Games that require serious non game skills to play?

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Games are often seen as tests of various skills, however most that everybody knows tend to test a fairly consistent set of them which most would be game players can learn and adapt to fairly quickly.
However they often shy away from asking people to use skills found in many but not necessarily anything like all. Here we want to know what you have either encountered in a game and came to a dead end with, or even sought out as a game as you have or wish to develop the skills in question.
Sometimes use of these skills are impractical to simulate in a game but other times they are eminently doable but few game developers would make such a thing, possibly for fear of limiting their audience.

Darlings of the first wave of PC CD games the 7th Guest and 11th Hour were often noted for wanting quite considerable maths, word and logic skills the likes of which have seldom been seen in games since then.
Should I wander around in a game and a game then asks me to play a 16 note sequence in something like real time from this piece of sheet music... that is going to involve me generating a key to do it and will take hours for something someone that can play and read sheet music might do first time in 15 seconds flat.
Rocksmith could see a mention in this sort of discussion but as its goal is clearly stated as being a music trainer it might not count.
Ever played a sniper game and not been taught what all those lines inside your scope mean or how to use them? Sometimes you might be taught about bullet drop/ranging, and wind or leading a moving target but rarely how to use mildots or other aim assisting aspects.
Fez was a fairly notable platformer for its rotational world mechanics but some of its secrets, easter eggs and bonuses were incredibly obtuse and saw people recreate QR codes, decipher very long form binary.
The hacking minigame/bonus game for enter the matrix was something of a recreation of DOS, as opposed to the usual simplified version of an old arcade classic or item consumer.

Are there any skills you would like to see explored more in games in the future? Fiction is replete with examples of clever detectives solving word puzzles on ancient tombs (something rather lacking in games despite such a scenario being far from unexplored in computer games), and likewise it is not short of fiction depicting computer games with clever puzzles for people to solve to unlock a secret job or government contract. ARGs and hackme contests are arguably this as well but might not quite be a game you are going to complete by yourself or with a few mates.

This is part of a discussion series in which we discuss and ponder things about games, be it individual games, aspects of the game industry, gaming culture, mechanics or gaming concepts. Previously we discussed What technologies in 20 years will seem unfairly held back.

 

64bitmodels

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surprised no one's mentioned brain age yet.
also just going to put rhythm heaven here, you need a really good sense of keeping the beat and rhythm of a song in order to even attempt getting a perfect
 
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my answers might surprise some

Assassin's Creed 2 yup. One particular part. The glyph puzzles. Let me tell you unexpectedly changed my life forever.

Armored Core Series specifically 4. So in this game while you might think standard mech game but to master it you have to not only get good at mech design but piloting as well.
 
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raxadian

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surprised no one's mentioned brain age yet.
also just going to put rhythm heaven here, you need a really good sense of keeping the beat and rhythm of a song in order to even attempt getting a perfect

Almost all rhythm games require good memory and timing, something old games forced you to do a lot. So while using music for it is new, the rest is not.
 
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CraddaPoosta

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The 15 Puzzle on Final Fantasy remakes. You actually have to learn algorithms and mathematical patterns to be able to reliably solve this puzzle in under 30 seconds.

Danganronpa. All of them except Ultra Despair Girls.

Ghost Trick for NDS.
 
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DS1

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I see a lot of “edutainment” games listed here and can’t say I believe it fits the topic. There are some borderline ‘games’ specifically designed to test specific skills like programming, but in general, these are not typical retail titles that *surprise!* you need a skill you may not have to progress!

This really depends on what we consider to be a skill. Some people have suggested rhythm games - which require good hand-eye (or eye-foot in the case of DDR) coordination, but I would argue that those ARE already game-related skills.

Does application to a real trade or occupation constitute a skill? Like, “oh, let me get my Doctor buddy to play this game because it requires actual medical knowledge and diagnostic skills”? What percentage of jobs today even fall into this category?

My job is 5% advanced problem solving, 15% basic problem solving, 30% following (and/or creating) tedious workflows, and 40% interacting with internal or external clients (and of course, 100% time management). All of these are “skills” in the sense that someone could be good or bad at them, but there is no defined way to measure them or even prove them beyond arbitrarily associating metrics or anecdotes. Am I better at any given game because I possess these skills? I really don’t think so...

Conversely, I would not hire someone because they completed all of Tropico on the hardest difficulty, or won several Chess tournaments (games that, if in an abstract way, require many of the skills beneficial to the job). Having these skills that are hard to define is one thing, having the patience and presence of mind to be able to apply them in a variety of situations is another. (OK, maybe I would hire the chess champion)

Interestingly, two of the more accomplished people in my company have in the past, as a hobby, created their own maps for 1st person shooters... not something I would attribute as a valuable or even applicable skill, but here we are.
 

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I see a lot of “edutainment” games listed here and can’t say I believe it fits the topic. There are some borderline ‘games’ specifically designed to test specific skills like programming, but in general, these are not typical retail titles that *surprise!* you need a skill you may not have to progress!

This really depends on what we consider to be a skill. Some people have suggested rhythm games - which require good hand-eye (or eye-foot in the case of DDR) coordination, but I would argue that those ARE already game-related skills.

Does application to a real trade or occupation constitute a skill? Like, “oh, let me get my Doctor buddy to play this game because it requires actual medical knowledge and diagnostic skills”? What percentage of jobs today even fall into this category?

My job is 5% advanced problem solving, 15% basic problem solving, 30% following (and/or creating) tedious workflows, and 40% interacting with internal or external clients (and of course, 100% time management). All of these are “skills” in the sense that someone could be good or bad at them, but there is no defined way to measure them or even prove them beyond arbitrarily associating metrics or anecdotes. Am I better at any given game because I possess these skills? I really don’t think so...

Conversely, I would not hire someone because they completed all of Tropico on the hardest difficulty, or won several Chess tournaments (games that, if in an abstract way, require many of the skills beneficial to the job). Having these skills that are hard to define is one thing, having the patience and presence of mind to be able to apply them in a variety of situations is another. (OK, maybe I would hire the chess champion)

Interestingly, two of the more accomplished people in my company have in the past, as a hobby, created their own maps for 1st person shooters... not something I would attribute as a valuable or even applicable skill, but here we are.

Eye-foot coordination is already a game-related skill?
 

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