Leaked files suggest Microsoft is working on multiple Xbox Series X consoles

xboxsx.jpg
It's become customary for console makers to release multiple versions of the same console within their lifetime. However, next-gen consoles might be available in more than one flavor right at launch. The PS5 is already releasing in two versions, one with an optical drive and an all-digital one. Reports suggest that Microsoft is also working on more than one version of its Xbox Series X but with a different strategy from Sony's.

Today The Verge reported on Microsoft's multiple next-gen console plans. Their source "familiar with Microsoft’s Xbox plans" confirm a Lockhart profiling mode in dev kits. The latter refers to a second Xbox Series X console version, codenamed Lockhart, which is a less powerful but cheaper entry into next-gen gaming. The Lockhart profiling mode allows developers to toggle "Lockhart mode" and gauge how their games will perform on the weaker hardware, which is geared towards 1080p or 1440p gaming.

The Verge
's report also mentioned that Lockhart's specs include "7.5GB of usable RAM, a slightly underclocked CPU speed, and around 4 teraflops of GPU performance". For comparison, the known Xbox Series X (codenamed Anaconda) includes 13.5GB of usable RAM, and targets 12 teraflops of GPU performance.

Moreover, The Verge's claims are supported by a recently-leaked Game Development Kit release from June 2020 which mentions support for "AnacondaProfiling" and "LockhartProfiling" modes:

The leaked document also mentions Project Scarlett consoles, without specifying the number of these next-gen devices:

gdk leak.png
Given these leaks and Microsoft's silence on the issue, we should take the news with a pinch of salt before we get any official announcements. Until then, would you prefer the option of a cheaper next-gen Xbox?

:arrow: SOURCE
 

rs1n

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After listening to Mark Cerny's talk about how Sony went through great lengths to give developers the right tools and right hardware for them to dream bigger, MS decides to go the other way and create a dumbed down version of their console in the hopes of getting more units sold. I just hope it doesn't backfire when those who buy the weaker model think "This is the next gen console from XBox?! -- What a joke!"

I can't imagine what the developers are thinking. But my guess would be "well this is going to suck"
 

pedro702

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After listening to Mark Cerny's talk about how Sony went through great lengths to give developers the right tools and right hardware for them to dream bigger, MS decides to go the other way and create a dumbed down version of their console in the hopes of getting more units sold. I just hope it doesn't backfire when those who buy the weaker model think "This is the next gen console from XBox?! -- What a joke!"

I can't imagine what the developers are thinking. But my guess would be "well this is going to suck"
yeah from the leaks this new cheap model is probably only abit stronger than xbox one X, if devs are forced to have their games running on cheap and top model, that is going to be very restrictive, its basicaly making every game running on previous gen and current gen with same content.
 

Spider_Man

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This multiple systems malarky is taking the piss imo. At one point, the weaker systems will be abandoned by developers. 1/3rd the performance is not great, and I doubt it'll be much cheaper than the "full" version.
actually that makes no sense, look at all the xbox 1s, neither actually make any difference or improvement.
 

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I already knew about it since 2018. There's an youtuber who never gets the deserved credits for his leaks.

He is the same who told us ps5 was originally going to have 9tflops (before microsoft announced series x on gamesawards ) and also the has been saying about the specs of series x since 2018..

I follow his channel long time ago and all his leaks came to be true..

https://www.youtube.com/user/mitterryan

https://twitter.com/dealer_gaming
 

yoyoyo69

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If they are genuinely releasing a 1080p console, which I doubt, they have clearly destroyed next gen.

Games will be made at 1080p and then scaled up to the 4k system, never being truly made to take full advantage of the resources available.

This could affect Sony too, with cross platform games, it's happened on previous gen consoles, but not to this extent.

The Wii received different versions altogether, to prevent the system differences didnt holding back the PS3 and Xbox 360. Other systems with enough of a difference have been impacted though, with the lowest denominator being used for the main build, before porting.

The only plus here is the systems this gen are the closest they've ever been, just pcs in a case with an "X" and a "P" on them, very minor customisation / tweaks.
 
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gamesquest1

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If they are genuinely releasing a 1080p console, which I doubt, they have clearly destroyed next gen.

Games will be made at 1080p and then scaled up to the 4k system, never being truly made to take full advantage of the resources available.

This could affect Sony too, with cross platform games, it's happened on previous gen consoles, but not to this extent.

The Wii received different versions altogether, to prevent the system differences didnt holding back the PS3 and Xbox 360. Other systems with enough of a difference have been impacted though, with the lowest denominator being used for the main build, before porting.

The only plus here is the systems this gen are the closest they've ever been, just pcs in and "X" and a "P" on them, very minor customisation / tweaks.
tbf the closer consoles become to PC's the easier it will be to port to all levels of hardware, they already have the graphics options tweaks on PC games to downgrade the texture resolution which means games can run on very high end systems on max graphics with 4k and HD textures, but if your rocking a card thats not so good you can crank the resolution down to 720p with low res textures with virtually no extra work that they aren't already doing for PC builds
 
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yoyoyo69

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They already can do this, Microsoft said as much a couple years back, they do it with Xbox One / S and X.

It's going to be the main part of their next gen systems, then the Cloud coming in bigger.

But if they're building games to run at 1080p, then we're still not getting a 4k system, so to speak. I know pcs play the same game at different resolutions, but this just means consoles lose the one advantage they had.
 

Bladexdsl

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so after all that talk about teraflops and it being as powerful as a 2080 (YEH RIGHT total BS) the games won't end up being able to use that power because devs will have to design their games to run on the shittier cheaper hardware :rofl2:
 

gamesquest1

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so after all that talk about teraflops and it being as powerful as a 2080 (YEH RIGHT total BS) the games won't end up being able to use that power because devs will have to design their games to run on the shittier cheaper hardware :rofl2:
but thats the point, they are basically PC games at this point, just because a game can run on a 970 or some other crappy card at 720p with low res textures and effects lowered doesn't mean they don't look really impressive with all the graphics settings cranked to the highest settings on a 2080ti, graphics can be scaled pretty easily now days, the problem really is when your dealing with completely different systems with completely different architectures,

I mean, look at red dead redemption 2 as an example.
Red Dead Redemption 2 PC minimum requirements:
  • OS: Windows 7 – Service Pack 1 (6.1.7601)
  • Processor: Intel Core i5-2500K / AMD FX-6300
  • Memory: 8GB
  • Graphics Card: Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB
  • HDD Space: 150GB
is the experience going to be great? hell no, but people on a budget can play the game and people running a 2080 can play the game with really impressive graphics, just because it can play on crappy hardware, doesn't mean the game is crippled to only run at that level

that said who knows, maybe MS are planning to churn out a dirt cheap online only streaming box for use with their game streaming service
 
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tranceology3

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but thats the point, they are basically PC games at this point, just because a game can run on a 970 or some other crappy card at 720p with low res textures and effects lowered doesn't mean they don't look really impressive with all the graphics settings cranked to the highest settings on a 2080ti, graphics can be scaled pretty easily now days, the problem really is when your dealing with completely different systems with completely different architectures,

I mean, look at red dead redemption 2 as an example.
Red Dead Redemption 2 PC minimum requirements:
  • OS: Windows 7 – Service Pack 1 (6.1.7601)
  • Processor: Intel Core i5-2500K / AMD FX-6300
  • Memory: 8GB
  • Graphics Card: Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB
  • HDD Space: 150GB
is the experience going to be great? hell no, but people on a budget can play the game and people running a 2080 can play the game with really impressive graphics, just because it can play on crappy hardware, doesn't mean the game is crippled to only run at that level

that said who knows, maybe MS are planning to churn out a dirt cheap online only streaming box for use with their game streaming service

The issue here is PC games already don't take full advantage of the best graphics cards. PC games still build for lower end systems and then scale up. Honestly, if PCs were built solely with a 2080 the games would look WAY better! That's why when we saw games on the Xbox 360 in 2005, they blew away a lot of PC games back then because devs could target one set of specs! But Xbox One gimped out and did not provide that much horse power compared to what was on the market for PCs so, PCs were already ahead. But now here we have a next gen console that is putting out a ton of power and can actually compete with top tier PCs. If these were the only specs, we would have amazing looking games for consoles, but no they will have to build for weaker systems then scale up.
 

gamesquest1

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The issue here is PC games already don't take full advantage of the best graphics cards. PC games still build for lower end systems and then scale up. Honestly, if PCs were built solely with a 2080 the games would look WAY better! That's why when we saw games on the Xbox 360 in 2005, they blew away a lot of PC games back then because devs could target one set of specs! But Xbox One gimped out and did not provide that much horse power compared to what was on the market for PCs so, PCs were already ahead. But now here we have a next gen console that is putting out a ton of power and can actually compete with top tier PCs. If these were the only specs, we would have amazing looking games for consoles, but no they will have to build for weaker systems then scale up.
yeah but with these rumoured specs the devs would just have 2 profiles to build, low spec xbox and high spec xbox, not like PC's where there is a million different possible configurations

especially considering very few games at this point are actually built with a specific hardware configuration like it used to be where maximising the potential of a game for PS3 would break it when ported to 360 or vice versa the Hardware profiles are very similar, so most of the coding would be the same but they would just have to gimp the visual aspects
 
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nl255

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I think it should be fine, many people around the world play at Low Settings on their PC's and are happy all the same. Devs can just develop for the best platform and then downgrade it to what the lower ones can achieve, I don't see how it could go wrong, choice is good.

Try playing Triforce Heroes on an original/old 3ds and then go ahead and tell me how it won't go wrong. Or hell, try running PSP games on a s/nes mini or even the playstation mini. Sure, they will probably boot but they might not be playable but then again back in the day I was playing gameboy games at around 3/4 native speed with no sound on a Palmpilot (you know, with the Motorola DragonBall CPU that ran around 30mhz with overclocking) with the Liberty emulator but that meant sticking to RPG type games.
 

gamesquest1

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Try playing Triforce Heroes on an original/old 3ds and then go ahead and tell me how it won't go wrong. Or hell, try running PSP games on a s/nes mini or even the playstation mini. Sure, they will probably boot but they might not be playable but then again back in the day I was playing gameboy games at around 3/4 native speed with no sound on a Palmpilot (you know, with the Motorola DragonBall CPU that ran around 30mhz with overclocking) with the Liberty emulator but that meant sticking to RPG type games.
thats a completely different dynamic, thats attempting to emulate a system exactly as it is, the more apt comparison is like he already made, running a AAA game on low settings on weaker hardware, sure it doesn't look as nice, but it plays just fine, emulators can only emulate what they are given, maybe you could emulate the PSP better on a crappy arm based system like the snes mini if the games had low res textures baked into it them and the option to disable all the fancy visual effects maybe even going as far as putting low poly models in for when playing in a lower resolution

sure I guess the triforce heroes example are more valid, but it still does fall on the devs to adequately manage the process, and thats usually done to a pretty good standard on PC so we all know it can be done without sacrificing playability, just because 1 or 2 games screw it up doesn't mean its impossible to do and I could imagine MS might be planning long term to basically be PC gaming but locked to the MS eco system where people just buy new hardware updates every few years and all their games carry forward and continue to work and gain visual improvements along the way
 
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Obveron

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If they are genuinely releasing a 1080p console, which I doubt, they have clearly destroyed next gen.

Games will be made at 1080p and then scaled up to the 4k system, never being truly made to take full advantage of the resources available.

This could affect Sony too, with cross platform games, it's happened on previous gen consoles, but not to this extent.

The Wii received different versions altogether, to prevent the system differences didnt holding back the PS3 and Xbox 360. Other systems with enough of a difference have been impacted though, with the lowest denominator being used for the main build, before porting.

The only plus here is the systems this gen are the closest they've ever been, just pcs in a case with an "X" and a "P" on them, very minor customisation / tweaks.
Dude, no offense but that's crazy talk. Changing the render resolution and texture resolution of a game is trivial for developers. They create the full fat 4k experience for PS5 a XSX. They render at a lower resolution for Lockhart. Requires no extra dev time and in no way holds back the more powerful consoles.

The key thing here is Lockhart has the powerful CPU and SSD of the SeriesX and PS5. These are the key components that let developers design for high end hardware. Accommodating a low power GPU is trivial and will save massive cost of entry for consumers with 1080p displays.
 
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pedro702

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Dude, no offense but that's crazy talk. Changing the render resolution and texture resolution of a game is trivial for developers. They create the full fat 4k experience for PS5 a XSX. They render at a lower resolution for Lockhart. Requires no extra dev time and in no way holds back the more powerful consoles.

The key thing here is Lockhart has the powerful CPU and SSD of the SeriesX and PS5. These are the key components that let developers design for high end hardware. Accommodating a low power GPU is trivial and will save massive cost of entry for consumers with 1080p displays.
they said the cpu is also slower on the cheaper module , and that changes up game logic so its not just slidding the resolutions to acomodate the gpu downgrade, but also changing gamelogic since cpu isnt the same speed, i can see they toogling demanding games to be like 30 fps/1080p on weaker model and 60 fps/4k (if possible i guess depends on the game/dev) on higher end model.
 

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