Tutorial  Updated

Edit OFW clean Switch save data from NAND backup/restoring via Fusee Gelee payloads

#BLACKLIVESMATTER
UPDATE:
I am currently still not banned utilizing this method as of 1/16/2022!
THIS METHOD CURRENTLY WORKS WITH POKEMON SWORD AND SHIELD USING PKHEX AS WELL AS ANIMAL CROSSING: NEW HORIZONS USING NHSE
THANKS TO @Kaphotics FOR BOTH EDITORS


Hello! This tutorial will share how I managed to successfully edit my games' save data from OFW NAND and play them without any issue after restoring. When I initially began searching for info on how to do this, it wasn't as readily available as it could've been. Because of that, the process was not very easy to figure out; however, I hope this tutorial can be a useful "all-in-one" reference for anyone looking to do the same! If anything is unclear or missing, always feel free to reply below or send me a PM. Enjoy!

What you'll need:
  • A Nintendo Switch system that has not been physically patched for the Fusee Gelee exploit (firmware version won't matter)
  • Preferably a microSD card large enough to fit an entire NAND backup onto (I use a 128gb card) to save a TON of time
  • A way to connect your Switch to your computer (I have a USB-C MacBook charging cable)
  • A method of booting the Switch into RCM mode (I use a bent paperclip) which user @Technicmaster0 has a great list of here
  • A Fusee Gelee payload exploit program like TegraRcmGUI (fusee-launcher for macOS/Linux)
  • Lockpick_RCM for your Switch's console keys
  • hekate for NAND backup and restoring
  • HacDiskMount found here for mounting NAND backups
  • hactoolnet found here for extracting/injecting editable save data (WARNING: hactoolnet v0.7.0 is BROKEN and will not consistently resign)
  • A save editor(s) for the game(s) of your choice
  • OPTIONAL: I don't use this myself, but if you prefer, you can use memloader to read the microSD card while your Switch is connected instead of taking the card out and inserting it into your computer (found here with a tutorial here)
The process:
Following this guide got me into the Switch hacking scene in the first place. I was curious and found it during a Google search, and I found it to be very helpful! It outlines how to boot your Switch into RCM mode, how to find out if your Switch can use the Fusee Gelee exploit for payloads, how to prepare your microSD card, and how to create a NAND backup (Safety Precautions page)! My advice is to follow this guide to the point where a NAND backup is created on your microSD card, as that's the point where this tutorial will begin. The backup process does take time. Always remember to hold the volume down button when injecting the hekate payload as well.

Something very important to ensure you include during this initial setup is the sept folder on your microSD card. It is included in the Kosmos Defaults ZIP build, and you must include everything within the sd folder from the ZIP build you download. This helps guarantee that you have the appropriate and correct prod.keys for successful save data signing. You likely cannot do this guide correctly without the sept folder on your microSD card.

Once a rawnand.bin (~30gb) has been created in the root\backup\XXxXXXXX folder of your microSD card utilizing hekate, you will also want to run the Lockpick_RCM payload via TegraRcmGUI in order to obtain all the console-specific keys you'll need. This will create a prod.keys file within the root\switch folder of your microSD card. Once you've successfully gotten your rawnand.bin NAND backup and prod.keys console keys file, you can proceed to your computer.

Take your microSD card from the Switch and insert it into your computer (or utilize memloader as mentioned above in the What you'll need section). CREATE A BACKUP OF YOUR RAWNAND.BIN AND BOOT0 AND BOOT1 FILES SOMEWHERE SAFE (you should have the two boot files if you followed the sdsetup guide mentioned at the start of this section). I cannot stress this enough. If something goes wrong, these will be what saves your system from becoming a brick.

Open HacDiskMount and select File > Open file, and then get to the rawnand.bin in the root\backup\XXxXXXXX folder and Open. Scroll all the way down until you find the USER partition and open it via double-click. At this point, you will need the specified BIS Key X indicated in the top-left corner of the Operations on USER window. For example: mine needed BIS Key 3, the Crypto (Upper) and Tweak (Lower) keys. To get those, go to the root of your microSD card, then the switch folder, and prod.keys should be located there. Right-click prod.keys and Open with Notepad. Locate the necessary key (in my case this was bis_key_03), and copy the first 32 characters, then paste them into the Crypto (Upper) field back in HacDiskMount (spaces will automatically populate every two characters), and then do the same thing for Tweak (Lower) except copy and paste the remaining 32 characters. Once done, press the Test button to make sure you've copied correctly, and then Save so you don't have to copy and paste every time later on.

Under the Virtual drive section of the Operations on USER window, click on the Install button to get the appropriate driver for mounting NAND backups. Once it's finished installing the driver, press Mount. After about 10 seconds or so, you can find your NAND has been mounted as drive A: on your computer. Its files can now be explored! Navigate to the A:\save folder. All of the files listed here are your games' save data files. They aren't easily discernible, so some trial and error is required for locating the right game save you want to edit. Here's a guide on a pretty great method for extracting all the data at once. I used this and then figured out Let's Go only has a file called savedata.bin, and FFX has ffx_00X files and a GameSettings file where X is the save slot in the game. Every game probably has its own distinguishing characteristics, so you might have to get creative in order to find out which save file is the game you want to edit for.

Once you know exactly which file in A:\save is the one of the game you want to edit, this is where hactoolnet comes in. I currently have individual hactoolnet folders for EVERY game whose saves I edit. You can come up with your own system, but to keep it organized, I have a main hactoolnet folder, and within that, folders of all the games I edit such as FFX hactoolnet and LGE hactoolnet. Then within each of those folders (FFX hactool for example), my setup looks as follows:

tGxos7U.jpg

Notice the out and sav folders, the extract.bat and inject.bat, and the prod.keys files. These are all required for this to work properly if you follow my method. Everything else should come with the hactoolnet download in the What you'll need section. The extract.bat and inject.bat files will be edited via Notepad. To create them from scratch, right click in your hactoolnet folder window and go to New > Text Document and rename it appropriately. The files will contain the following:

extract.bat:
Code:
hactoolnet.exe -k prod.keys -t save sav/savefilename --outdir out/savefilename
pause

For this example, my FFX save data file in A:\save is 0000000000000019, so my script would be:
Code:
hactoolnet.exe -k prod.keys -t save sav/0000000000000019 --outdir out/0000000000000019
pause

inject.bat:
Code:
hactoolnet.exe -k prod.keys -t save sav/savefilename --replacefile /savefile out/savefilename/savefile
pause

To maintain the example, the FFX save data I want to edit is specifically the ffx_002 file WITHIN the 0000000000000019 save data file found in the NAND backup, so the script I use would be:
Code:
hactoolnet.exe -k prod.keys -t save sav/0000000000000019 --replacefile /ffx_002 out/0000000000000019/ffx_002
pause

prod.keys:
This is just your prod.keys file from earlier. Copy and paste it here from your microSD card root\switch folder.

Once this has been set up, we can run a test to make sure it works properly. Go back to A:\save and copy the save data file of the game you want to edit. Paste it in the sav folder in our hactoolnet setup. I also recommend making a backup somewhere safe just in case you wreck the save data. After that, run the extract.bat file. This will execute the script we wrote which extracts an editable save file from the save data in the sav folder, and then place it in the out folder. The resulting command prompt window should look similar to this to indicate success (sensitive data removed):
...\Desktop\Switch\hactoolnet\FFX hactoolnet>hactoolnet.exe -k prod.keys -t save sav/0000000000000019 --outdir out/0000000000000019
Failed to match key eticket_rsa_kek_source
Failed to match key eticket_rsa_kekek_source
Failed to match key rsa_oaep_kek_generation_source
Failed to match key rsa_private_kek_generation_source
Failed to match key ssl_rsa_kek_source_x
Failed to match key ssl_rsa_kek_source_y
/ffx_002
/ffx_001
/GameSettings

Savefile:
CMAC Signature (GOOD):
Title ID:
User ID:
Save ID:
Save Type:
Owner ID:
Timestamp:
Save Data Size:
Journal Size:
Free Space:
Header Hash (GOOD):
Number of Files:
Magic:
Version:
Salt Seed:
Level 0:
Data Offset:
Data Size:
Hash Offset:
Hash BlockSize:
Level 1:
Data Offset:
Data Size:
Hash Offset:
Hash BlockSize:
Level 2:
Data Offset:
Data Size:
Hash Offset:
Hash BlockSize:
Level 3:
Data Offset:
Data Size:
Hash Offset:
Hash BlockSize:


...\Desktop\Switch\hactoolnet\FFX hactoolnet>pause
Press any key to continue . . .
Ignore the "Failed" signals at the very top, because as long as your CMAC Signature and Header Hash are both (GOOD), that should be indicative of a successful extract.

After you get a successful extraction, head into the out folder. There you will now see a folder with the same name as the save data file we took from the NAND's A:\save folder. For me, the folder was 0000000000000019. When I go into that folder, I can see my ffx_002, ffx_001, and GameSettings files. These are the editable save files at this point. If a save editor exists for your game, you'll want to open these files with that program now and make your changes. I will stick to editing just my ffx_002 file in this instance as that's what's outlined in my inject.bat script.

Once I'm finished making my changes, I overwrite the ffx_002 file and save it. I am now ready to inject it back into the 0000000000000019 file in the sav folder. To do so, all I have to do at this point is run the inject.bat file. This will replace the ffx_002 file inside the 0000000000000019 file and sign the save correctly. Again, the resulting command prompt window should look similar to this to indicate success:
...\Desktop\Switch\hactoolnet\FFX hactoolnet>hactoolnet.exe -k prod.keys -t save sav/0000000000000019 --replacefile /ffx_002 out/0000000000000019/ffx_002
Failed to match key eticket_rsa_kek_source
Failed to match key eticket_rsa_kekek_source
Failed to match key rsa_oaep_kek_generation_source
Failed to match key rsa_private_kek_generation_source
Failed to match key ssl_rsa_kek_source_x
Failed to match key ssl_rsa_kek_source_y
Replaced file /ffx_002
Successfully signed save file

...\Desktop\Switch\hactoolnet\FFX hactoolnet>pause
Press any key to continue . . .
Again, you can ignore the "Failed" signals. If you see Replaced file /savefile and Successfully signed save file, then those are very good signs! All that's left to do is get it back into the NAND and then restore.

In order to successfully inject and sign save data correctly for a game like Animal Crossing: New Horizons, you must use the repack function as opposed to the replacefile function. The extract.bat is the same, but here is the appropriate inject.bat:
Code:
hactoolnet.exe -k prod.keys -t save sav/00000000000000xx --repack out/00000000000000xx
pause
Where you replace "xx" with your own appropriate save file name. Special thanks to this post as well as this one, both by @Max89, for the information!

Once the inject.bat is finished, you'll be able to go into the sav folder and see your save data file still there; only this time, it's been injected with your edited save file! Copy the save data file (in my example it's the 0000000000000019 file) and go back to the NAND's A:\save folder. Once there paste and overwrite the save data file. After that's finished, go back to HacDiskMount and click Unmount, and close the Operations on USER window. Click File > Close, and then go to root\backup\XXxXXXXX on your microSD card. Move the rawnand.bin file into the restore folder.

Eject your microSD card from your computer, insert it back into your Switch, and go back to TegraRcmGUI if your Switch isn't still running the hekate payload. Inject the hekate payload while holding the volume down button on the Switch, but skip this step if hekate is still up and running on your Switch from when you made the NAND backup.

Go to Tools > Restore > Restore eMMC RAW GPP to restore the NAND we pasted our edited and signed save data file into. This, like the NAND backup process, will take some time to complete. Once it's done, though, you're all set! Start the game whose save data file(s) you edited, and see the results of your hard work!

Some notes:
As you can probably tell, this process isn't simple by any means. Due to this, and the amount of time it takes to just make a NAND backup and then restore it, I recommend you make a list of edits you'd like to do beforehand in order to make the most of this process each time you do it. To make future save edits, you will have to make another NAND backup again and repeat this process. With my 128gb microSD card, it takes roughly 30 minutes to make a backup, and roughly 30 minutes to restore a backup.

Thanks for checking out my tutorial! Let me know if it's helpful, and if anyone has anything they'd like to add to the tutorial, please send a PM my way or make a reply here with your recommendation!

Here are nearly all the resources I found while figuring all of this out for myself:

FAQ:
Unfortunately, you need a Switch specifically susceptible to the Fusee Gelee exploit. Until a new exploit is discovered on newer consoles, this can only be done on consoles manufactured prior to Nintendo's hardware patching. Refer above in this guide to What you'll need.
You can, however, use the official save file transfer service Nintendo implemented in a firmware update to move save data from older, exploitable consoles to newer ones.
Of course! I am myself taking a risk by doing this, but I understand that the risk is spectacularly low with this specific method. As long as you aren't making outrageous edits, you should be fine. That is the entire reason I drummed up this tutorial is to provide a ridiculously safe method outside the realm of CFW. Do NOT do this if you are uncomfortable with the process or its potential consequences.
Absolutely. But using CFW is naturally riskier than this method. If you have a safe way of doing so and are comfortable, more power to you! I personally do not wish to dabble in CFW on my main, clean Switch.
Yes! As long as the clean Switch is exploitable via Fusee Gelee, you can put save files onto its NAND from a CFW Switch, and, of course, vice versa. Just make sure you've played the game on the receiving console so there is save data to replace.
Sure! Make sure the console you're injecting the external save into has played the game at least once so you have something to replace. Crossing user profiles does not matter.
If your microSD card is not large enough to have your entire NAND on it, it was probably broken up into many bin files. To create your single NAND file with them, go to this releases page for hekate and find and download the latest joiner_scripts_for_windows_linux_macos.zip file. Make sure to move the appropriate bat file to your folder with all your NAND bin files. If you have 15 bin files, run the join_15_2GBparts_windows.bat file. If 30, run the join_30_1GBparts_windows.bat file.
Likely because you forgot to include the sept folder when generating your prod.keys console file. Refer above early on to The process.
Don't be concerned. In more recent releases of hactoolnet, the dll files were embedded, so you won't see them in your hactoolnet folder.
Yes, but it's slightly riskier since there's not a backup every time. When you have TegraRcmGUI open with your Switch connected in RCM mode, go to the Tools tab and select "eMMC rawNAND (DANGEROUS)" from the drop down menu, and click the USB icon button to the left. This will allow you to then use HacDiskMount normally as stated above under The process. This directly mounts and edits the NAND without a backup, so please do this at your own risk and only if you know exactly what you're doing.
I have only tried this on Windows, so I really don't know. Sorry!
 
Last edited by kimbra,

PriMieon

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I have a question. Do the BOOT0 AND BOOT1 FILES ever change?
Should I back them up every time?
And does my bis_key_03 ever change? after formatting or after a system update?
 

kimbra

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I have a question. Do the BOOT0 AND BOOT1 FILES ever change?
Should I back them up every time?
And does my bis_key_03 ever change? after formatting or after a system update?
From what I understand, you would want to save new BOOT0 & BOOT1 files if you’ve updated the firmware since your last backup. Maybe I’ll include that in the tutorial.

As for the keys, I believe firmware updates do not mess with those (at least, I’ve never had to dump the keys again after an update myself), but I can’t say about totally formatting the Switch either way. I’d assume they’re always the same, since they’re “console-specific” (perhaps tied to the hardware?), but I can’t say for sure.
 

PriMieon

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From what I understand, you would want to save new BOOT0 & BOOT1 files if you’ve updated the firmware since your last backup. Maybe I’ll include that in the tutorial.

As for the keys, I believe firmware updates do not mess with those (at least, I’ve never had to dump the keys again after an update myself), but I can’t say about totally formatting the Switch either way. I’d assume they’re always the same, since they’re “console-specific” (perhaps tied to the hardware?), but I can’t say for sure.


Yeah I think that info would be a great thing to add into the tutorial! Also info like "after system updates don't restore old RAW NAND files from the previous firmware as it will result in a bricked because the console checks if the firmware has been downgrade by the fuses blown inside the console." That's what I think would happen. I am not deep into the switch hacking scene. I'm waiting for a switch PRO and then I'll get into the scene with my old switch.

So after a firmware upgrade in which fuses get blown (I think Nintendo only blows a fuse in bigger updates. If you're 100% sure that there hasn't been a blown fuse from firmware A to B then you could downgrade without bricking your console. But perhaps Nintendo keeps online protocols of which switch has which firmware. If they see the switch with the unique console key ABC was on firmware 9.0.0 yesterday but today is on 8.2.1 then that might result in a ban. As this is a guide trying to dance around potential bans I think adding additional info on what could lead to the ban is a good thing.)

As said, I haven't been active in the switch hacking scene at all yet. All "hacking" I did so far was everything in this guide. So I don't know what Nintendo tracks or bans people for. But I think adding the information to backup a new BOOT0/BOOT1 after a system update is a good idea and to perhaps consider old NAND files of older firmware "obsolete" as Nintendo could possible see that the consoles firmware has been tampered with.

Dunno. Just trying to give ideas ><
Not trying to tell you how you have to run things. Just consider this post as nothing as a piece of suggestion.
Thank you so much for all the efforts you've put into all this thus far u.u
 
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OmegaAngelo

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I basically struggled through all but repacking on my own. Found this tutorial but UNFORTUNATELY

no edition of linked hactoolnet has either a --replacefile or --repack function listed
It just throws an error

I found a modified version in one forum
That has --replacefile but not repack
(Can't link sorry)

I cannot get it to work however the damn .bat code is so finicky

I am trying to put my old cemu botw save on my new(old) ofw switch

Pls help am dying here
 

Shynd

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I basically struggled through all but repacking on my own. Found this tutorial but UNFORTUNATELY

no edition of linked hactoolnet has either a --replacefile or --repack function listed
It just throws an error

I found a modified version in one forum
That has --replacefile but not repack
(Can't link sorry)

I cannot get it to work however the damn .bat code is so finicky

I am trying to put my old cemu botw save on my new(old) ofw switch

Pls help am dying here
I used the linked release of hactoolnet.exe to --replacefile a Pokemon Sword save just a few moments ago, it worked perfectly.
 

abk14459

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@kimbra
Can I do this with a V2 switch with SX core?
Here is what is different between V2 and your tutorial for unpatched switch

1) Can’t RCM so can’t use TegraRCM to use LockPick RCM(Instead I can use LockPick nro in homebrew to get prod.keys file on root )
2) Don’t have access to hekate so I would have to back up and restore using SX menu (Not sure if backups are the same?)
3) not sure if I need the sept folder ? If I do, I can just put it on root

With these changes, can I do the same thing? I’m still waiting on my sx core to arrive so can’t test it.

I was deeply disappointed when I learned I couldn’t use my old method of transferring saves from emunand to sysnand Using just HacDiskMount with switch nand mounted in TegraRCM with it connected wired and prod.keys file. Was a lot simpler than this tutorial but your tutorial gives me hope for the V2 switches with sx core installed
 

RedShadoww

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Is this method less risky than using JKSV in CFW sysnand?

Edit: Never mind that was a dumb question. The entire point of the guide is to avoid going into CFW to edit your save file all together. Not sure how to delete my post.
 
Last edited by RedShadoww,

Xyphoseos

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Is there a way to repack all files on the encrypted save (folders, files etc...) ? I know that there is replacefile for a specific file, but I want all

It's for a minecraft game save
 

kimbra

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Ok, after reading, I think that I need a way to transfer the save instead of repack
Transfer from banned to ofw, how can I do ?
To use this method, BOTH Switch consoles need to be old enough for the main Fusee Gelee exploit to work. Make sure the games of the saves you want to transfer have been played on the receiving console at least once (this creates the save folder inside the NAND). Then, you can just follow this guide on your banned console to get the save files you want to transfer extracted, and then follow the rest of the guide to inject these save files into the appropriate folders in the unbanned NAND. I would do one game and save at a time in order to know which NAND save file folders are what game. You’re basically doing the first half of this guide on your old, banned Switch, and then the second half of the guide on your newer, unbanned Switch. But they both have to be Fusee Gelee exploitable.
Note: I HAVE NEVER DONE THIS! This is just what I’ve come up with based on research and what others have told me.
 

jsnkhiu

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Hi I tried to extract my pokemon save then pkhex and inject back but I'm facing the save file is corrupted when i tried to open the game.
 

kimbra

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Hi I tried to extract my pokemon save then pkhex and inject back but I'm facing the save file is corrupted when i tried to open the game.
I just did it a few minutes ago; you're following the guide incorrectly at some point, and you haven't provided enough info for anyone to determine what you've done wrong.
 

Zkajavier

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Has anybody been banned yet using this method? Given the recent ban waves and Nintendo's announcement of banning "modified save data"?
 

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I'd like to point out that this guide can be streamlined a bit, and it is NOT required to backup your whole NAND every time you want to edit your save file.

Inject memloader using TegraRcmGUI, mount your NAND to your PC and whilst running HacDiskMount as administrator you're able to open your Switch NAND directly as a removable drive. From there you can take your save file, extract, edit and inject it. Placing the save back into your Switch NAND directly skipping the step of having to dump the whole thing to the SD Card each time.

Has anybody been banned yet using this method? Given the recent ban waves and Nintendo's announcement of banning "modified save data"?

I've been doing this for over a year. Editing Animal Crossing, Pokémon Sword, Mario Kart and other save files. No ban.
 
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kimbra

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I'd like to point out that this guide can be streamlined a bit, and it is NOT required to backup your whole NAND every time you want to edit your save file.

Inject memloader using TegraRcmGUI, mount your NAND to your PC and whilst running HacDiskMount as administrator you're able to open your Switch NAND directly as a removable drive. From there you can take your save file, extract, edit and inject it. Placing the save back into your Switch NAND directly skipping the step of having to dump the whole thing to the SD Card each time.



I've been doing this for over a year. Editing Animal Crossing, Pokémon Sword, Mario Kart and other save files. No ban.

I outlined that in the FAQ actually.

I also have been editing quite a lot without consequences.
 
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its good to see a thread about how to unpack and pack saves safely and all but dont you think thats a little too much? Running vanilla atmosphere will never trigger a red flag and running JKSV to backup and restore is safe as well.
 

Zkajavier

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its good to see a thread about how to unpack and pack saves safely and all but dont you think thats a little too much? Running vanilla atmosphere will never trigger a red flag and running JKSV to backup and restore is safe as well.
Well, not running CFW at all is safer, don't you think?
I don't really think someone can claim anything related to editing anything from stock is 100% safe, but it's a safe as you can go. Let us the paranoids have our place lol.
 

kimbra

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its good to see a thread about how to unpack and pack saves safely and all but dont you think thats a little too much? Running vanilla atmosphere will never trigger a red flag and running JKSV to backup and restore is safe as well.
I would only use homebrew to do what I can do without is why I decided to use this method personally. There’s also a much quicker way involving mounting the NAND directly for editing, which I use, so I can’t imagine it’s heaps more involved than running atmosphere and JKSV. It’s also contributed to other research projects like Pokémon RNG, which I think is kinda neat!

Edit: I also forgot to mention that this process is not reliant on any compatible firmware!
 
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    One thing that just occurred to me.... The sound on the 2600 sucked less back then the harsh sound we hear now is from infinitely better speakers we have now, back when the 2600 was new speakers produced a almost muffled sound, like CRTs made old graphics look slightly better.
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if I could recommend that to some emulation devs that perhaps the sound could use some smoothing out to simulate those old TVs
  • Psionic Roshambo @ Psionic Roshambo:
    I think a few of the early systems could benefit from that, at least up to the 8 bit generation, by the 16 bit generation I think TVs had gotten a lot better in almost every way
  • Xdqwerty @ Xdqwerty:
    i dont have an sd card adapter but I have an usb sd card adapter
  • K3Nv2 @ K3Nv2:
    Old people games
  • Xdqwerty @ Xdqwerty:
    its not the one that comes with the r4
  • Xdqwerty @ Xdqwerty:
    doesnt work (my flashcard is from r4isdhc.com)
  • Xdqwerty @ Xdqwerty:
    might install ysmenu first
  • Psionic Roshambo @ Psionic Roshambo:
    Try Wood firmware
  • Psionic Roshambo @ Psionic Roshambo:
    For your R4
  • Psionic Roshambo @ Psionic Roshambo:
    It's old but it's the best firmware out for DS stuff
  • Xdqwerty @ Xdqwerty:
    it says it only works for the original R4, R4i Gold (r4ids.cn), R4iDSN (r4idsn.com) and Acekard R.P.G.
  • Xdqwerty @ Xdqwerty:
    nvm it does support mine
  • Xdqwerty @ Xdqwerty:
    but why choose it over ysmenu @Psionic Roshambo?
  • Xdqwerty @ Xdqwerty:
    bc im stupid?
  • Xdqwerty @ Xdqwerty:
    yea ik im stupid
  • Xdqwerty @ Xdqwerty:
    good night
  • Psionic Roshambo @ Psionic Roshambo:
    Just give it a try, but honestly if you have a 3DS you can play DS games without a card just off the internal SD card
  • Psionic Roshambo @ Psionic Roshambo:
    Slightly slower loading but a bit more convenient
  • BakerMan @ BakerMan:
    guys, my fuckin headphones have an out of place speaker
  • K3Nv2 @ K3Nv2:
    Did you try wearing them?
    B @ btjunior: @Xdqwerty 16