Oculus devices will require Facebook logins, the company announces

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Oculus, a Facebook-owned company, has announced today that it will terminate support for signing in its devices with Oculus accounts in favor of Facebook accounts. But don't fret as these changes don't get into effect immediately. Starting this October 2020, first time log-ins on an Oculus device will need to do so with a Facebook account. Existing users will have the option to merge their Oculus and Facebook accounts, or continue using their Oculus accounts for a period of two years. After January 1, 2023, support for Oculus accounts will completely end. Those who don't merge their accounts by that time can still continue using their Oculus device, but will require a Facebook account for full functionality.

Of note, the company mentions that "all future unreleased Oculus devices will require a Facebook account, even if you already have an Oculus account."


This move appears to be made to streamline Facebook’s management across its platforms. The announcement reads that rather than having a separate Oculus Code of Conduct, Oculus will adopt Facebook’s Community Standards as well as a new additional VR-focused policy. Another reason given is that a single login will make it "easier to find, connect and play with friends in VR" as well as allow Oculus device owners to try "Facebook-powered social experiences" such as live streaming gameplay on your Facebook timeline, making calls with parties and joining events. It could also help the company ban spam accounts.

This decision also goes against what Palmer Luckey, the creator of the original Oculus, said upon the acquisition: "You will not need a Facebook account to use or develop for the Rift".

What do you think of this announcement? Will it make you reconsider before purchasing a new Oculus device?

:arrow: SOURCE
 

MetoMeto

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Another shameless, legal invasion of privacy.
I never liket that VR sh*t anyway.

Anywya, i didn't get this right, can someone please explain?
So in order to simply USE the device i need an account and now i will need a Facebook account?
 

FAST6191

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Christ. Why do I even need to log into anything?
It is a question often asked.

As popular media since the 80s has accurately predicted VR is going to be huge, doubtless bigger than Jesus (though at current rates of religious decline that won't be saying much), when it finally works well enough for the purposes of the general public (right now we are still in the nerd toy that other nerds don't even care about) and hits a price point/tech demand point worth it.
He who controls either the APIs or the main tech path into it (be it through patents, which might be hard given VR is screens in glasses and maybe some kind of position sensor) or a consumer base that might not shift due to initial investment, and maybe extant library, will then be a prime position to do the something something profit routine similar to how going up against Steam or DirectX today is a hard task. Whether Facebook will use it to prop up their ailing business (new users are not so many, the youth are dropping out, various older people treating it as another service to catch news on, other parts of the world are doing other things, adverts not doing so much, backlash from tech evangelists and governments...) or sell it for all the money I don't know. Until then though you get to be an active user for facebook's purposes, possibly pay them to advertise your new games (if all your target hardware's users, and their good friends, have a facebook account that facebook presumably knows about rather than being scattered across a hundred websites and more video channels...), and live under their censorship content guideline policies.


Edit: @FAST6191 have you played Boneworks yet? Half life alyx? Original doom in VR? Obviously these aren't Oculus exclusives but hot damn, they are the best VR titles to date and they are amazing.
I did see a video gushing about the water physics patch for Alyx. If that is all it has to offer then I will stick with AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome which was fun but nothing to particularly write home about.
 

Spider_Man

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so your forced to use facebook to use vr, theyll likely be spying more on what your doing and likely start bombarding your profile with shit.
 

Mark McDonut

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looks like it'll be HTC Vive or Steam VR for me.

This is exactly what people said would happen when facebook became part of it.
 

wiiando

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Easy solution to this, if you have a legit facebook or don't have facebook, create a fake email, create a fake facebook account, link it, log out of facebook, block any urls that seem to capture data
 

Redhorse

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I don't trust FaceCrook in the slightest... They have been pushing me to link my two accounts for years, and finally blocked me out of one of mine recently, because I wouldn't. All this because I wouldn't merge my list of contacts and grow their base. They can suck my filthy keyboard. Also why I don't make FB posts on ANY device, ever.
 

FAST6191

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Easy solution to this, if you have a legit facebook or don't have facebook, create a fake email, create a fake facebook account, link it, log out of facebook, block any urls that seem to capture data
Facebook have been seen to be clamping down on fake accounts in places most care to live (their lack of concern towards the Indian like spammer set almost makes me wonder if they have a direct financial interest in having them still around), and in some places probably have better biometric data setups, to say nothing of their social mesh/degrees of separation, than most local state driving test types and that is for people not on their site (see the fun and games of being tagged in photos or data requests from non users). I don't maintain any virtual networks of people any more* but those that do tell me it is quite hard, and the last time someone wanted me to set up an account (thinking it was like any random shopping site account/just another in the "setting up a business" checklist things that I had handled the last 20 of for them) I had a pretty hard time stopping the "are you sure you really are an older man in California and not in the UK" even with legit data, location and whatever else.
Equally privacy blockers are probably harder to get going on than advert blockers on mobile devices.

*Never once had a personal account and not wanted one either, used to have a few where you would make various accounts, scatter proxies around the place, alter virtual biometrics (assuming you did not just post pictures of food, tech and cats and prevent tineye from working altered landscape shots), create virtual links, have 3/4 of your puppets go to imaginary parties, follow "local" companies and so on. Towards the end it was mostly intellectual curiosity that kept things going.
 
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Negative vibe here, but GBATEMP isn't common place.
Majority of folks don't value their privacy, otherwise FB wouldn't even be a thing.

On a salty note, VR is like amiibo or Shelby Cobra GT 500, just another expensive dust collector.
 

FAST6191

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Negative vibe here, but GBATEMP isn't common place.

Maybe not but if this move does turn reasonably tech savvy gaming types (which is GBAtemp's general demographic*, and likely also the main focus of this sort of thing at this point in time) away from the project that would speak to them in turn struggling to get/maintain a foothold in the field.

*if you can wrangle a flash cart or custom firmware, and at the same time new and novel experiences is also a thing you go in for (while there are those doing the annual EA/Ubisoft efforts + Nintendo franchise they brought back this year there are plenty that do go exploring the depths, and this last decade or so also be well into motion controls/touchscreen space as well), then I would posit you are prime if not early adopter then early growth phase.

If they had done this in 7-10 years when the cost of entry is enough that it is little more than a half decent racing wheel is today, or maybe even it is bundled by default or much like buying a headset with mic, then yeah opposing it might be as easy as opposing Steam (their insistence upon it for the various Half Life efforts back in the day was not uncontroversial, today those of us opposing Steam are either considered antiquated luddities, opposition to the march of progress or shills for Epic Game Store). Today it is a different matter, though presumably if they waited someone else might lock down the market, or, worse, someone might have made a nice open API that everybody can play with.
 
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