I would shave my head for a New 3DS version of this (not the emulated version)
https://dreamcast-talk.com/forum/viewtopic.php?f=5&t=12753&sid=c089a48e2fc195017159adfb1e9440f1I'm surprised no one's thought of a Dreamcast port, that console has a lot of potential. I know there was an N64 emulator for the Dreamcast but it ran at like 5fps without sound. Maybe they can use Windows CE to port it over...
Of course it's possible. Dreamcast is like twice as powerful as the N64. But the real question is, would it be easy? The thread says it's easier to port the PC version, and that makes sense since the DC runs a modified version of Windows. A change they would have to make is the camera controls. Since Dreamcast has only one analog stick they would need to use the D-pad for camera. They could also make a little picture for the VMU which would be nice. I think the Dreamcast is the oldest console on which a port would be possible. Almost the same generation too.https://dreamcast-talk.com/forum/viewtopic.php?f=5&t=12753&sid=c089a48e2fc195017159adfb1e9440f1
A Dreamcast port is possible according to this thread.
Thank you i will dig in his youtube channel because i have two ps2 and one ps3 consoleshttps://www.youtube.com/channel/UCPL2dibWHdCktU5WJQA4CwA
Someone posted it as commentary in of the videos regarding the recent Nintendo leak.
I don´t really feel like going through the videos again. You can take a look for yourself if you want.
I remember Sebastian replying, he will post a video of the PS2 port on his channel as soon as he get´s his hands on it.
and that makes sense since the DC runs a modified version of Windows.
I wanna see someone try the ultimate taboo, and port it to the Playstation 1. Yes, I know it'd run like ass, but it'd be funny.I'm surprised no one's thought of a Dreamcast port, that console has a lot of potential. I know there was an N64 emulator for the Dreamcast but it ran at like 5fps without sound. Maybe they can use Windows CE to port it over...
You guys both talk as if you don't know that Super Mario 64 is now playable on the new 3DS in 3D via DaedalusX64 for 3DS. I get that a native port is always better, but still it works really well.
Would it even run at all? I doubt PS1 has the specs required to pull off such a feat.I wanna see someone try the ultimate taboo, and port it to the Playstation 1. Yes, I know it'd run like ass, but it'd be funny.
actual 3d being using 3ds 3D effect.Yes. It’s playable in actual 3d.
how does one port a game (sm64) to the 3ds, what tools do i need? im gonna give it a try @Gericom
actual 3d being using 3ds 3D effect.
OK start with learning C programming (the N64 effort is in written in it, and the 3ds responds well to such things, though there are large differences in C today/for the 3ds and what was done decades ago for the N64 and in general C of the time as well).@spectral i am willing to make that effort
A 3DS port should be done first, because they are both ARM machines and there would be a code base to use for any ARM machine without too much modification.
And later port it to weaker systems by downgrading things. (reducing poly count, fixed-point instead of floating point, etc.)
It's supposed to be the "new Doom."
Fixed point calculations would ruin graphics accuracy, and graphics would look really bad. That's why floating point calclations is used on graphics.
In the sense of "speed calculations", yes its faster, but as said before, it doesn't mean faster is better (not on this case), if that was, then fixed point calculations would be used instead of floating point calculations on computer graphics.
That's the main reason why graphics cards are way faster that processors calculating polygons and their geometrical transformations, they are specialized hardware, just like the math coprocessor was on the early days.