file this as an issue on github so I can follow it up more easily. Not familiar with that game, but it might cause the switch to send commands to the controller than I don't currently handle. Does this happen with any other non-switch controllers?
Ill make an issue later today once I am home

Another thing I noticed is that my system now crashes(sometimes it just freezes/hangs without a atmo crash screen) when trying to connect any DS4 controller after connecting/syncing a second one.

Again I will submit an issue for you once I'm home for your convenience as requested, still wanted to mention it just in case :)
 

ndeadly

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Ill make an issue later today once I am home

Another thing I noticed is that my system now crashes(sometimes it just freezes/hangs without a atmo crash screen) when trying to connect any DS4 controller after connecting/syncing a second one.

Again I will submit an issue for you once I'm home for your convenience as requested, still wanted to mention it just in case :)
Did you install the version posted in that issue I linked you to? The system crash sounds like the DS4 battery bug that is fixed in that build.

I also wasn't able to reproduce the issue you mentioned in-game. I suggest you try with the battery fix build before opening any new issues.
 

r5xscn

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Did you install the version posted in that issue I linked you to? The system crash sounds like the DS4 battery bug that is fixed in that build.

I also wasn't able to reproduce the issue you mentioned in-game. I suggest you try with the battery fix build before opening any new issues.
Did you manage to fix the battery level and charge indicator? I do hope you fixed it because my charge indicator seems random and I have not been tinkering with my code since I fixed my DS4.
 

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Did you manage to fix the battery level and charge indicator? I do hope you fixed it because my charge indicator seems random and I have not been tinkering with my code since I fixed my DS4.
Yeah as far as I know it's fixed. I'm not convinced the indicator is exactly right, I think the switch format might be nonlinear. But that's a problem for all controllers, not just DS4.
 
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r5xscn

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Yeah as far as I know it's fixed. I'm not convinced the indicator is exactly right, I think the switch format might be nonlinear. But that's a problem for all controllers, not just DS4.
I will wait patiently for the next release then. The current release works perfectly for my DS4 aside of no motion and rumble. I hope you can figure out those soon!
 

ShadowOne333

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How can I get the required data/info to submit the controller for addition?
I downloaded the nro from the releases page and ran it while the WiiU controller tried to sync up, but the only listed devices are the joycons and the Pro Controller.

My controller is a PowerA WiiU Pro Mini Elite Controller.
 
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ndeadly

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How can I get the required data/info to submit the controller for addition?
I downloaded the nro from the releases page and ran it while the WiiU controller tried to sync up, but the only listed devices are the joycons and the Pro Controller.

My controller is a PowerA WiiU Pro Mini Elite Controller.
Keep in mind that any controllers that don't have a name recognised by the switch get renamed to Pro Controller so will appear in the database that way.
If it still doesn't appear to be getting stored in the database you can use this build to make a log of the pairing attempt.
 

ShadowOne333

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Keep in mind that any controllers that don't have a name recognised by the switch get renamed to Pro Controller so will appear in the database that way.
If it still doesn't appear to be getting stored in the database you can use this build to make a log of the pairing attempt.
Where is the log stored?
I tried running the Bluetooth NRO again, and I'm still getting the same 3 paired controllers.
My two joycons and a Pro Controller.

Output:
Bluetooth Device Database

Found 3 paired Bluetooth devices:
00:0b:e4:70:be:e3 0000:0000 Lic Pro Controller
04:03:d6:e7:3d:1d 3b08:01e3 Joy-Con (L)
04:03:d6:e8:56:96 3b08:01e3 Joy-Con (R)

Press + to exit.
 
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ndeadly

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Where is the log stored?
I tried running the Bluetooth NRO again, and I'm still getting the same 3 paired controllers.
My two joycons and a Pro Controller.

Output:
The log will be placed in your SD root under btdrv-mitm.log. Note that the log is wiped every time you reboot.

Doesn't look like it's managed to pair with the console though. I'll need to see a log. Open a github issue to continue this discussion though. It helps me follow things up more easily and other users experiencing similar issues don't have to search for comments buried in this thread.
 
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ShadowOne333

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The log will be placed in your SD root under btdrv-mitm.log. Note that the log is wiped every time you reboot.

Doesn't look like it's managed to pair with the console though. I'll need to see a log. Open a github issue to continue this discussion though. It helps me follow things up more easily and other users experiencing similar issues don't have to search for comments buried in this thread.
Very well then. :)
Just opened the Issue at GitHub.
Thanks!
 

ndeadly

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Just a heads up before people start complaining of issues, the new Atmosphere (0.14.2) just released will likely not work with MissionControl until I make a new release. Incidently however, this release was issued in part to fix a problem with mitm sysmodules and allow me to ditch the modified boot2 I currently distribute. Thanks SciresM!

I'll be releasing an update soon to address this, add support for additional controllers and fix a few bugs people have been experiencing.
 

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