ROM Hack WIP Pokémon Sword & Shield (v1.2.0) CFW/EMU Cheat Codes

Jimmyshady

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Thank you for your hard work!!

I also want codes related to max raid battle or an increase in the number of items owned

[C0 5IV Always 31/31/31/0/31/31 IVs Wild/Egg/Fossil Pokemon (v1.2.0)]
04000000 00770AD4 528003E1
04000000 00770AE0 528003E1
04000000 00770AEC 528003E1
04000000 00770AF8 528003E0
04000000 00770B04 528003E1
04000000 00770B10 528003E1
[Money 9999990]
041F0000 4293ae34 00989676
[Watts 9999990]
04100000 42935F18 00989676
[BP 9990]
041F0000 4293AF4C 00002706
[09# 999x Item on Pickup (on)]
04000000 013FC52C D503201F
04000000 013FC540 1A8B3168
04000000 013FC570 1A8A814A

[999x Item on Pickup (off)]
04000000 013FC52C 710F9D7F
04000000 013FC540 1A8B3108
04000000 013FC570 1A8B814A
 
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JibieTenpu

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http://********.com/threads/pokemon-sword-and-shield-cheats-hacks-pkhex.551986/page-207#post-9103518

Build ID not correct?
Also, I want "BP MAX" code for v1.2.0.
 
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Th3Alic3

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@Jimmyshady, @Falo's codes provided were only hunted Sword. Unfortunately, the sectors in memory in which each version of the game stores data (ie. Trainer details/Bag stuff) is not the same for each game. This is nothing new for the Pokemon main game series.

This means it's not enough to hunt codes on JUST one version. We need to know the shift in memory between the two games by having the same code for both versions to have codes work in both versions. This requires a code hunter working with both Sword & Shield...

We unfortunately do not have that... from what I have gathered... @Falo is literally the only code hunter whose working with the newer versions of Sword & Shield. And unfortunately, @Falo is only hunting on Sword.

(The TLDR: if a code hunter does not identify the memory off-set between Shield & Sword, Shield players are SoL.)

@Jimmyshady, you can basically assume anyone on this thread has seen the posts on the massive everything thread and is on Shield if they are posting that here.

[C0 5IV Always 31/31/31/0/31/31 IVs Wild/Egg/Fossil Pokemon (v1.2.0)]
04000000 00770AD4 528003E1
04000000 00770AE0 528003E1
04000000 00770AEC 528003E1
04000000 00770AF8 528003E0
04000000 00770B04 528003E1
04000000 00770B10 528003E1

@JibieTenpu
You may have a personal reason for this combination of stats but there's 0 value in-game. So, there's no need for this set of stats to be provided (in future games maybe but not in any game Generation 8 or earlier thus far.)

In case you are unaware of WHY people use a 0 Physical Attack stat, there are in-game effects which are impacted by your own mon's Physical Attack. The damage your Pokemon takes from Confusion is based upon its own Physical Attack stat. Additionally, there are moves in the game (ie. Sap Sipper) which have effects based upon the receiving mon's Physical Attack stat. To midigate these weaknesses, in competition, Pokemon without any Physical based moves, will opt for the lowest possible Physical Attack stat. (There are no such effects tied into Special Attack stat.)
 
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mc711

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i put this on the main cheat post, but i thought i should put it here as well...
i was able to make a cheat file that doesnt crash the game for sword 1.2.0
figures that edizon is very sensitive when it comes to naming codes, so code names have been simplified
-if there is an x right after a code, that is the disable code
-if there is a () with a letter in it like "(r)" then you have to hold that button to activate it, in this case R
-max number of cheats is 128 (both in edizon and tesla) so after my latest update, some of the encounter pokemon don't show unless you delete some other cheats
only the tradeable and unobtainable aren't showing at the moment.
-there are two cheat files. one for the bag and one for gameplay.
i separated them because the bag codes are usually one time use codes and VERY long so no reason to clutter the main file.
if you are going to use the bag codes, i recommend you use them first then use the normal codes
when using the bag codes you must activate all sets at once because they rely on item slot
so for other items use (other items 1, other items 2, etc..) at one time
also i recommend you do each bag slot one at a time, so do medicine first, verify, save, deactivate, then activate pokeballs, etc....
also i recommend you backup your save before using these cheats, in case they do any damage.

note: i didn't make any codes, these are all the codes found on gbatemp. (although i did convert some of the missing nature codes though, so all natures are available)

edit:
i just found a bug, because there are too many cheats atmosphere won't save cheat toggles.
to fix this delete cheats so that it's at/under the 128 limit...so delete 9 codes and toggles should work again.
 

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nil_

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i put this on the main cheat post, but i thought i should put it here as well...
i was able to make a cheat file that doesnt crash the game for sword 1.2.0
figures that edizon is very sensitive when it comes to naming codes, so code names have been simplified
-if there is an x right after a code, that is the disable code
-if there is a () with a letter in it like "(r)" then you have to hold that button to activate it, in this case R
-max number of cheats is 128 (both in edizon and tesla) so after my latest update, some of the encounter pokemon don't show unless you delete some other cheats
only the tradeable and unobtainable aren't showing at the moment.
-there are two cheat files. one for the bag and one for gameplay.
i separated them because the bag codes are usually one time use codes and VERY long so no reason to clutter the main file.
if you are going to use the bag codes, i recommend you use them first then use the normal codes
when using the bag codes you must activate all sets at once because they rely on item slot
so for other items use (other items 1, other items 2, etc..) at one time
also i recommend you do each bag slot one at a time, so do medicine first, verify, save, deactivate, then activate pokeballs, etc....
also i recommend you backup your save before using these cheats, in case they do any damage.

note: i didn't make any codes, these are all the codes found on gbatemp. (although i did convert some of the missing nature codes though, so all natures are available)

edit:
i just found a bug, because there are too many cheats atmosphere won't save cheat toggles.
to fix this delete cheats so that it's at/under the 128 limit...so delete 9 codes and toggles should work again.


The watt code you included gives a really low amount of watts. I changed the value to be 9million (seems to be max val without overflowing) test at your own risk but i used it and it works fine for me.

[9,999,999 watts (test?)]
04100000 450611D8 0098967F
 

mc711

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The watt code you included gives a really low amount of watts. I changed the value to be 9million (seems to be max val without overflowing) test at your own risk but i used it and it works fine for me.

[9,999,999 watts (test?)]
04100000 450611D8 0098967F
like i said, i did not make the codes. i just compiled and edited to make the code list not crash. also don't really need max since you can just re-activate or leave the code active. anyways, thanks for the effort. i will probably add it on my next update, if any...
 

Th3Alic3

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Thanks to @Falo.

I was able to migrate some of the previously Sword only codes to Shield. I tested to ensure the effect on both versions was the same.

You will now see a Overworld & Nursey section on the main post on page one of this thread with the new codes. Just a reminder, these codes ARE unique to Sword AND Shield. The use of these codes on the wrong version will likely cause said game to crash.

PKHeX

I uses 0 SpAtk 5 IVs Poke on Volt Switch to start weakness policy
That just weakens your Volt Switch and wastes a team member as a 1 trick Pony.
 
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JibieTenpu

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Thanks to @Falo.

I was able to migrate some of the previously Sword only codes to Shield. I tested to ensure the effect on both versions was the same.

You will now see a Overworld & Nursey section on the main post on page one of this thread with the new codes. Just a reminder, these codes ARE unique to Sword AND Shield. The use of these codes on the wrong version will likely cause said game to crash.


PKHeX


That just weakens your Volt Switch and wastes a team member as a 1 trick Pony.
Set the value of C to 0 also when starting the Weakness Policy by Surf. It's common.
When activating Weakness Policy by the friendly fire, activate it by physical attacker with C value of 0 to minimize damage for own team.
Yeah, let's stop this topic about here. Haha
 
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bigdom89

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@Th3Alic3 there is an update to Pokemon SWSH the new version is v.1.2.1 so I am wondering when might we see new updated codes? As I would like to see instant eggs at the daycare whenever you or your team get around to it. Thank you
 

Asia81

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Is this normal that the 1.2.1 update is half size than the 1.2.0 update !?
1.9G for 1.2.1 and around 3.6G for the 1.2.0 update :wtf:
 

Th3Alic3

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Is this normal that the 1.2.1 update is half size than the 1.2.0 update !?
1.9G for 1.2.1 and around 3.6G for the 1.2.0 update :wtf:

The version 1.2.0 update was huge because it essentially replaced the original game. There's no data contained in the DLC you download. The DLC is nothing more than an on/off switch that allows the Trains to travel to the Isle, shows the fly points of the Isle on the map, and allows the map to scroll East to the Isle. The v1.2.0 data contains the ENTIRE DLC's contents so it essentially replaces the entire game.

This update (v1.2.1) was released to repair some issues in the game. This included the Online Stamp issue so while it is large, it's just large enough to fix the issues. (Same as updates on your phone or computer: they don't always replace the entire OS for a single new feature.)

Please v.1.2.1 code
I will have the updated Build ID's at the end of the workdate (PST) if no one beats me to it in the main thread.
 

nil_

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like i said, i did not make the codes. i just compiled and edited to make the code list not crash. also don't really need max since you can just re-activate or leave the code active. anyways, thanks for the effort. i will probably add it on my next update, if any...

While you don't "need" max for most cases it is actually necessary for when giving watts to Mustard's wife if you want to complete it quickly. That's what led me to making it. I also don't see a point in not doing max. It seems like the game just prevents an overflow automatically anyways.

Thank you for adding mine if you do! I'm happy to contribute.
 

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