Homebrew RELEASE The Legend of Zelda - Mystery of Solarus DX (solarus engine)

pakrett

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Someone could build the game with the lastest libnx ? It's not possible to stay on fw 8.X to play this game anymore since many other games requier a later firmware.
 
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GilbertMonion

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Hi guy, im on latest firmware and latest atmosphere. The games launch but joycon dont work. Also the setting in the .ini doest work for me. Any chance to have this recompiled ?
 
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impeeza

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If you use Atmosphère, you can edit the file <SD>\atmosphere\config\system_settings.ini:
and before the section
Code:
Antes de la sección:
[hbloader]

put the next text:

Code:
; Controls whether to enable the deprecated hid mitm
; to fix compatibility with old homebrew.
; 0 = Do not enable, 1 = Enable.
; Please note this setting may be removed in a
; future release of Atmosphere.
enable_deprecated_hid_mitm = u8!0x1

that enable the old mitm for controllers on Atmosphère, they advice what will be removed on some point but by now the 0.13.0 version still supports it.
 

Latyana

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seems interesting. but seems to be still buggy as of yet. :\ have to watch for someone to figure out the compiling side. ill keep a watch OP. rooting for you to get it complete one day.
 

impeeza

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After a something a year of deprecatingold HID support, Atmosphère drops the old HID-mitm module so now even if you put the line

enable_deprecated_hid_mitm = u8!0x1

on SD:\atmosphere\config\system_settings.ini file the game can not be played because is unresponsive to input.

the only solution will be recompile the game using the latest libx libraries. if any body has figured out how to compile I will be grateful.
 
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Derpie

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Crash with error code 2162-0002 on launch.

Also - I will not test the next version of this, just to set a point. Here is why.

Using the ftp app to upload content to the Switch is something, thats vastly preferable to other methods of transfering data to the switch (especially to "try" somthing), because we want to minimize the amount of times we "snap" the switches stand open and closed, because thats a part of the console that can wear out (and has for some people according to reports).

In this case uploading the 16MB folder took close to 20 minutes, because it consisted of unpackaged files down to every last image texture, because there was no form of packaging/compression used.

You then wait 20 minutes, start the dang thing, get a crash - go throught the 4 minute process to launch HBL again, to see if it can be replicated (it can), then do the 4 minute process again, to get ftp access again, to get the files off of your SD card - which again, takes longer than it should - because no packaging, and no compression.

Testing actually consists of getting people out there to do work on your behalf. If you can't even be sure, that the code you uploaded runs - you are in fact outsourcing part of your production ("wouldnt it be nice, if we could add another supported platform"), not asking for testing.

If your "testers" have a bad experience while trying to get your executable to even run, chances are - they wont be back.

I wouldnt have said anything, if that was a first - but its the third time, this happened in my case. People trying to "hail marry" their development without any form of on system testing - has to stop.

(Queue the here is a newly compiled version "does it work now?" postings..)
you are actually a jerk, like seriously what is your problem? all they did was ask for testers, not an essay on why their game sucks.
 

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