Shin Megami Tensei III: Nocturne HD will feature Dante from the Devil May Cry series, as DLC



Living up to all the memes and dreams, Atlus's remaster of Shin Megami Tensei III: Nocturne will indeed be featuring Dante from the Devil May Cry Series. When the game was first revealed during the Nintendo Direct Mini, Shin Megami Tensei series character Raidou Kuzunoha was shown in place of Dante, presumably because Atlus had lost the rights to use Capcom's character in the 16 years that had passed since SMT III's Maniax and western releases. However, that has been proven to not be true, as Dante will be available in the game through the newly-announced "Maniax Pack" DLC, set to be released at launch for 980 yen. The DLC will allow players to select a special New Game Maniax option, which will replace every appearance of Raidou with Dante, from the Devil May Cry series. Currently, the game is planned for a Japanese launch on October 29th, with a western release slated for sometime in 2021.

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EduAAA

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I love this kind of moves on remaster/definitive edition games.

It is the supposedly full content edition, but then
you see it adds another 100 bucks of dlcs, for example Persona 5 Royal, good thing that I didn't buy it.

Hey Atlus/Sega /whoever behind that brilliant Idea, thank you but no thank you, btw I can play all your games for free including all dlc but Persona 5 Royal(yet). Not that I care, still have a lot of smt games to finish in my n3ds,psvita, and pcsx2 ;)
 
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So I'm not the only one that found this game... what's the word I'm looking for... challenging, difficult, hard.... IMPOSSIBLE!? :blink:
Pretty much had your same experience. Except I never made it to Dante, lol.
This kinda games are only playable with a guide imo, and as one that doesn't really want to that, well... it spoils the fun fer me.
 

FGFlann

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To play devil's advocate for Atlus, this game can be considered content complete without Dante and you will lose nothing by him not appearing in it, as Raidou and Gouto assume his role in totality as in the PS2 release of the Chronicle edition. The remaining Maniax content, the new demons/bosses, difficulty options and the Labyrinth of Amala are still present in the Chronicle edition of the game with Raidou/Gouto as well.

Only the most hardcore Dante fans should be worried about parting with their tenbux. For everyone else, Raidou is the superior character anyway.
 

mario5555

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Probably because they had to pay Capcom for the license to use Dante again.

Long LOST FACT.

Atlus in fact DID NOT pay Capcom to use Dante for SMT III in 2004.

The real story is Kazuma Kaneko did the character design for the Devil Trigger Forms for Devil May Cry 3 (Dante and Vergil) as a professional courtesy for Capcom and in return they allowed Atlus to use Dante in SMTIII.

Now you know. A story lost to the sands of time for the last 16 years.

mehh here we go again an original cut content for an extra money. no thank you greedy devs

Fees or not, cutting up content that was originally in the game to sell it to you again is not cool

There is no cut content as mentioned in RPGFlann's post above. There were 2 separate releases at retail of the game the Maniax version and then when Devil Summoner 2 was released it came as a LE with the SMT III: Chronicle edition.

Shin Megami Tensei III: Nocturne Maniax = Dante Version
Shin Megami Tensei III: Nocturne Maniax Chronicle Edition
= Raidou Version

While it's not cool, they are in fact completely different builds of the game, so unless Atlus went and reengineered the game from scratch (and as a remaster, this isn't going to happen) you won't see them both in the game. (unless them make it so you can carry over data to the other version, but you won't have the story scenes play out in the same playthrough, THAT isn't a possibility)

I just think it's cool they brought him back, as far as the price, see my comments above. The original agreement was a gentlemen's agreement between both company's that everyone seems to have forgotten about (how shocking...) for work Atlus did for Capcom in exchange for the use of the character in their game to help boost sales. (remember a mainline SMT game hadn't been seen in Japan for years at that point, since the Super Famicom days, they were a re-releases on PS1 and other systems)

So that's why now they have to justify paying for it, since now they can't just do some character design for Capcom to justify the cost and call it professional courtesy.
 

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