A look at how a single generation of gaming can change perspective and expectations

generational_changes.jpg

As we slowly prepare ourselves for the onset of the newest console generation--the launch of the Xbox Series X and the PlayStation 5--our minds are filled with the possibilities of the greatness to come. What amazing new games will we see on this brand new hardware? How drastic will the gaming experience change with newer, better graphics, and lightning-quick load times? We can’t tell for sure just yet, but whatever the future may hold, there’s one thing that’ll certainly happen: it’ll affect our perception of the games that have come before.

That isn’t to say we’ll play something like Halo Infinite or Godfall and just throw away our retro game collection, no, (but who’s to say if Bugsnax will be the greatest video game of all time? And thus the only game you’ll ever need. Which it will be.) but certain innovations or changes to the foundations of game mechanics might make it harder to return to games that we previously loved.

288605554_399a2c9b38_z.jpg

We’re just a short few months before the Xbox 360’s 15th anniversary. The seventh generation of video gaming is getting up there in age--and while it may feel odd to consider them “retro”, the libraries of the Nintendo Wii, PlayStation 3, and Xbox 360 are without a doubt, old. Especially by today’s standards.

Let’s take a look back at some of the trends of that era.

If you didn’t grow up during that time, or were too young to remember it, one of the defining hallmarks of that console generation was just how grungy, dark, and muddy things were. Many AAA game developers eschewed the previous generation’s reliance on cartoon-y colorful graphics by making their new high definition games hyper-realistic. For example, Fallout 3 had an ever-constant dark green filter over its visuals, desaturating its entire world. It worked in a thematic sense, but it’s a prime example of the mid-late 2000s trend of very brown, very drab, very dark visual styles.

505323-fallout-3-playstation-3-screenshot-this-radscorpion-came-out.jpg

When the next console generation came along, featuring not only the better processing power over the previous set of systems, but also developers more experienced and understanding of the intricacies of how to deal with HD graphics, a large number of games were re-released under Definitive, Ultimate, Remake, or Remastered banners. Some of these games, such as Uncharted 2, Valkyria Chronicles, Journey, or The Last of Us already looked good to begin with, but the move to a new console really let their visuals shine. And in the case of Naughty Dog’s games, the remasters became the de-facto best way to experience the games. It didn’t make the original release bad, but there’s an inherent desire to play the best version of a game, and with the “next-gen” remaster on PlayStation 4 being an improvement in every way, it made it harder to revisit to the PlayStation 3 release.

That’s not to say next-gen releases always end well--Silent Hill HD Collection for the 360/PS3 or Assassin’s Creed: The Ezio Collection for PS4/XBO had numerous, well-known flaws, resulting in gamers recommending the older versions of those games as the optimal way to play to those interested in trying those franchises out for the first time. Sometimes, older is better.

maxresdefault.jpg

That same console generation was also where players were introduced to new features that hadn’t really been seen before, at least on a wide scale, such as interactable objects having physics. This let you blow things up and see the debris scatter in Crysis 2, or even do something as mundane yet still amusing as throw cups and books around and let them clank to the ground and roll about on the floor in Skyrim. Of course, it’s also hard to forget Portal, which made you yourself become the object manipulated by the game’s physics and gravity.

However, there are moments where you can see that this is still a new concept. In Crackdown, cars will roll over as though they’re weightless and made of plastic, and while the ever-popular Skyrim is one of the most well-loved games of the era, it tends to be jarring when its characters awkwardly wobble up and down on slopes, glitching through the ground they stand upon. These were harmless issues at the time, and still are in a sense, but as time passes and developers are able to create more stable worlds and mechanics, going back to games made during that time where the concept was still new and untested can feel awkward after being spoiled by today’s standards.

When it comes to generation-defining games, Dark Souls can definitely be described as such. But there was a game that came before it: Demon's Souls. FromSoftware laid the groundwork for what would become a phenomenon and would lead to dozens upon dozens of direct clones and games inspired by its mechanics. In 2009, Demon's Souls was considered one of the best games to release that year, winning awards, accolades, and selling far above expectations.

Yet, just over 10 years later, with a three-entry long series of spiritual successors and two other games inspired by it from the same developer, Demon's Souls now has this notion of being hard to approach in this day and age. Some might think its gameplay is dated--especially after going through the Dark Souls franchise--that its graphics are drab, or even that it lacks polish, compared to games that came years after it released. The conventions that modern gaming has brought to us within the last 11 years have taken what was once an instant-classic and turned it into something that newer gamers might consider "clunky". Even if by your approximation, Demon's Souls is still more than playable in 2020, many won't agree, for some reason or another. Despite that, it's still popular to gamers that enjoy the genre, which is why Bluepoint Games is remaking it for the PlayStation 5, where the game will get a second lease on life, able to be enjoyed by everyone once more, without those connotations and labels of being "old" or "not having aged well".

Demon-Souls-Comparison.jpg

One of the things from prior generations that has by far become the most dated has to be character model animations. By the tail-end of the seventh generation, using motion capture for video games had turned into a popular trend, which helped it become the prevalent feature that it is now for games on the Xbox One and PlayStation 4. Nowadays, we’re used to the idea. But back then, Beyond: Two Souls and Heavy Rain were notable PlayStation 3 titles that stood out specifically because they made use of motion capture technology to better suit their narrative focus. It wasn’t the first time we’d seen mocap in gaming--even games as old as Shenmue had utilized it, though we’d never had graphics that could make human characters that looked, spoke, and animated like actual people until that point.

But for the most part, returning to the Xbox 360 or PlayStation 3's libraries can put a spotlight on some unintentionally hilarious walk cycles or facial animations. Anything made from Bethesda is a free target to point and laugh at, even when they were new, but there’s an uncanny stiffness in the way some characters in Deus Ex: Human Revolution speak, or how Frank West awkwardly shuffles around in Dead Rising. Even though both of these games are considered as good--even great, and still are, their age is clear to see.

Going back to Dead Rising, it's another example of how perception can change over the course of a console generation. Though it wasn't a launch title, it arrived on the scene very early in the Xbox 360's lifespan, and was quite popular on the platform. It was popular enough to the point where it got a sequel, which quickly sold over 2 million copies and was received well by critics and players alike. As the franchise moved to the new Xbox One, (this time, as an actual launch title) it got a third entry, which was seen as decent, and a fourth, which was much more reviled by older fans of the series. Its sales reflected the mediocre-to-negative reception, resulting in numbers far below what publisher Capcom had hoped for. Although a Dead Rising 5 was in the works, it was cancelled, and the studio responsible was shut down. What had started life on the Xbox 360 as a well-liked game had ended up as a dead franchise in the span of a single console generation. It makes you wonder what other currently-popular games might arrive at the same fate in a handful of years.

Video games age quickly. So, as the eighth generation of gaming comes to a close, we should look back on some of the titles we've always wanted to experience, yet never got around to. In a matter of years, you never know what may change, and what games you see as innovative now may become hard to play later on. We can always appreciate games for what they've done regardless of their age, and some truly are timeless, but why not value the current platforms and their libraries now, while they still offer concepts and "modern" gameplay at their freshest?
 

Silent_Gunner

Crazy Cool Cyclops
Banned
Joined
Feb 16, 2017
Messages
2,696
Trophies
0
Age
29
XP
4,727
Country
United States
@Torina / @Silent_Gunner

The main problem is with next generation have the games that were shown have the capabilities of running on this generation but they want to squeeze an extra $600 for you to play them. I'll state some facts on the PS3 we received a GT5 Prologue , GT5 and GT6. On the PS4 we only received a GT Sport (which is basically a GT6 Prologue) On the PS3 we received GTA IV, GTA IV Episodes, and GTA V. On the PS4 all we received was a port of GTA V.

Basically by the logic the higher the generation we are the lower qty of games we get. Companies are more focused and vested in micro transactions versus making newer games it kinda makes you worry about the next generation. I'm feel sorry for people that only gamed on the PS4 and Xbox One because they missed out on some great games from PS3/360 era and PS2/Xbox era. Bascially what I am getting at if you buy a PS5 or series X don't expect a GTA 6 until 2023 and expect them to milk that game for 10 years lol I probably may not even play the GTA 6 when they do release it since there are so many other games that kinda copied the formula and waiting so long kinda made me lost interest in the series.

The problem is that games are starting to become individual services with these micro transactions and DLC: If they went full FTP with GTA Online and didn't bundle it with a port of the single player of GTAV, it'd essentially be a service. Same with SFV: first, they say they aren't gonna release multiple different versions, then they do, you can buy characters with fight money, but characters are so expensive, you'd have to be Maximilian Dood in terms of hours poured into the game, and all this stuff to get you to buy into MTX.

I know, there's still CDPR from what I heard about the DLC for The Witcher 3, but they're the exception, not the rule.
 

HCartin

Active Member
Newcomer
Joined
Nov 4, 2016
Messages
36
Trophies
0
Age
30
XP
639
I have two words for all this micro transactions and Games aging quickly:

Shovel Knight

Praise to Yacht Club Games not charging for updates that contains a whole new game...
Turn down for what

Needless to say, I prefer to play platformers or 3rd person than Hyper realistic FPS... I'm a 3DS and WiiU owner... And just yesterday I was thinking about downloading Worms Armageddon for PC and make a party with friends
 

64bitmodels

Professional Nintendo Hater
Member
Joined
Aug 1, 2019
Messages
1,451
Trophies
1
Age
18
XP
2,883
Country
United States
Perspective and expectations...:unsure:
Introduction of 3D was the last meaningful evolution of videogames and it was 25 years ago, in a 50 yo industry.

What were the consequences ?
Simply increasing the market by making games more realistics and thus dedicated to older people, not a childish hobby anymore. Since then, well so many genra have disappeared, became niche or been overly simplified in order to increase sells and compensate the cost of graphics departement.
this didnt really happen until the 7th gen though, 5th and 6th gen were still booming with niche and crazy games
Mr domino, cave story, yume nikki, katamari damacy and klonoa all found their birth in the 5th and 6th gens

--------------------- MERGED ---------------------------

also i dont get yall sometimes, again MTX are only exclusive to the shit greeds up at the top, like EAt a dick and Money for Kotick.
outside of Crapcom injecting MTX into SF5 and installing a rootkit in SF5 at launch, they havent really done anything extremely malicous as far as i know, and the majority of the gaming industry is still rife with fresh games that don't have any microtransactions or bullshit. See also; any PS4 or Switch exclusive released in the past 5-6 years, alongside indie games.
 
Last edited by 64bitmodels,
  • Like
Reactions: KingBlank

Silent_Gunner

Crazy Cool Cyclops
Banned
Joined
Feb 16, 2017
Messages
2,696
Trophies
0
Age
29
XP
4,727
Country
United States
--------------------- MERGED ---------------------------

outside of Crapcom injecting MTX into SF5, they havent really done anything extremely malicous as far as i know

Other than installing a rootkit in the PC version of SF5 before any of the new versions came out? No, not really.
 

KingBlank

King of Nothing
Member
Joined
Sep 17, 2008
Messages
700
Trophies
1
Age
27
Location
New Zealand
XP
1,711
Country
New Zealand
Perspective and expectations...:unsure:
Introduction of 3D was the last meaningful evolution of videogames and it was 25 years ago, in a 50 yo industry.

What were the consequences ?
Simply increasing the market by making games more realistics and thus dedicated to older people, not a childish hobby anymore. Since then, well so many genra have disappeared, became niche or been overly simplified in order to increase sells and compensate the cost of graphics departement.

HD is a plague to creativity, plain and simple.
Stuff like UE5 reduce the cost of graphics at the expense of heavy ressources consumption, but seriously who cares, we are blessed with wonderful hardware nowadays, no need to be efficient at coding.

The other improvements in story telling or gameplay we've witnessed in the past 15 years are almost anecdotals compared to graphics.
Not even talking about the impact of "smartphones" business model, I deduce that was a real breakthrough considering our thirst for DLCs nowadays...

In 30 years in this hobby, we've come to Georges Méliès to Michael Bay, or from the Ca.60 to the Concorde, I'm glad I witnessed this evolution but i'm convinced there is nothing more to expect.

3D created the FPS genre (almost the other way around). I do agree to an extent that genres disappeared (point and click adventures?) and the oversimplification of games sucks.

But HD is not a plague to creativity, what do you even mean? do you mean photorealism? DMC 5 is the most photorealistic game I've played and it is still a great game.

I don't think we have really seen much improvement to story telling in games beyond presentation, voice actors and motion capture are cool, but using games to deliver linear stories is such a waste of potential. For me Minecraft has the best stories of any game.

I've been making a concious effort to go back and play games I missed from before my time (NES) and they are often almost unbearable to play, Games are better than ever, but if you look at what sells you wont often see quality to reflect those sales as consumers continue to be manipulated into buying garbage overhyped games that fail to deliver their promises and uninteresting annual sport game releases.
 
Last edited by KingBlank,

Silent_Gunner

Crazy Cool Cyclops
Banned
Joined
Feb 16, 2017
Messages
2,696
Trophies
0
Age
29
XP
4,727
Country
United States
3D created the FPS genre (almost the other way around). I do agree to an extent that genres disappeared (point and click adventures?) and the oversimplification of games sucks.

But HD is not a plague to creativity, what do you even mean? do you mean photorealism? DMC 5 is the most photorealistic game I've played and it is still a great game.

I don't think we have really seen much improvement to story telling in games beyond presentation, voice actors and motion capture are cool, but using games to deliver linear stories is such a waste of potential. For me Minecraft has the best stories of any game.

I've been making a concious effort to go back and play games I missed from before my time (NES) and they are often almost unbearable to play, Games are better than ever, but if you look at what sells you wont often see quality to reflect those sales as consumers continue to be manipulated into buying garbage overhyped games that fail to deliver their promises and uninteresting annual sport game releases.

Some games age better than others. Take basically any 2D game from the fifth generation of consoles not called Mortal Kombat and tell me how it's aged compared to, say, Tomb Raider? Same goes for gameplay. Things that made sense 25 years ago will seem foreign to us now, like a lot of pre-dual-analog games using the shoulder buttons to turn the camera/strafe/aim while the d-pad moves you forward, back, left, and right.

It'd be cool if every game was as open source as Doom so people could go back, clean them up, re-tool and re-configure them for a modern generation, but most developers weren't John Carmack back in the day.
 

KingBlank

King of Nothing
Member
Joined
Sep 17, 2008
Messages
700
Trophies
1
Age
27
Location
New Zealand
XP
1,711
Country
New Zealand
There will be problems for most PCs to run games developed with PS5 SSD in mind.

Most PC's right now wont be able to match the PS5's storage performance. We can already get better SSD's than the PS5 will have on PC, but the issue is availability and support. It sounds like the PS5 has some clever libraries for interacting with the storage, we will need something like that to be supported in the major game engines

--------------------- MERGED ---------------------------

Some games age better than others. Take basically any 2D game from the fifth generation of consoles not called Mortal Kombat and tell me how it's aged compared to, say, Tomb Raider? Same goes for gameplay. Things that made sense 25 years ago will seem foreign to us now, like a lot of pre-dual-analog games using the shoulder buttons to turn the camera/strafe/aim while the d-pad moves you forward, back, left, and right.

It'd be cool if every game was as open source as Doom so people could go back, clean them up, re-tool and re-configure them for a modern generation, but most developers weren't John Carmack back in the day.

Absolutely, and certain genres has aged worse than others too... I feel like Roller Coaster Tycoon still stands as one of the best management games, and likely still the best theme park management game.
 
  • Like
Reactions: Xzi

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,736
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,534
Country
United States
Most PC's right now wont be able to match the PS5's storage performance. We can already get better SSD's than the PS5 will have on PC, but the issue is availability and support. It sounds like the PS5 has some clever libraries for interacting with the storage, we will need something like that to be supported in the major game engines
From my understanding of it, PS5/XBSX basically just use their SSDs like extra RAM. That functionality shouldn't be too hard to extend to PC SSDs, but it will have to account for a much larger variation in speeds, types, and brands of SSDs. Or, barring that, early PS5 and XBSX ports might simply have higher minimum/recommended requirements where RAM is concerned. Making 32GB more along the lines of "standard," and 64GB considered "good" for gaming PCs.
 

Silent_Gunner

Crazy Cool Cyclops
Banned
Joined
Feb 16, 2017
Messages
2,696
Trophies
0
Age
29
XP
4,727
Country
United States
From my understanding of it, PS5/XBSX basically just use their SSDs like extra RAM. That functionality shouldn't be too hard to extend to PC SSDs, but it will have to account for a much larger variation in speeds, types, and brands of SSDs. Or, barring that, early PS5 and XBSX ports might simply have higher minimum/recommended requirements where RAM is concerned. Making 32GB more along the lines of "standard," and 64GB considered "good" for gaming PCs.

Isn't that what the totally affordable for people not named Donald J. Trump Intel Optane SSDs are, in a nutshell?
 

Kioku

猫。子猫です!
Member
Joined
Jun 24, 2007
Messages
12,005
Trophies
3
Location
In the Murderbox!
Website
www.twitch.tv
XP
16,136
Country
United States
Most PC's right now wont be able to match the PS5's storage performance. We can already get better SSD's than the PS5 will have on PC, but the issue is availability and support. It sounds like the PS5 has some clever libraries for interacting with the storage, we will need something like that to be supported in the major game engines

--------------------- MERGED ---------------------------



Absolutely, and certain genres has aged worse than others too... I feel like Roller Coaster Tycoon still stands as one of the best management games, and likely still the best theme park management game.
I'd bet my manhood that the PS5 storage is nothing more than over-glorified NVME storage. Which is easily available to consumers everywhere. Of course, barring the great technology shortage of COVID..

Its so weird to me that people buy into this tripe. Sony isn't pulling off some foreign magic here.

I'd also wager that the real world difference will be within margins of <1second in load times compared to the XSX on Multiplat titles.

All this being said, I'll gladly admit being wrong if proven otherwise come release. I'm a skeptic when it comes to marketing. Especially from a company who is still pushing 30FPS as a standard.
 
Last edited by Kioku,

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,736
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,534
Country
United States
Isn't that what the totally affordable for people not named Donald J. Trump Intel Optane SSDs are, in a nutshell?
Not sure, haven't read much of anything about those in particular. Intel hardware lately all seems over-priced and under-featured compared to the competition, though. I'm sure it won't be more than 2-3 years into the life cycle of PS5 and XBSX that "gaming speed" SSDs become widely available from several manufacturers, and thus results in prices steadying out.
 

KingBlank

King of Nothing
Member
Joined
Sep 17, 2008
Messages
700
Trophies
1
Age
27
Location
New Zealand
XP
1,711
Country
New Zealand
Optane is more than just another NVMe ssd, it uses low latency memory with higher write endurance than other SSDs, it is expensive for a reason. Optane memory in particular is an affordable way to boost the speed of one of your hard drives.
I think the new SSDs for consoles thing will be a bit gimmiky at first with developers keen to show off the technology, but in the long run it should make game development easier.
 
  • Like
Reactions: Kioku and Xzi

Silent_Gunner

Crazy Cool Cyclops
Banned
Joined
Feb 16, 2017
Messages
2,696
Trophies
0
Age
29
XP
4,727
Country
United States
Not sure, haven't read much of anything about those in particular. Intel hardware lately all seems over-priced and under-featured compared to the competition, though. I'm sure it won't be more than 2-3 years into the life cycle of PS5 and XBSX that "gaming speed" SSDs become widely available from several manufacturers, and thus results in prices steadying out.

No, these things are more expensive than fucking video cards even before the ass rape that 2020 has been so far occurred. Like, if you want a TB of these, the prices speak for themselves here: https://pcpartpicker.com/products/internal-hard-drive/#sort=-price&page=1

And what are they? Well, Linus has you covered there:

 
  • Like
Reactions: Xzi and Kioku

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,736
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,534
Country
United States
No, these things are more expensive than fucking video cards even before the ass rape that 2020 has been so far occurred.
Oh I'm sure that's true, brand new tech is always prohibitively expensive without accounting for a pandemic also slowing production lines considerably. Again though, it's clear AMD has their own solution(s) for speeding up read/write times of an SSD, and they tend to be much more open about sharing their advancements with other manufacturers, so if Intel isn't careful they risk AMD's tech becoming the de facto standard where next-gen gaming is concerned. Lately it seems like they just don't care and would rather stick to being the primary supplier for enterprise only, average consumers be damned.
 

Silent_Gunner

Crazy Cool Cyclops
Banned
Joined
Feb 16, 2017
Messages
2,696
Trophies
0
Age
29
XP
4,727
Country
United States
Oh I'm sure that's true, brand new tech is always prohibitively expensive without accounting for a pandemic also slowing production lines considerably. Again though, it's clear AMD has their own solution(s) for speeding up read/write times of an SSD, and they tend to be much more open about sharing their advancements with other manufacturers, so if Intel isn't careful they risk AMD's tech becoming the de facto standard where next-gen gaming is concerned. Lately it seems like they just don't care and would rather stick to being the primary supplier for enterprise only, average consumers be damned.

1. Intel Optane was, like, $9,000 USD a year or two ago. As in, that's how much a consumer would be paying for it according to PCPartPicker. At that point, unless if your father gave you a small loan of a million dollars (which you'd have to pay off eventually, btw), why list it as an item a general consumer can buy, you know? :/

2. While I would agree nowadays that AMD is a far better option, it's not like Ryzen launched with flying colors back in 2018; it had issues with RAM, and when it comes to single core performance, it was certainly better than the FX CPUs for sure, and was close, but no cigar for Intel at the time. As someone who wants his gaming PC to be as AIO as possible, in 2018, I found myself liking the sentiment from AMD, but sticking with Intel with my current CPU until they could, as has been evidenced by the Ryzen 3000-series CPU's, pretty much make Intel look like they're falling behind in everything except for clock speed.

3. AMD needs to get their shit together when it comes to their video card drivers, be they open source, "better" in Linux than Nvidia's proprietary drivers, or not just another RX290, but with more VRAM and processing power. You can't just put a piece of powerful software out and just be like, "Pssh, our fans will just fix it themselves! What, this game glitches out like crazy and some users have to Google a problem very obscure because each and every setup is so different!? Who cares!? We're gonna be laughing our way to the bank anyways!" Nvidia isn't perfect by any means, but their fuckups aren't as prevalent as AMD/ATi's have been in the past, both from what I've read and from experience!
 
  • Like
Reactions: Xzi

duwen

Old Man Toad
Member
Joined
Sep 6, 2013
Messages
3,191
Trophies
2
Location
Bullet Hell
Website
www.exophase.com
XP
4,295
Country
United Kingdom
As a gamer since the Atari VCS days, yes i am that old... I can honestly say that the last gen has been the most disappointing gen ever. XB1 and PS4 have more rehashes of old games than ever and only the Switch has tried to be something different, even that is getting to be a boring gimmick now. I own all 3 and i havent really played them all that much at all. I have been on a retro trip lately thanks to the rise of ODE's and flashcarts and honestly have had more fun with the old games than any of the few games i own from this gen.
Even my kids prefer to play on the 360/Wii rather than this gen.
One major flaw for this gen is microtransactions. I dont mind DLC if its worthwhile, but the endless skins or weapon colours are just pointless and boring and until people stop spending money on lootboxes or Fifa points etc, these microtransactions will NEVER go away.
I don't see the next gen being much different to this one either, Yes the consoles will have very good specs this time but games wise it will be more of the same.. more COD, more FIFA, more SEQUELS...... BLAH BLAH BLAH

Yes i will end up owning all the next gen consoles in the end as im a hardware whore but unless they have some ground breaking NEW games etc, i wont be using them all that much.

Couldn't agree more.
I too am an old school gamer - rapidly approaching 50 (still feel half that) - and didn't jump into the current gen at it's onset. I drifted back to my older consoles, as I'd become a little burned out from an oversaturation of open world / persistent online environments (blame Destiny), for quite a while... picked up my first PS3 a year after the PS4 released, picked up my first WiiU about 12-18 months before the Switch Released, and eventually picked up a PS4Pro midway through this gens lifespan. While I have enjoyed the PS4 a lot, there's very little that couldn't have been done on last gen hardware and been just as enjoyable. Resolution and framerates alone don't make games better; couple that with microtransactions, games shipped 'unfinished', base game features as paid DLC, the whole "games as a service" model, and it's pretty easy to deduce that (while they look nicer) gaming has got worse.
Thankfully I have a large backlog of games across the multitude of 'retro' systems I own and generally spend more time playing those than the current systems - this weekend alone I spent a few hours playing PS1, PS2 and Dreamcast, and last weekend I spent a similar amount of time on Gamecube and Megadrive.

I'm reminded of a statement that Nintendo made almost 20 years ago (which I wish I could find a source for) where they essentially said something along the lines that console hardware didn't need to be any better than it currently was (Gamecube era) - what needed to get better was game design.
 

anhminh

Pirate since 2010
Member
Joined
Sep 30, 2010
Messages
1,594
Trophies
1
Age
31
XP
3,365
Country
Vietnam
I never understand why realistic video game are always so dark. I mean literally dark, like everything is just black shadow and gray stone. I think people like it that way? It look pretty boring to me though. I get it real world is not really colorful and supersaturation but do we really need to follow though with it?
 

Draxikor

Well-Known Member
Member
Joined
Apr 24, 2019
Messages
342
Trophies
0
XP
1,260
Country
Mexico
I feel that the games since last gen focusing more on reality than fantasy, the micro transactions and old sagas being forgotten or worse adapted to the the tastes and ability of the average player, made me take a step back.
Only until the seventh generation the games that were coming out really excited me but know i don't know most games are OTS and it seems like a lack of creativity. My main factor to buy a console is that it must have at least 10 games that i really want to play, and sadly i can't reach even 5 titles on Switch or PS4. I feel more motivated to discover SNES games that the newer ones (i never have a SNES the only games i play from that console was mario world and Yoshis island).
I feel that my last consoles for a long time will be Wii U, PS3 and 2DS.

--------------------- MERGED ---------------------------

I never understand why realistic video game are always so dark. I mean literally dark, like everything is just black shadow and gray stone. I think people like it that way? It look pretty boring to me though. I get it real world is not really colorful and supersaturation but do we really need to follow though with it?

I guess it was for 2 reasons, the first is like many people think that darker tones evokes maturity and seriousness, and second i was told that the 6th generation consoles have a problem with dinamic light in real time and the color palette that minimized this problem was brown. But this light problem was solved in next gen so why this lack of color/vibrancy is still present? This is something that i dont like from the Re remake this brown shades in all game, and when you look in the original or the DS port wow it's all colorful and still creepy.
 
  • Like
Reactions: duwen

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    I @ idonthave: :)