The Last of Us Part II sells over 4 million in 3 days

"We’re delighted to report that The Last of Us Part II is now the fastest-selling first-party PS4 exclusive ever with more than 4 million copies sold through as of June 21. This milestone would not have been reached without the support from our amazing fans, so on behalf of everyone at SIE, thank you!"

By comparison, Spiderman was the previous record holder with 3.3 million in 3 days. The Last of Us 2 obliterated Spiderman and is now the best selling PlayStation exclusive ever.

ellie.png


Neil Druckmann, Vice President of Naughty Dog and Director of The Last of Us Part II, wanted to share this message with you all:

"We are so immensely grateful to the millions of fans around the world that have played The Last of Us Part II and shared their experiences with us over the last week. We set out to tell a new kind of story, one that deals with difficult themes and would challenge you in unexpected ways. Hearing how the experience has resonated with so many of you and witnessing the type of thoughtful discussions it has sparked has been so incredible. We’ve also been so inspired by your creativity — whether it’s your gorgeous Photo Mode shots, jaw-dropping gameplay GIFs, or the songs you’ve recorded using Ellie’s guitar.

The Last of Us Part II was made possible thanks to the efforts of the hundreds of talented and passionate developers here at Naughty Dog. We can imagine no greater honor than seeing that same passion mirrored by the people playing it. Thank you for helping us reach this amazing milestone."


:arrow: Source: PS Blog
 

Xzi

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I've yet to see a sensible and well articulated explanation anywhere on the internet on what is supposedly so bad about this game.
The first one at least seemed to combine two of my most disliked things in gaming, which are that it's a console-exclusive shooter (eww auto-aim), and that much of it involves walking from one cutscene (with zero player interaction) to the next. I've heard that Part 2 is more interactive, but that just shifts more of the focus on to shooty bits with a controller, so either way it probably wasn't going to win me over.

As for inclusiveness, I have no issue there as long as characters are well-written and not one-dimensional. Which should always be the case for all characters in heavily story-driven games anyway.
 

shaunj66

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The first one at least seemed to combine two of my most disliked things in gaming, which are that it's a console-exclusive shooter (eww auto-aim), and that much of it involves walking from one cutscene (with zero player interaction) to the next. I've heard that Part 2 is more interactive, but that just shifts more of the focus on to shooty bits with a controller, so either way it probably wasn't going to win me over.

As for inclusiveness, I have no issue there as long as characters are well-written and not one-dimensional. Which should always be the case for all characters in heavily story-driven games anyway.
That's fair enough. I actually meant in regards to the review-bombing and hate campaign this game has against it rather than just general dislike. I'd agree that if you don't like console shooters and linear games with a lot of walking from one place to the next, this probably isn't the game for you.
 
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That's fair enough. I actually meant in regards to the review-bombing and hate campaign this game has against it rather than just general dislike. I'd agree that if you don't like console shooters and linear games with a lot of walking from one place to the next, this probably isn't the game for you.
People have big problems with the DMCA campaign, the apparently appalling work conditions, the pandering and Neil Druckmann himself, but I like to disassociate the artist from the art myself. Apparently Druckmann is a genuinely unpleasant person, and judging by his public statements I tend to agree, so I can see why people would be combative towards him and his products. There's also a strictly story-related reason why they are review bombing the game, they treat it as a slap to the face and a rejection of what the original game represented in the pursuit of a moral lesson that doesn't quite hold. It's a multifaceted issue, but I'm sure everything will balance out in time. It's just a video game, people will get over it and jump on something else to brigade against. I myself have some issues with the game, but as I've said previously, I can't deny that the game is good - it is, and I'm enjoying it a lot.
 

Xzi

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That's fair enough. I actually meant in regards to the review-bombing and hate campaign this game has against it rather than just general dislike.
Yeah, that's based on nothing but pure idiocy. What these people don't realize is that, by suggesting the inclusion of LGBTQ+ characters somehow makes things "political," they're suggesting all straight white males included in games also make things political. You choose your political affiliation. You don't choose your sexual orientation or the gender you most identify with. Acknowledging that a group of people exists and has the right to exist has fuck all to do with politics, it's basic human decency. Some peoples' mamas just didn't raise 'em right.
 
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leon315

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I give gameplay 8/10
Plot and screenscript 0/10

Plus me and other rage people would Offer Neil Dickmann and Anita Sarkeesian to SATAN in exchange of Joel's life.
:nayps3: :gun::gun::gun:
 
Last edited by shaunj66, , Reason: Unmarked spoilers
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I've yet to see a sensible and well articulated explanation anywhere on the internet on what is supposedly so bad about this game. Unless you have a problem with gay people or muscular women, having played 90% of the game (it just keeps going) I don't see what else could be objectionable.
Besides the very questionable review embargo practices, I've read that the game is ridiculously brutal and not necessarily in a good way. More like in a Hatred way, if anyone remembers that game. I don't really have any thoughts on it myself as I don't tend to play games released within the last 5-10 years, but those are some of the concerns I've seen.
 

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Game sold 4 million copies yes however it got poor reviews. The main thing people have complained about was the story... I pretty much figured this game was going to have bad reviews. 2.5 User Review is really bad but this is a great thing for me because I will be buying the game when it is $20 (LGBT) had alot to do with alot of guys not liking it and some guys aren't really interested in Ellie love story. I personally feel if it wasn't LGBT this game would have gotten higher reviews but due to some guys being anti LBGT this game will always have a poor user review.
 

ChaosEternal

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I personally feel if it wasn't LGBT this game would have gotten higher reviews but due to some guys being anti LBGT this game will always have a poor user review.
If it makes you feel any better, the critic reviews are probably a bit higher because of it, so it kind of balances out.
 

scroeffie1984

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played the first 1 4 times ! this second one was mehh dont care fun gameplay shooting sucks nothing more
the gay love stuff dont care iam not anty gay but it does not work !
 
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To be fair, some of the themes in TLOU2 are exaggerated to the point of being comical. A lot of the early gaffes revolve around Dina and just feel fake. I'm not going to post any spoilers, it's still a little early for that, but there are two scenes in Seattle that had me shake my head and think "Yes Neil Druckmann, we get it". I don't expect literary genius from a video game, but I also don't like it when the writing hammers a point as if the audience was stupid - it's a bad look.

What employees? 70% of one of the departments working on the game had resigned by the time Druckmann was done, a lot of the original creators are not with the company anymore or have moved on to other projects.

Edit: I tell a lie, this happened after Uncharted 4 crunch and immediately before The Last of Us 2 went into development "full steam", so to speak. With that said, the turnaround in the company is said to be around that mark - 70%.
Proof? Actual proof, not bs spouted from rumours.

--------------------- MERGED ---------------------------

played the first 1 4 times ! this second one was mehh dont care fun gameplay shooting sucks nothing more
the gay love stuff dont care iam not anty gay but it does not work ! they killed joel for this gay gameplay
So you are anti-gay. Killed joe for gay gameplay, really? No wonder I avoid gbatemp like the plague, it is as bad as VGChartz.

--------------------- MERGED ---------------------------

I have problems with that announcement, but not the ones many people have.

4 million games on a machine who already sold 100 million of them is short. The first one sold 3 millions on a much shorter console pool (it was something like 25-30 million consoles, at the time), in a much worse period of time (compare the games released around the first one's release and those who got released around the second one), and with much more acclaim.

Plus, we also have all the confirmed things that Sony and Naughty Dog did to hide the game's actual state - Perfect reviews weeks before the game's release, Metacritic score manipulation, MASSIVE DMCA campaign that went way too far against any person not talking about the game in a positive light under the excuse of "wanting to hide spoilers", and so on.

And now, we have more and more sources on social networks confirming that the game is massively resold outside of the main reselling platforms, and crazy stories coming from some American shops talking about a NDA from Sony that forces them to accept a certain amount of copies (which are considered as sold from Sony to boost sales), to refuse refunds of the game and, in some cases, to not be allowed to sell the game as used. Some still need confirmation, but the amount of people talking about it makes me think there's some serious part of truth behind it.

Should all of this be confirmed and known to everyone before the release, I think the game would have been sold around 1 million copies, but the numbers are there and, although I seriously doubt the honesty behind them, they're here and they're weak.
Love these “conspiracy theories” keep coming up with them guys. Makes you guys look like Einstein here.

--------------------- MERGED ---------------------------

The first one at least seemed to combine two of my most disliked things in gaming, which are that it's a console-exclusive shooter (eww auto-aim), and that much of it involves walking from one cutscene (with zero player interaction) to the next. I've heard that Part 2 is more interactive, but that just shifts more of the focus on to shooty bits with a controller, so either way it probably wasn't going to win me over.

As for inclusiveness, I have no issue there as long as characters are well-written and not one-dimensional. Which should always be the case for all characters in heavily story-driven games anyway.
Didn’t have auto aim and didn’t realize this game was on rails. Last I checked my character didn’t move unless I you know, moved the buttons around. Geez, such idiocy to bring down a critically acclaimed game eh?

--------------------- MERGED ---------------------------

I give gameplay 8/10
Plot and screenscript 0/10

Plus me and other rage people would Offer Neil Dickmann and Anita Sarkeesian to SATAN in exchange of Joel's life.
:nayps3: :gun::gun::gun:
Anita didn’t work on this game, again stop spouting fake crap.
 
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SG854

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This reminds me, I still need to see The Last Jedi. And yes I would watch it. If I'm going to have an opinion on something, positive or negative, I need to experience it first hand. That goes for TLJ or the TLOU.
But if you experience it first hand that just makes people claim that you see nay sayers Last of Us 2 still sold millions despite all the complaining, in the end they still win. It gives them the ok to keep making something like this.

The only way to prevent it being sold and them claiming they still made millions is to not experience it. To listen to reviews that complain so you won't support this game.

You can watch videos online and see the story and still say its bad. The leaks and full game story has been out for 2 months to watch a video of. So you can write a bad review within hours of the game releasing.

Last Jedi did well the first week but went down hill in sales after the first week after word of mouth went out.

Its a very hated trilogy. And goes against what people like about star wars. The fact that they shrunk the picture of Finn a black guy for the Chinese posters, then after claim they support black lives matter and fight for racial justice, makes them hypocritical. Did him a huge disservice by giving him a smaller role in the films when they could've done much more with him.

The fact that they screwed up the films and have to badly patch up all the bad choices they made, then claim that the movies turned out bad because they had no source material to base it off. Which is ridiculous! There's video games, books, comic books, so much decades of star wars lore to base the new trilogy off of.
 
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SG854

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I've yet to see a sensible and well articulated explanation anywhere on the internet on what is supposedly so bad about this game. Unless you have a problem with gay people or muscular women, having played 90% of the game (it just keeps going) I don't see what else could be objectionable.

TLOU 2 is one of the most ambitious and impressive games I've ever played. Maybe the story didn't go quite the way I expected (even though I'm not quite sure what I expected) but the gameplay is extremely satisfying. The fights are so intense, especially against the human AI. The playfields you get to fight in are so well laid out - it reminds me of MGSV somewhat, with the many ways you're able to approach combat.

As I said I haven't finished the game yet (I think I have 1-2 hours left) so I'm not quite sure what my final score would be but you're definitely doing yourself a disservice as a gamer if you don't at least give it a go (and the first one for that matter).
I've seen many videos explaining why the story is bad. The majority say the gameplay and graphics are good. What they complain about is the story.

The story just seems rushed, mismatched out of order mess. They kill a character then hours later give you a flash back on why you should care about the character, after you already forgotten about them, so when they died at the moment they did there is no weight to there deaths, just like any other npc you kill, and you are already past that hours later when they decide to give some stuff to make you care about them.

The second half when you control abby is just a bunch of stuff thrown together with no direction. Its a flash back within a flash back within a flashback, like its out of order. They give little development to the main characters, not side characters but main ones like Jessie, and Abby friends. Who the fuck is Manny? He's in the game for quit a bit. But the only thing you know about him is that he loves his dog and says Pendejo alot. When main characters die they completely forget about them, they are not bothered by their deaths, and never talk about them again like they never existed. Only a very few have development, like 2 characters.
 
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sarkwalvein

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wow, good thing squenix released FF7 remake before TLOU2, I could see the potential of the sales being disrupted because of TLOU2 release.
Not sure what you mean.
But TBH FF7 remake also disappointed me in the end, to me it's more like FF7 remake the interactive movie with bad writing akin to kingdom hearts... And I was so much wanting to love it, I feel as disappointed as with FFXV, no wait... I think I was too harsh with FFXV in comparison... argh, but FF7 remake sold a lot of copies, I don't know why there's success in games that disappoint me, perhaps I am the problem.
 
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SG854

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@shaunj66 And remember this is a game that was supposedly designed to make you care about the characters you kill, make you feel bad about killing them. Even just regular NPCs all have their own names and have short diologue about their families and friends to make you feel the weight of just a normal NPC. And the fact that main characters get little development, the ones that are suppose to get the most development, are hardly mentioned like their deaths meant nothing, main characters forget about them like they were wiped out of existence from the game itself after they get killed, its just bad writing.
 
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Xzi

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Didn’t have auto aim and didn’t realize this game was on rails.
Just because you don't notice it doesn't mean auto-aim isn't present, console shooters would be nigh unplayable without it. And I never said it was on rails, I said what little freedom you do have is wasted walking from one cinematic to the next. Same issue I have with Quantic Dream games. At least give the player some meaningful choices to make during dialogue, like Persona games do.

Geez, such idiocy to bring down a critically acclaimed game eh?
These are simply my opinions, they aren't meant to "bring the game down." It's just not my jam, there's no need to get offended over that. It's not like I'm going around the internet writing 1/10 reviews for a game I've never played and likely don't intend to play. I'm perfectly fine with its success.
 
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leon315

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Anita didn’t work on this game, again stop spouting fake crap.

oh yeah, are you sure about that? this will change ur idea. Our Neil Dickmann is deeply poisoned by Anita's. the Part 1 is a Masterpiece, a perfect balance between GREAT PLOT and GAMEPLAY, the Part II is a MadDog forcefully have you to eat their dogshit

 
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