Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

sk8almost45

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Hello, is there a settings for GameCube games to where the Home button doesn't exit the game immediately? When I play injected Wii games and i press the Home button, a menu pops up. The GameCube just goes straight to the Home screen without a menu popping up.

Thank you.
 

Lemonov

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I'm trying to convert Scarface: World is Yours wbfs dump, but it gets stuck halfway while saying "Converting processed game to NFS format...". The animation on the progress bar stops as well, and the app wildow doesn't react to me trying to move it. It's been like that for 30 minutes with no visible progress.
UPD It seems like the progress happens, yet it's invisible. Wierd.
I now have a new problem and I don't know what to do: when starting a GameCube game it just shows a "Failed to load kernel from NAND" error. Google only shows people having such problem with the Wii, but no info on how to deal with it on Wii U.
 
Last edited by Lemonov,

GABO1423

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Hello, is there a settings for GameCube games to where the Home button doesn't exit the game immediately? When I play injected Wii games and i press the Home button, a menu pops up. The GameCube just goes straight to the Home screen without a menu popping up.

Thank you.
No, since the GameCube has no Home Menu of any kind. When you start a GameCube game, you can only reset it or shutoff the console. So the Home Button takes you back to the Wii U Menu so you can start another game or do whatever you wish to do. While pressing the power button just shuts off the console, like an actual GameCube.
 

sk8almost45

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No, since the GameCube has no Home Menu of any kind. When you start a GameCube game, you can only reset it or shutoff the console. So the Home Button takes you back to the Wii U Menu so you can start another game or do whatever you wish to do. While pressing the power button just shuts off the console, like an actual GameCube.
Thank you!
 
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Encarta

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Hello, I'm wondering if someone can help, please?
A bit of background then the questions.
BTW: I'm in the UK and have PAL UK consoles, mostly PAL games but with a few US and a few JP Gamecube games (That I used to play on a different, modded JP GC with a switch to play US games)

Background: I'm about 2 weeks down the Wii/ Wii U modding rabbit hole after my daughter was asking me about Gamecube games that I have in storage and I was going to get it all out of the loft to start playing some of these games again - stuff like Paper Mario which I didn't get into at the time, replay Fire Emblem and F-Zero etc. To save more consoles having to be plugged in, especially with connection types on modern TVs being an issue, I started looking into if I could play them on my already connected Wii U and discovered modding and using Nintendont etc. made this possible.
After doing a good deal of research in many places to use as cross reference (being that a lot of guides/software are quite old now, and may not be relevant, or by now have improved software) I followed a video on Youtube by sthetix about 'modding the Wii in 2020', which used ModMii to install Homebrew Channel, USBLoaderGX and Nintendont and whatever else was necessary to copy Gamecube discs to iso files on a memory stick.
I've also modded the Wii U with Haxchi using various other guides, again because some are quite old, not yet going with cbhc just because having kids and being new to this sounds a bit riskier at the moment and I can live with clicking on an icon once in a while.
I have modded the vWii to have again, Homebrew channel, USBLoaderGX and Nintendont and have some of the games working off the front sd card via vWii.
As I wanted to be able to play them on the gamepad as an option, I learned I can create virtual console injects using this TeconMoon's Injector Script, which also solves another issue, in that I can install the games on to my already connected Wii U hdd rather than having to swap with a separate hdd for wii/gc games.
I have, so far, only installed F-Zero GX as an inject, and for the 'Nintendont SD Card Menu' options followed some options someone else on this site suggested for another user and just had 'Memcard Emulation' 'Force Widescreen' 'WiiU Widescreen' and 'Auto Video Width' selected in the options to create the config file.

Questions: I have found a list somewhere on this site that says some games don't work well with widescreen, and/or forcing 60hz/progressive scan modes etc. Within vWii and USBLoader I can set different options per game, but when it comes to this Injector software if I set the options in the 'Nintendont SD Card Menu' that creates 1 config file on the SD root.
If I inject a number of games that have widescreen, but then want to inject a game that doesn't work so well, or doesn't work with 60hz etc then if I change the options and create a config file again, I assume it's going to save over the 1st file? If it does are the other games still using data from this config file, or does that info get written into the game data when it's injected and the config file isn't needed anymore? If they do still use that file, am I just going to have to inject as many games with common ground and leave the odd ones on the vWii?

Another question - about memory card emulation and relates to the injects. On the Wii all the emulated saves go in one folder and there's one per game (using the 'Individual' option), so no way it seems to emulate separate cards for different users. (Though my workaround theory is if I used separate USB sticks for each user with the game iso etc on, they would get their own save files.)
On WiiU however, each user has a profile, and I think for each WiiU retail game each user's own saves are saved onto the internal memory, I assumed this happened for the vWii with retail games, but no one else in my house had used it before.
Can't the emulated save files on the WiiU's either vWii or the virtual console injects be separate for each user?
I've not done much testing because I haven't had the time over the past few days, but it seemed when I played F-Zero on my daughter's profile she had my progress loaded up.
I'd hoped that as the game gets installed on my WiiU hdd and is treated like a genuine virtual console title, the saves would be created and treated the same as a genuine title? Maybe on the vWii with iso's that aren't meant to be there, it's needing an alternative to no physical memory card being present, but if the injected virtual console game is treated as a genuine title, maybe if 'Memcard Emulation' is turned off it would save like any other virtual console title would do?

If anyone can help clear any of this up that would be great, thanks.
 

Aebbron

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im getting an error whenever I try to build. it says that access to'':C\Users\''private''\AppData\wiivcinjector\SOURCETEMP\ISOEXTRACT'' is denied. how do I fix this?
 

lordupload

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Hey guys, just curious. If I start the game with the forwarder, is it possible to use the Gamepad as sensor then? Normally I press B when I start the Wii U. Would be awesome, if you could help me out!
 

lordupload

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What Sensor? Wii Remote?
Yeah works
Yeah for example if I install Nintendont or a Nintendo Wii Game and start it, the Wii U wants from me to calibrate the Wii Remote. But for this I need a sensor bar. I was just asking if it is possible to use the Wii U gamepad as the sensor bar. If yes, how?
 

Der_Blockbuster

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Yeah for example if I install Nintendont or a Nintendo Wii Game and start it, the Wii U wants from me to calibrate the Wii Remote. But for this I need a sensor bar. I was just asking if it is possible to use the Wii U gamepad as the sensor bar. If yes, how?
The Gamepad has an integrated Sensor Bar.
 

MistaC

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Wii backups work, but GameCube doesn't.

Nintendont loads and then says "No FAT device found" and then restarts the Wii U. Why isn't this working? I've been ripping my hair out for days on why this error comes up. Nintendont is exactly where it needs to be too (sd>apps>nintendont) so what's the problem?
 

G0R3Z

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Hi, i'm currently having a little bit of trouble.

Injections work fine, but if I try to plug in the official USB Gamecube adapter the injection just launches into a black screen. Unplugging it and just using the Gamepad to control it works fine though. I'd rather use a gamecube controller though.

Any advice?
 

deathnutz

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Using the vWii NAND Title Launcher option, I am able to launch the titles just fine. However, if I move my WiiWare title to SD, the Title Launcher crashes my WiiU.

I can manually launch from SD or NAND directly... but it seems that the WiiVC Injector for WiiWare titles won't work if saved off to the SD. Which only gives me room for about 3-4 games on the Wii internal space. :(

Am I missing something?
 

housecoon

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Hello thread. I was wondering if it was possible to be able to install Super Smash Bros. Brawl mods with this? Ones such as Project M, Infinite or Minus.
 

YoohV2

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Injection didn't work with my PAL Baten Kaitos, the game crash when the FMV should start.

On the other hand it works perfectly just by using nintendont and loading the game from SD card

Any idea ?
 
Last edited by YoohV2,

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