Hacking The Great Quest for Wiiflow Plugins™ - A call for adventurers!

SuperrSonic

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I see many other arcade cores in Ra hexaexo: I don't know what purpose they are serving. The lack of any kind of documentation doesn't help.
fbneo_cps1.dol = Updated CPS-1 emulation, supports 3P Final Fight romhack. The original is kept in case speed/compatibility changes too much.
fbneo_sega.dol = FBNeo doesn't fit on Wii, this build only includes some SEGA drivers (System 32 was the goal but it doesn't work.)
fbneo_20pacgal.dol = Similar to the reasons above, this combo version of ms.pacman/galaga doesn't work in the other arcade cores. They have this machine in my local arcade so I thought it would be cool to have it on Wii too. They're the same exact games with very minor differences.
mame2003_midway.dol = https://github.com/libretro/mame2003_midway but I can't tell you if it's any useful.
mame078.dol = It's shrunk MAME 2003, only there for compatibility.

sailormn_fba2012.dol
= If you use FBA to load this game from the System Menu, the game starts without the wiimote connecting. This build removes the huge game list and many unused drivers, and brings the file size from 12.5 MB to 1.6 MB, it loads faster and the wiimote gets recognized.
segasonicbros_coreD.dol, pacman.dol, tmnt_xmen_twin_ultra_coreE.dol = same as above.
 

RunningSnakes

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@Tetsuo Shima ...

Here are the Wolfenstein3D & Wolfenstein Spear Of Destiny stand-alone ports. Both run perfect through HBC. Spear Of Destiny starts through WFL but it is unplayable, Wolfenstein3D runs perfect through WFL plugin from my testing. I also included Giana's Return plugin setup which also runs perfect through WFL. I added magic# for each of these but you can change them if you would like or need to. Regarding ScummVM, evidently the 2.2.0git version i have is a test/nightly build that unfortunately is no longer available. However here is the link to the latest test/nightly builds.

https://buildbot.scummvm.org/builds.html
 

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  • Giana's Return.zip
    6.9 MB · Views: 140
  • Wolfenstein.zip
    3.5 MB · Views: 137

Tototi

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Hi guys

Contributing a little to the thread, here are some games that work perfectly as Wiiflow plugins:

Abuse
https://wiibrew.org/wiki/Abuse_Wii
Abuse.dol.png

Alien Breed Obliteration (Alien Breed Remake)
https://wiibrew.org/wiki/Wiiab
Alien Breed Obliteration.game.png

Freespace 2
https://wiibrew.org/wiki/Freespace_2_Wii
Freespace 2.game.png

Jazz Jackrabbit
https://wiibrew.org/wiki/OpenJazz_Wii
Jazz Jackrabbit.game.png

Quake and Quake II
https://wiibrew.org/wiki/QRevPAK
Quake II.game.png
Quake.game.png

Theme Hospital
https://wiibrew.org/wiki/CorsixTH
Theme Hospital.dol.png

Tyrian
https://wiibrew.org/wiki/OpenTyrianWii
Tyrian.game.png
 

Tetsuo Shima

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Thanks @RunningSnakes and @Tototi.
I admit I wasn't aware of many of those plugins.
So basically, they are all ports of PC games, except for Giana's return which is an unofficial brand new sequel.
It this is right I will prepare big box covers for them.
I'm still battling with a nasty conflicting issue I have with my plugins pack, plus some even nastier personal problems.
I hope to solve the two of them as soon as possible, so please forgive me if I'm pausing from this work a little. In the mean time it would be very helpful if you could provide here your working setups for these plugins, like Runningsnakes did. I will take care of the magic numbers and platform.ini integration stuff, so don't worry about them.
 

Tototi

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Of course, here are my .ini files:

--------------------- MERGED ---------------------------

A game that I really wanted to run on Wiiflow but I didn't get is Descent: https://wiibrew.org/wiki/Descent

It would be great if someone could do it and share it with us!
 

Attachments

  • PC ABUSE.zip
    329 bytes · Views: 124
  • PC FREESPACE 2.zip
    352 bytes · Views: 132
  • PC ALIEN BREED Obliteration.zip
    383 bytes · Views: 155
  • PC JAZZ JACKRABBIT.zip
    362 bytes · Views: 130
  • PC QUAKE II.zip
    358 bytes · Views: 124
  • PC TYRIAN.zip
    339 bytes · Views: 134
  • PC THEME HOSPITAL.zip
    364 bytes · Views: 123
  • PC QUAKE.zip
    343 bytes · Views: 144

Tetsuo Shima

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Sorry for the late response.
My health is going better and I'm nearly done with the plugins pack, I just need to add/test a couple more emulators, add some documentation, and then remove all copyrighted files (bios files, games data) to be ready for release.

Apart from little health problems, I was slowed down by a nasty bug. There was a limit of 128 plugins in wiiflow, and bizarre things were happening when you used more of them. Thanks god it's fixed now (well.. thanks @fledge68 , actually)

Very pleased by the plugins suggested by @RunningSnakes and @Tototi. I made some changes to some magic numbers, to better identify the plugin, when converted to ASCII.
Wolf3d and Spear of Destiny are both working, I can play the both of them from WF. Too bad they're not supporting the Classic Controller, and with the sideways wiimote it's impossible to run.

I've skipped some plugins that weren't actually enjoyable to play (random crashes, broken controls etc.).
For example, I find Tyrquake and QRevPack to be unplayable in their actual state, because of bugs and bad controls. Do we really need them?
Theme Hospital's emu was abandoned by its developer, because it crashes a lot, as reported on the Wiibrew page. I don't feel like adding it,
Still have to try Freespace 2. Is anyone familiar with it?

There are a few plugins that I wasn't able to test because I'm not familiar with the system (like Atari ST, Atari800, MSX, TRS-80, VG5000). I think I'm missing the right bios files, or doing something very wrong.
Lastly, I was never able to use Bermuda Syndrome as a plugin.

Considering that I have very little time to work on it, I think I could release the pack in a couple of weeks.
If anybody would like to help with the computer emulators, it would be really nice.:)
 
Last edited by Tetsuo Shima,

RunningSnakes

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@Tetsuo Shima ...
I had Atari ST setup a few weeks back but have since deleted it. It was pretty straight forward if I remember and worked/booted games fine. Problem for me was couldn't get controls working & the ST library is almost the same as the Amiga library which has a great UAE emulator. I could definitely set it back up & post for download if you would like? For MSX, it works great with WFL and I'll post my setup soon. The other 3 you mentioned I know nothing about since I also have never attempted setting them up.
 

xLAKITUx

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Sorry for the late response.
My health is going better and I'm nearly done with the plugins pack, I just need to add/test a couple more emulators, add some documentation, and then remove all copyrighted files (bios files, games data) to be ready for release.

Apart from little health problems, I was slowed down by a nasty bug. There was a limit of 128 plugins in wiiflow, and bizarre things were happening when you used more of them. Thanks god it's fixed now (well.. thanks @fledge68 , actually)

Very pleased by the plugins suggested by @RunningSnakes and @Tototi. I made some changes to some magic numbers, to better identify the plugin, when converted to ASCII.
Wolf3d and Spear of Destiny are both working, I can play the both of them from WF. Too bad they're not supporting the Classic Controller, and with the sideways wiimote it's impossible to run.

I've skipped some plugins that weren't actually enjoyable to play (random crashes, broken controls etc.).
For example, I find Tyrquake and QRevPack to be unplayable in their actual state, because of bugs and bad controls. Do we really need them?
Theme Hospital's emu was abandoned by its developer, because it crashes a lot, as reported on the Wiibrew page. I don't feel like adding it,
Still have to try Freespace 2. Is anyone familiar with it?

There are a few plugins that I wasn't able to test because I'm not familiar with the system (like Atari ST, Atari800, MSX, TRS-80, VG5000). I think I'm missing the right bios files, or doing something very wrong.
Lastly, I was never able to use Bermuda Syndrome as a plugin.

Considering that I have very little time to work on it, I think I could release the pack in a couple of weeks.
If anybody would like to help with the computer emulators, it would be really nice.:)

I'm glad to hear you're on the mend, and I'm majorly looking forward to the finished plugins pack. Also, I guess I'll have to update WiiFlow from the sounds of it.
 

RunningSnakes

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Ok. I got Atari ST (Wii Hatari 0.5 Wiimpathy) controls working properly and made an edit to plugin .in file. I can upload changes if you would like @Tetsuo Shima . I also installed Wiituka (Amstrad CPC) along with FunnyMu (Creativision). Do you already have WFL plugin setup for these two computer emulators? I have not set them up through WFL yet, but please let me know if you want me to upload when I am finished.
 

Tetsuo Shima

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Yes, please send it.
I also couldn't extract the three MSX plugins in .z01 format, being on Ubuntu linux.
So, there are 3 separate MSX emulators? I had just one.
I'm already set with Wiituka and FunnyMu, but thanks anyway! I can upload them if you want.
 
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RunningSnakes

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There is just the one MSX emulator. It was a large file so i split the file, forgot you were using Linux (sorry). I cleaned the MSX folders up a bit so they are not so large & uploaded the update for Wii Hatari.
 

Attachments

  • Atari ST.zip
    3.6 MB · Views: 114
  • MSX-apps.zip
    6.2 MB · Views: 126
  • MSX-MSX.zip
    3.7 MB · Views: 129
  • MSX-wiiflow.zip
    6.3 MB · Views: 132
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xLAKITUx

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I've got a question - Although I'm sure it'll be taken into consideration in the final package.

Not64 v. Wii64. At one point, Wii64 stopped receiving updates. Then, Not64 basically took that source code and built upon it. Now I'm hearing that Wii64 is the preferred emulator? Then there is the whole issue with some games only working with RICE or GLIDE. Where do we stand with N64 emulation in the Summer of 2020? I've basically avoided it to this point and only stuck to N64 games that already had VC releases which I have loaded in emuNand. However, it would be nice to fill in some of the gaps in the collection if they are actually playable.
 
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kokokool

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Sorry for the late response.
My health is going better and I'm nearly done with the plugins pack, I just need to add/test a couple more emulators, add some documentation, and then remove all copyrighted files (bios files, games data) to be ready for release.

Apart from little health problems, I was slowed down by a nasty bug. There was a limit of 128 plugins in wiiflow, and bizarre things were happening when you used more of them. Thanks god it's fixed now (well.. thanks @fledge68 , actually)

Very pleased by the plugins suggested by @RunningSnakes and @Tototi. I made some changes to some magic numbers, to better identify the plugin, when converted to ASCII.
Wolf3d and Spear of Destiny are both working, I can play the both of them from WF. Too bad they're not supporting the Classic Controller, and with the sideways wiimote it's impossible to run.

I've skipped some plugins that weren't actually enjoyable to play (random crashes, broken controls etc.).
For example, I find Tyrquake and QRevPack to be unplayable in their actual state, because of bugs and bad controls. Do we really need them?
Theme Hospital's emu was abandoned by its developer, because it crashes a lot, as reported on the Wiibrew page. I don't feel like adding it,
Still have to try Freespace 2. Is anyone familiar with it?

There are a few plugins that I wasn't able to test because I'm not familiar with the system (like Atari ST, Atari800, MSX, TRS-80, VG5000). I think I'm missing the right bios files, or doing something very wrong.
Lastly, I was never able to use Bermuda Syndrome as a plugin.

Considering that I have very little time to work on it, I think I could release the pack in a couple of weeks.
If anybody would like to help with the computer emulators, it would be really nice.:)

In my case I was able to test MSX with their respective system bios and msx1-2 ran very fine.

Atari ST as well

Q2rev (gx version) ran without issues. The only thing is that online multiplayer can be done with another wii at this point since quake 2 servers are a bit updated than qrev version and downloading every map and sprites takes too much time to finish. If someone has managed to fix the map version issue then we will be able to play quake 2 arena perfectly.


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RunningSnakes

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I've got a question - Although I'm sure it'll be taken into consideration in the final package.

Not64 v. Wii64. At one point, Wii64 stopped receiving updates. Then, Not64 basically took that source code and built upon it. Now I'm hearing that Wii64 is the preferred emulator? Then there is the whole issue with some games only working with RICE or GLIDE. Where do we stand with N64 emulation in the Summer of 2020? I've basically avoided it to this point and only stuck to N64 games that already had VC releases which I have loaded in emuNand. However, it would be nice to fill in some of the gaps in the collection if they are actually playable.

Yes, I too avoided it like the plague. I set Not64 up and it's definitely hit/miss on games actually playable or enjoyable. If someone has a setup they would like to share that would be awesome, it would help cut into Tetsuo's workload. As for now, i only have Not64 plugged into WFL with testing on the back burner, since i dont believe it's worth the headache that seems to be involved. I have around 75 actual N64 carts that i can/do play on occasion on my old TV set, but for this pack to be complete it would be nice if someone could post working settings for one/both N64 emulators being used, with some sort of reliable updated compatibility chart.
 
Last edited by RunningSnakes,

Tetsuo Shima

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Yeah, the existing compatibility list for N64 is very outdated.
I've set up N64 with both the latest Not64 by extrems and Wii64_mod6.dol from Fledge's pack.
It's unclear to me what games run better with which emulator.
I've only tried Not64 and it's working, for now, but I still have to try Wii64.
I don't know if Wii64_mod6 is up to date and if it's the Rice version everyone's talking about. I'll have to do a little research on that because I've never used N64 wii emus before, too.
Any info from Wii64 users would be welcomed!

@RunningSnakes Atari ST is working now, thank you so much! On the other side, MSX still doesn't work, the emulator doesn't launch and it returns to Wiiflow. I'll try to check it again
 
Last edited by Tetsuo Shima,

RunningSnakes

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@Tetsuo Shima

You may have to start MSX through HBC first to create the .ini file inside MSX folder. I used only HDD setting up, so it's possible you'll have to delete the .ini file in MSX folder since you are using SD/HDD combo. Not sure about this, but this could be the issue.
 
Last edited by RunningSnakes,
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kokokool

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@Tetsuo Shima

You may have to start MSX through HBC first to create the .ini file inside MSX folder. I used only HDD setting up, so it's possible you'll have to delete the .ini file in MSX folder since you are using SD/HDD combo. Not sure about this, but this could be the issue.

I know we cant share games and stuff but i can share the entire folder and plugin i you like


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