Suikoden is getting a spiritual successor developed by its original creators



As Konami holds onto older IPs, the original creators of some of those series have gone on to create spiritual successors, or even new projects. We've seen Koji Igarashi develop Bloodstained, based upon Castlevania, or how Hideo Kojima went on to make his own studio, after Metal Gear Solid V. Now, it's time for Suikoden to get revived, in a way, through a spiritual successor called Eiyuden Chronicle: Hundred Heroes. This new project sees multiple developers who worked on Suikoden I and II collaborate once more to create a classic-styled RPG. Yoshitaka Murayama, Osamu Komuta, Junko Kawano, and Junichi Murakami, each of which who had directorial or writing input on the original Suikoden games are on board for Eiyuden Chronicle. Together, they've formed a studio called Rabbit & Bear, with a goal of "making the most interesting game of our lives [...] to make as many fans happy as possible".

The development of Eiyuden Chronicle will require crowdfunding, which will go live on Kickstarter on July 27th, seeking $500,000 to develop the game and release it on PC. An additional stretch goal will be available, with the intent to bring the title to next-generation consoles and the Nintendo Switch. Other talents that will be involved with the game are Michiko Naruke, known for composing the soundtrack to Wild Arms, and Motoi Sakuraba, of Tales of series fame.

Our story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values.
By dint of sword, and by way of magical objects known as “rune-lenses,”
the land’s history has been shaped by the alliances and aggressions of the humans, beastmen, elves,
and desert people who live there.
The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic.
Now, the Empire is scouring the continent for an artifact that will expand their power even further.
It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village,
meet each other and become friends.
However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true. 

:arrow: Source
 

GameSystem

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I remember being super pissed off during my play-through of the first game because I got to a certain point where you couldn't level up any of your characters nor swap their gear, and then suddenly the co-main character had a duel with the general of the enemy and permadied. All it would take was one random battle to get the co-main character to the appropriate level because of how exp works in that game, but he was 20 levels under and also had no gear, so there were no amount of tactics or save scumming that could possibly save him. I didn't have any saves from like 2 hours back, so I had to continue and beat the game from there. I had no reason to start Suikoden II, because that dude was dead and I had an incomplete save. I've pretty much never touched anything from the series again after that. If they make this game, I hope they don't have stupid mechanics like that, because I hate having to need a guide to play through a game to make sure I don't screw myself.
 
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Xzi

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Suikoden is another one of those RPG series I've never played but heard nothing but good things about. This teaser trailer is definitely quite appealing too, I might go in on the Kickstarter if the price is right.
 

medoli900

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I remember being super pissed off during my play-through of the first game because I got to a certain point where you couldn't level up any of your characters nor swap their gear, and then suddenly the co-main character had a duel with the general of the enemy and permadied. All it would take was one random battle to get the co-main character to the appropriate level because of how exp works in that game, but he was 20 levels under and also had no gear, so there were no amount of tactics or save scumming that could possibly save him. I didn't have any saves from like 2 hours back, so I had to continue and beat the game from there. I had no reason to start Suikoden II, because that dude was dead and I had an incomplete save. I've pretty much never touched anything from the series again after that. If they make this game, I hope they don't have stupid mechanics like that, because I hate having to need a guide to play through a game to make sure I don't screw myself.
Welcome to the world of old~ish JRPG. It's not for nothing that it took a while for JRPGs to make ways into international territory, since the general market found the games "too hard". Also the reason why "Casual" mode exist in Fire Emblem games now.
 
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Glyptofane

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So when do you guys think this will release? Five years from now? Anyway, it has a nice look. The first two Suikodens were great, but I kind of lost interest after they went to the generic 3D look on PS2 starting with III. Also Michiko Naruke and Motoi Sakuraba, hot damn. I'll be ready if I'm still alive and this really does happen in the doomed future we all face.
 

xatzimi

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Even though I know nothing about this series, I think it's really frustrating that Konami holds a bunch of licenses and does nothing with them.
Surely they can make a deal with independent devs to make a game for them in exchange for using the name. Better yet, sell those licenses off
 

HeartfeltDesu

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Even though I know nothing about this series, I think it's really frustrating that Konami holds a bunch of licenses and does nothing with them.
Surely they can make a deal with independent devs to make a game for them in exchange for using the name. Better yet, sell those licenses off

Stop it, you're making too much sense.
 
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godreborn

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anyone remember the horrid box art for suikoden 1 in the US? lmao!

edit: here it is:
ps1_suikoden_p_5p2o5h.jpg


@Glyptofane told me that one of his friends actually turned the box art inside out because it was so bad.
 
Last edited by godreborn,
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