Suikoden is getting a spiritual successor developed by its original creators



As Konami holds onto older IPs, the original creators of some of those series have gone on to create spiritual successors, or even new projects. We've seen Koji Igarashi develop Bloodstained, based upon Castlevania, or how Hideo Kojima went on to make his own studio, after Metal Gear Solid V. Now, it's time for Suikoden to get revived, in a way, through a spiritual successor called Eiyuden Chronicle: Hundred Heroes. This new project sees multiple developers who worked on Suikoden I and II collaborate once more to create a classic-styled RPG. Yoshitaka Murayama, Osamu Komuta, Junko Kawano, and Junichi Murakami, each of which who had directorial or writing input on the original Suikoden games are on board for Eiyuden Chronicle. Together, they've formed a studio called Rabbit & Bear, with a goal of "making the most interesting game of our lives [...] to make as many fans happy as possible".

The development of Eiyuden Chronicle will require crowdfunding, which will go live on Kickstarter on July 27th, seeking $500,000 to develop the game and release it on PC. An additional stretch goal will be available, with the intent to bring the title to next-generation consoles and the Nintendo Switch. Other talents that will be involved with the game are Michiko Naruke, known for composing the soundtrack to Wild Arms, and Motoi Sakuraba, of Tales of series fame.

Our story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values.
By dint of sword, and by way of magical objects known as “rune-lenses,”
the land’s history has been shaped by the alliances and aggressions of the humans, beastmen, elves,
and desert people who live there.
The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic.
Now, the Empire is scouring the continent for an artifact that will expand their power even further.
It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village,
meet each other and become friends.
However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true. 

:arrow: Source
 

HeartfeltDesu

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Obviously if you liked the game enough (as I did) you made sure on a second playthrough that you'd powered Pahn up as high as you can go (within reason), and he would win the bout though?? Because you weren't gonna 100% the game on your first go anyway, unless you used a guide (and thus knew to power Pahn up as a result)
To call this a design flaw, or whatever you're trying to say, is ridiculous....;)

It is a design flaw. When secrets are locked behind a second playthrough in video games, it's usually because of a switch flipping or you keeping something in new game plus, or post-game content -- in other words, content that is exclusive to the game after the game. If it's something you CAN get in a first playthrough, but the challenge is unintuitive and demands trial and error or luck to clear, arbitrarily forcing a second playthrough, that's poor design.
 
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Make the Switch port the last thing you work on. Don't leave stains of blood on the dance floor!
What? if anything it should be the first version they work on since the Switch is the lowest common denominator

Otherwise it will turn out just like Bloodstained Ritual Of The Night

I know you have bad opinions but holy shit
 
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GameSystem

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It was the first. Never played the rest because Europe.

I had the idea that you had only three options:
Defend, Counter Attack and Attack. (kind of rock, paper, scissors)

On defense, you'd get hit. On counter, you'd dodge and deal some damage, and attack is up to the AI's stance if you'd get hit or not, but I haven't played the game for quite a while now and I'm probably misremembering something.
Attack, Defend, and Desperate Attack. If enemy uses attack, you take damage no matter what. You either defend and take reduced damage, or do a desperate attack and deal double damage while opponent does regular. If opponent does desperate attack when you defend, then you dodge and counter attack. When you are level 20- and have no gear because you aren't allowed to equip characters that aren't in your main party, a perfect counter attack does like 10 damage and a regular attack while opponent defends deals 1 damage. I would have to literally hack the AI to only spam desperate attack and I use defend only to ever win, and that would take me about 10 minutes of spamming a button because my damage output would be so low. If opponent does attack one time, it will kill you because even with defense, the damage reduction isn't enough since you have no gear and are severely under-leveled.
 
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CactusMan

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It is a design flaw. When secrets are locked behind a second playthrough in video games, it's usually because of a switch flipping or you keeping something in new game plus, or post-game content -- in other words, content that is exclusive to the game after the game. If it's something you CAN get in a first playthrough, but the challenge is unintuitive and demands trial and error or luck to clear, arbitrarily forcing a second playthrough, that's poor design.
No it is not a design flaw. Maybe not including no new game + was a design flaw.

Otherwise every single arcadegame and Earth Worm Jim would be desogn flaws.
 
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Attack, Defend, and Desperate Attack. If enemy uses attack, you take damage no matter what. You either defend and take reduced damage, or do a desperate attack and deal double damage while opponent does regular. If opponent does desperate attack when you defend, then you dodge and counter attack. When you are level 20- and have no gear because you aren't allowed to equip characters that aren't in your main party, a perfect counter attack does like 10 damage and a regular attack while opponent defends deals 1 damage. I would have to literally hack the AI to only spam desperate attack and I use defend only to ever win, and that would take me about 10 minutes of spamming a button because my damage output would be so low. If opponent does attack one time, it will kill you because even with defense, the damage reduction isn't enough since you have no gear and are severely under-leveled.
Ah, yes, I remember it now. It was never a problem for me, you see, because I used Pahn for quite a bit. Tir, Pahn, Gremio and Cleo(?) were my team until I proceeded further.

Such a great game that was.
 

HeartfeltDesu

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No it is not a design flaw. Maybe not including no new game + was a design flaw.

Otherwise every single arcadegame and Earth Worm Jim would be desogn flaws.

Games themselves are not design flaws. They have design flaws. And yes, Earthworm Jim and every arcade game have design flaws because a perfect game literally doesn't exist.
 
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mightymuffy

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The first two, yes. The first is, for me, the best RPG on the PSX. For that reason, I couldn't sell the doulogy I own.

The rest are apparently a little weaker by comparison, but alas, I never was able to get them.

The problem was never Pahn. It was Gremio and damned Clive.
I had to google Clive after reading this, ah he's no problem, all you need is a L4 castle: the absolute shockers were Crowley & Pesmerga, who would want to walk through a later dungeon for a 2nd time after beating them? Those 2 I had to look up for my 100% run.
 

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What? if anything it should be the first version they work on since the Switch is the lowest common denominator

Otherwise it will turn out just like Bloodstained Ritual Of The Night

I know you have bad opinions but holy shit

You make the version for the system everyone owns first, money is made on the initial product as it hopefully sells people on the fact that it's all done on Day 1, looks the best on the consoles its being made for, and, most importantly, runs the best.

Then, when all is optimized, you focus on the lower spec hardware. Or are you trying to tell me that CDPR was working on The Witcher 3 with the Switch in mind in 2013-2015?

By making a game for more platforms on the outset, you'll run into a Mighty No. 9 situation: you have to make a game look like an upscaled DC game that still hasn't fulfilled its promises of a port to 3DS and Vita.

But I'm sure someone with a big brain and a small dick like yours already had that all figured out, didn't ya'?
 
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You make the version for the system everyone owns first, money is made on the initial product as it hopefully sells people on the fact that it's all done on Day 1, looks the best on the consoles its being made for, and, most importantly, runs the best.

Then, when all is optimized, you focus on the lower spec hardware. Or are you trying to tell me that CDPR was working on The Witcher 3 with the Switch in mind in 2013-2015?

By making a game for more platforms on the outset, you'll run into a Mighty No. 9 situation: you have to make a game look like an upscaled DC game that still hasn't fulfilled its promises of a port to 3DS and Vita.

But I'm sure someone with a big brain and a small dick like yours already had that all figured out, didn't ya'?
Really dude?

Bringing up dick sizes?

You are so fucking lame
 
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Oh, I could suggest that you do something much worse! XD
Go ahead? Let´s just hope this time it is not another low intelect excuse of an insult

If you wanna ignore facts that is cool tho, small fry ain´t worth my time

https://www.nintendolife.com/news/2...their_games_are_successful_on_nintendo_switch

PS4 lifetime sales - 110M - Released on 2013
Nintendo Switch lifetimes sales 60M Released on 2017

Switch is the hot item right now and indies sell far better on it, not only that, starting development on Switch would benefit every other platform as it is the weaker system

Accept the facts and move on, quit being a bitch
 

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Go ahead? Let´s just hope this time it is not another low intelect excuse of an insult

If you wanna ignore facts that is cool tho, small fry ain´t worth my time

https://www.nintendolife.com/news/2...their_games_are_successful_on_nintendo_switch

PS4 lifetime sales - 110M - Released on 2013
Nintendo Switch lifetimes sales 60M Released on 2017

Switch is the hot item right now and indies sell far better on it, not only that, starting development on Switch would benefit every other platform as it is the weaker system

Accept the facts and move on, quit being a bitch

PS4 still has sold more units than the Switch. There's more people who own that system than Nintendo's current one. That's a fact. You want more people to buy your game, potentially? Sell to both, absolutely, but don't cuck the performance of the higher spec versions because the Switch version must launch at the same time as the PS4 version. It happened with Bloodstained where they tried to fit in a game that really shouldn't have been released in the state it was, and it wouldn’t have been a problem if they had made the game fully 2D from the outset as opposed to Xbox 360-era 2.5D.

You're missing the point I'm making, and you're acting like a fucking spoiled retard kid who's asking to have his face bashed in like this:



Of course, you could also find a shotgun and finish yourself off.

 

eyeliner

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PS4 still has sold more units than the Switch. There's more people who own that system than Nintendo's current one. That's a fact. You want more people to buy your game, potentially? Sell to both, absolutely, but don't cuck the performance of the higher spec versions because the Switch version must launch at the same time as the PS4 version. It happened with Bloodstained where they tried to fit in a game that really shouldn't have been released in the state it was, and it wouldn’t have been a problem if they had made the game fully 2D from the outset as opposed to Xbox 360-era 2.5D.

You're missing the point I'm making, and you're acting like a fucking spoiled retard kid who's asking to have his face bashed in like this:



Of course, you could also find a shotgun and finish yourself off.


I apologize, but it is my reasoning you have gone a bit too far in defending your point of view.
 

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Ok kids, stop bickering at each other now, sheesh.

They can't, Konami owns the IP. It's similar to the Harvest Moon vs Story of Season ordeal.


Which is why we'll never see another decent Metal Gear game again. Survive just put the final nails in the coffin. And Castlevania? While there's hope that they'll continue with the "Anniversary Collection" series of games, it doesn't look too good for THAT IP, either...
 

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Switch is the hot item right now and indies sell far better on it, not only that, starting development on Switch would benefit every other platform as it is the weaker system
the reason indies sell well on it is because it's just an oversized phone/tablet. the real reason for it's popularity is the portability but as a proper console it just fails miserably.

it has dated hardware that can't keep up with today's games, pathetic online, no online chat system, no way to invite friends or get together with them, a screen that scratches at the drop of a hat, poor vc lineup (wait WHAT VC?!) joycon drift and eshop full of 98% shovelware. it's not worse than the wiiu but it comes in second definitely. nintendo better get their head out of the fucking clouds and develop a proper switch pro or whatever their next ACTUAL console is that can keep up with the competition. or when the ps5/xbox comes out they are going to be left behind. making the same mario game over and over on shitty hardware can only save them for so long. and if they continue on relying on indies to sell your console they might as well quit consoles and just make a phone than!
 
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This is the mantra of Nintendo lowballers, honestly. If there's one series I couldn't fault for "making the same game over and over again" it's the Mario franchise.
Well, for me the Mario 3D games are nothing more than fetch quests with little to no appeal.
For me personally, Mario Odysssey was a drag after the third level. It is the same 'get stars/moons to power the ship and proceed to the next level.'
At least, there's side's rolling Mario games coming on occasion to keep that "get to the end of the level to get to the next" vibe continuing.
 

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