Nintendo leaks continue, this time featuring N64 development repositories and source codes

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Someone clearly left the faucet on, because we've got even more leaks. Yesterday's "Gigaleak", which contained in-development betas and source codes for Super Nintendo games has been added upon in a "Gigaleak II". Supposedly, a new file being distributed contains source codes for Nintendo 64 titles, including Super Mario 64, a corrupted version of The Legend of Zelda: Ocarina of Time, Animal Forest, and much more, which is yet to be fully discovered.

A direct source/download link to the contents of this leak cannot be shared, as they are warez.
 

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Silent_Gunner

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Simply lazy to open an emulator and slecting a rom! I love the pc version of Mario 64, just execute it and it work fine!

Well, for a game like Mario64, it's not going to affect much in terms of performance. Sure, you might be able to render a full scene that wasn't possible on the N64, but the game's been playable from start to finish via emulation ever since at least the days of Win98/WinME.

Now, Persona 5? Catherine? Demon's Souls? Virtua Fighter 5 Final Showdown? All of the Yakuza games made on PS3 and were remastered and haven't been ported to PC, yet, the 7th game of the series is getting a port before 3-6 have even been announced to be coming to Steam.

While some of these are playable with a PC running on an i5-4690k just fine, the overhead of having to emulate another system is inevitably going to turn many with PC's incapable of running most of what's playable on RPCS3, and some games *coughs in Yakuza 5* simply require an i7-8700k or the best Ryzen chip you can get to run them via this method.

This is why you see some asking for ports to PC of games that, for one reason or another, are tied to consoles who's online services aren't going to be supported until the end of time itself, and some of which *coughs in Scott Pilgrim and any Capcom Vs. Game* can't be obtained through legitimate means anymore due to the games being digital releases only, with no LRG run either!
 

KokoseiJ

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None of the people here know what they're even looking at in these leaks. It's why they're still hung up on the emulation question. It's not like there's really much to be said anyway as these leaks are essentially useless, and only really serve as a novelty collector's piece.

Not everything, Ofc it's true that most of the codes are already compiled but still there are some uncompiled source codes, tools that might be useful later on, some very interesting pieces(Such as L IS REAL 2401, Unused assets for TLOZ, uncompressed sounds and MIDIs with instrument aiffs) and We didn't even dig every single directory of these leaks after all. If the rumors are true, We have nearly 1900GB of data that is yet to be uploaded(I doubt it though). so I wouldn't say that these are all "nothingburgers".

But yeah, These are mostly nothing to do with Emulations yet.
 
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Silent_Gunner

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Not everything, Ofc it's true that most of the codes are already compiled but still there are some uncompiled source codes, tools that might be useful later on, some very interesting pieces(Such as L IS REAL 2401, Unused assets for TLOZ, uncompressed sounds and MIDIs with instrument aiffs) and We didn't even dig every single directory of these leaks after all. If the rumors are true, We have nearly 1900GB of data that is yet to be uploaded(I doubt it though). so I wouldn't say that these are all "nothingburgers".

But yeah, These are mostly nothing to do with Emulations yet.

The potential for 64DD stuff though...all of the theories about getting the Triforce in OOT over the years at the Unicorn Fountain, URA Zelda, Earthbound 64, Kirby 64DD...and who knows what else.

It'll give this temper more to do on TCRF while on his breaks at work, that's for sure!
 

Pokemon_Tea_Sea_Jee

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Twice. Just twice. I will also fight you. :gun:

Interesting. Seems plausible. My question then becomes, who's uploading all of this? Did he give someone else access to the Nintendo servers back then or shared files with them or is he the one uploading them now (or at least indirectly by providing them to someone else for upload)? He got off easy back then, but now they have a potential suspect for who is uploading all of this and if it turns out it's him, he might not get off so easy.
The story people keep sharing is that whoever the hacker was (I am not saying it was the linked person), they shared it with some other people around the time they got busted.

Now, the people who were shared all the data are slowly releasing it.

--------------------- MERGED ---------------------------

Supposedly, Nintendo lifted Cx4 code from Byuu's Bsnes to use in the Snes 3DS VC in order to run Megaman X2 and x3.
Did they do that legally?

--------------------- MERGED ---------------------------

In what world do you live in where the Switch is considered a console over a handheld? What the hell would that make the Switch Lite? I think part of the reason the Switch has sold as well as it has despite being so underpowered compared to what Sony and Microsoft have to offer for their consoles, is because most people recognize that the Switch is a powerful handheld that just so happens to also be playable on your TV.
Nintendo was always insisting that it is a home console, but can be used anywhere. I think they've dumbed that down now.
 
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Please perfect dark and oot ports

The switch is totally a gaming console 1000%. Putting up better emu performance than both ps4 and xbox one x. It is a console that happens to be portable. Shut yo mouth.
 
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D34DL1N3R

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In what world do you live in where the Switch is considered a console over a handheld? What the hell would that make the Switch Lite?

I personally live in the USA and I've literally never played a single game in handheld mode since purchasing a Switch. It's been connected to my tv the entire time and used as a console, with the option to play in handheld. To answer your 2nd question... that would make the Switch Lite a handheld since it cannot be connected to a television.
 

osaka35

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Yeah, y'all stop bickering about how to define the switch. I'm sure there are many other, more relevant, threads to discuss a topic like that. It's a bit pedantic, and taking away from the leaks.

Zelda II gba source code? Yup, this is gonna be looked at a lot by me

Can they be PM'd tho? o.o
Nope. PMing someone is the same as posting it as far as the law is concerned. So if you share links to websites with illegal content or direct lnks, even obfuscated links, over DM/PM (Direct Message/Private Message), you are still doing something which can get you and GBAtemp in trouble. So please don't lol.
 
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FAST6191

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Re: decompilation. It is not magically legal just because you want it to be.
If you took footage of the thing in action, played the game, noted how high you jumped and how many frames it took, made an equation for that (or maybe a lookup table) and implemented that into your own game before rinsing and repeating for all the other jumps, movement, swimming, flying, trees, wall hits, enemy behaviours, object behaviours, sound behaviours, damage, extra caps, the camera... then that would potentially be in the realm of something called clean room reverse engineering and thus debatably legal in some jurisdictions (though this would be most of the big ones). If that amount of work sounds like a nightmare that would decades you are correct -- you tend to only see it for simple communication protocols, file formats and the like. There are some blurry edges as well -- looking at memory might be OK (various courts have ruled it is user data) and using a cheat device to enable the nice debug mode might be as well but disassembly (which is a precursor to decompilation in most cases, certainly in this one) is not and likely never will be. There are further exceptions for things and related matters like stolen code investigations (more on that in a later part of this reply), interoperability (one of the main things that allows emulators to be legal, or at least one of the major hurdles anybody seeking for emulators to be made legally dubious would have to overcome), access for disabilities in some cases, backups in some cases, restoring dead code in some cases and a few other things.
Even after all that level design, music and graphics still reach the level of copyright and you also have the problems with trademarks and maybe some forms of trade dress (Mario's red and blue scheme probably has something) if you wanted to call the resulting project super mario 64 [something].
I don't know why Nintendo have not been as harsh/all burn it all and salt the fields as they usually are here but were I to be playing lawyer I would not be banking on getting my client's decompilation project suit from Nintendo being thrown out as legit code, a frivolous lawsuit or the like (saving that Nintendo filed improperly or something, which is unlikely as they most likely have full time big boy lawyers on staff and a big firm on retainer for outside purposes) -- damage control would be the main task there.

All that said. Beer on me should any devs of the decompilation and I ever meet at a conference or something and everybody else keep sharing those tapes.

Re: hybrid. It is a marketing term for a handheld with a TV out port and a USB hub. We have seen it several times before in various forms official and unofficial and it is not exactly a radical concept at any point since we started having things able to plug into a screen.
There may be something to this whole hybrid lark (would probably involve notable extra somewhat local computing oomph, a bit of "cloud processing" not going to cut it really, and not just a mild clock change that can be run on a normal battery quite happily) but here is a marketing term. Don't read anything into it and instead look at games (or the lack thereof).

How would you prove that, though?
Usual way to detect someone used stolen code or stolen documentation is there will be errors within the documentation. Someone blindly copying that will implement the same error, or maybe something is done in a slightly long winded way, that neither the original hardware nor any game running upon it will use. You spot this error or long winded way in the final product and you have your case.

Can you specify? People started a rumor about them stealing public dumps of roms from online but that was proven false
No that was true, and you can still grab dumps and see for yourself if you really wanted. They had ROMs pulled from their emulators that had ines headers on. None of their internal ROM dumps (we have several now thanks to these dumps it seems) should have had that as it was made for non Nintendo emulators and holds little value for anything they would be doing.
You would be exceptionally hard pressed to have Nintendo (or their agents as I believe these were farmed out to third parties) found guilty of any kind of wrongdoing for that (the header part was probably unused in the emulator and I am not sure it rises to the level of copyrighted material/format), and as such it was more of an amusing curio and possibly insight into Nintendo's development culture (I have certainly been in places where expedience causes me to take somewhat dubious paths). At worst if Nintendo downloaded it from a torrent and seeded it then they would have that, and I am sure they are not going to sue themselves for damages they did to themselves.

Some non Nintendo devs also used public domain emulators on the GBA for some of their NES efforts (pocketnes was made public domain, not just share alike open source, and some other devs used that) https://waxy.org/2004/07/jaleco_borrows/

Nintendo might also have been a bit reticent about sharing any changes/code for browsers and image viewers they might have used but as far as I am aware after some prodding usually made good there as well.

I forgot to mention this

How benefical are these "leaks" I thought we already have good up and running emulators for the N64. Android N64 emulator works amazing and so does PC. I honestly don't think this is really going to help make native ports because I doubt devs are going to be messing with legal code and etc risking a lawsuit. I also thought we already have N64 on retroarch it runs fairly decent so am I missing something here?

Also for the argument above yes if the switch was my only device I would feel duped too. The best thing I can say is just don't complain too much and just pirate all the games you can.
Emulators are nice and all but much like we saw (and saw predicted) for Mario 64 then this opens the doors to ports for other systems, radical hacks that would take skilled assembly hackers years to do rendered possibly by half bright kids that know their way around a compiler* doable in a few weekends, easier bugfixes and tweaks, ports to other systems also means widescreen, high res, better controls, easily remapped controls in game, stats tweaks, level editors now know exactly what the game will interpret as what without having to figure it out, and this goes on.

*or indeed just someone that can dead reckon something -- you might not be able to tell me what all the punctuation and whatnot means in a bit of C code (never mind if someone had some fun playing obfuscator) or what type declaration is but if you did a search in something for, say, gravity and somewhere in it the code said gravity =2.0 and you thought "what happens if I put 5.0 here", pressed compile and played the result, found you barely able to get off the floor and instead put 0.5 in then you now have moon gravity and Jupiter gravity hacks without having to step through a jump routine's assembly code and figure out what each minor step involves. Repeat for damage (to or from enemies), speed, possibly a godzilla size hack (look for scaling factors), default camera position/speed/acceleration ( https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub?embedded=true http://hciweb.usask.ca/uploads/332-aim-assist-cameraReady-v8-final.pdf ) maybe a decent leg up in figuring out a format to make an editor with, maybe hints of a hidden/undiscovered feature (or final word on rumours about something being in a game) and it goes on and on and on.
 

SANIC

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No that was true, and you can still grab dumps and see for yourself if you really wanted. They had ROMs pulled from their emulators that had ines headers on. None of their internal ROM dumps (we have several now thanks to these dumps it seems) should have had that as it was made for non Nintendo emulators and holds little value for anything they would be doing.
You would be exceptionally hard pressed to have Nintendo (or their agents as I believe these were farmed out to third parties) found guilty of any kind of wrongdoing for that (the header part was probably unused in the emulator and I am not sure it rises to the level of copyrighted material/format), and as such it was more of an amusing curio and possibly insight into Nintendo's development culture (I have certainly been in places where expedience causes me to take somewhat dubious paths). At worst if Nintendo downloaded it from a torrent and seeded it then they would have that, and I am sure they are not going to sue themselves for damages they did to themselves.

Again, that was proven false like six months after people started saying this when the article posted above stated, I'll look for the source right now, but there's evidence that their private rom dumps are proprietary

Sauce here

https://www.resetera.com/threads/to...to-vc-updated-dec-1-2018.64755/#post-13593223

https://www.resetera.com/threads/to...updated-dec-1-2018.64755/page-3#post-13620946
 

Goku1992A

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@Jonna
Reddit has the same topic and basically nothing can be done with these leaks. I dont really want to say that it isn't valuable information but I don't see a DEV touching this. Look how Nintendo shut down the Mario 64 HD project.
 
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Jonna

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@Jonna
Reddit has the same topic and basically nothing can be done with these leaks. I dont really want to say that it isn't valuable information but I don't see a DEV touching this. Look how Nintendo shut down the Mario 64 HD project.
Seeing prototypes and material of BETA assets is more than enough for me, and these are delivering very well on that regard. ❤️
 
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osaka35

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Make another thread about the switch nonsense or take it to PM/DMs. It has no place here, not in that context. Last warning.

On a more related note, beta assets seems to be where most of the fun bits are. L is real, beta pokemon, that sort of thing. I'm hoping there'll be more leaks, and they're just coming out slowly so folks can digest and enjoy. It's just 1st party nintendo games, yes?
 
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Wonder where we can find them beta/prototype sprites.
The spriters resource won't host them for a variety of reasons.
I'm mostly curious to see and preserve them, like, this stuff is videogame hidden history, lol
 
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Joom

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Wonder where we can find them beta/prototype sprites.
The spriters resource won't host them for a variety of reasons.
I'm mostly curious to see and preserve them, like, this stuff is videogame hidden history, lol
I know this doesn't sound like a serious answer, but maybe ask on 4chan. They tend to not really pay attention to copyright laws. Other than that, your only other option may be to find the leaks yourself and just get them from there. I know I've seen quite a few sprite sheets posted on Twitter, but I'm guessing you want them all.

Here's the article where I saw the tweets:
https://www.nintendolife.com/news/2...o_source_code_and_prototypes_allegedly_leaked
 
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VinsCool

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Wonder where we can find them beta/prototype sprites.
The spriters resource won't host them for a variety of reasons.
I'm mostly curious to see and preserve them, like, this stuff is videogame hidden history, lol
I am going to believe TCRF will show the beta stuff, but I could be wrong, due to the legality of these.
 
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HinaNaru Cutie

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Someone clearly left the faucet on, because we've got even more leaks. Yesterday's "Gigaleak", which contained in-development betas and source codes for Super Nintendo games has been added upon in a "Gigaleak II". Supposedly, a new file being distributed contains source codes for Nintendo 64 titles, including Super Mario 64, a corrupted version of The Legend of Zelda: Ocarina of Time, Animal Forest, and much more, which is yet to be fully discovered.

A direct source/download link to the contents of this leak cannot be shared, as they are warez.

pretty awesome news...i would feel bad for nintendo when this happens, sadly this isn't nintendo anymore so eh.
 

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