Homebrew NUSspli - Install content directly from the Nintendo Update Servers to your Wii U

dojafoja

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I guess DLC needs some extra ticket magic. If anyone knows more about this please tell me so I can fix this.
FunKiiU was pretty well known for patching the dlc and demo tickets properly. It does, in fact, require some 'magic' to be written to the ticket. It's in Python but I'm sure you will understand whats happening. Check out the source here, look at make_ticket() and patch_ticket_dlc()
https://github.com/llakssz/FunKiiU/blob/master/FunKiiU.py#L198
 

Moon164

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Just a curiosity that came to mind.

If I download a game like Bayonetta 2 that is about 15 GB and release something around 16 GB in the internal memory, the game will download but I will not be able to install or download it on NAND (I don't know if the option is already available) will download and install at the same time?

In other words, would you need twice as much space (30 GB, 15 GB to download the game and 15 GB to install it)?

It's just a curiosity that came to mind, I still couldn't use the app here because when I opened it it gave the error '' Couldn't load confing file ''

[EDIT]
I managed to resolve the error by downloading NUSspli.txt that was made available here, but now when I try to download a game by typing its Title ID, it just goes back to the main menu of the application regardless of whether I press A to Iinstall to USB, X to install to NAND or Y to download to SD only.
 
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It's just a curiosity that came to mind, I still couldn't use the app here because when I opened it it gave the error '' Couldn't load confing file ''
That shouldn't be. I'm still half asleep but will try to recreate and fix this soon.

when I try to download a game by typing its Title ID, it just goes back to the main menu of the application regardless of whether I press A to Iinstall to USB, X to install to NAND or Y to download to SD only.
Could you try to use the DEBUG version of NUSspli in combination with https://github.com/dimok789/loadiine_gx2/blob/master/udp_debug_reader/UdpDebugReader.exe ? No need to configure anything, just start the EXE on your PC and NUSspli on the Wii U while both are on the same network. Then recreate the error and show me the logs.

I know this is a big request and it's fine if it's too much work for you, it's just that I can't recreate your error and don't know what happens here.

//EDIT:
If I download a game like Bayonetta 2 that is about 15 GB and release something around 16 GB in the internal memory, the game will download but I will not be able to install or download it on NAND (I don't know if the option is already available) will download and install at the same time?
It will download first, then install. This is cause it uses eShop routines and the eShop works just like that. Anyway, you have more controll than with the eShop, so you're able to:
- Download to SD, install to USB (default setting).
- Download to SD, install to NAND.
- Download to USB, install to USB.
- Download to USB, install to NAND.
 
Last edited by V10lator,

godreborn

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have you guys tried disconnecting the vwii hdd and using the front usb ports for the wii u's? I know that ftpii u everywhere will only detect usb1, so maybe it's the same with wup and this. also, dlc goes in a separate folder that either ends in c or e. I can't remember which, but the other is for updates. games end in 0.
 

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have you guys tried disconnecting the vwii hdd and using the front usb ports for the wii u's? I know that ftpii u everywhere will only detect usb1, so maybe it's the same with wup and this.
Yea, this works with USB1 only and also only on Haxchi (one of the BETA testers reported that it won't detect USB drives on Mocha yesterday. The problem is already identified and a fix in the pipeline through).
also, dlc goes in a separate folder that either ends in c or e
Folder = TIDhigh? The TIDhigh for content is 00050000, for DLC it's 0005000c. ;)

It's just a curiosity that came to mind, I still couldn't use the app here because when I opened it it gave the error '' Couldn't load confing file ''
I can't recreate that one, too. If I start without a config file this happens:
Code:
Thu 18 Jun 2020 08:50:14.563    Initializing config file...
Thu 18 Jun 2020 08:50:14.572            File not found!
Thu 18 Jun 2020 08:50:14.572    saveConfig()
Thu 18 Jun 2020 08:50:16.512    Config written!
Thu 18 Jun 2020 08:50:16.652    Config file loaded!
Thu 18 Jun 2020 08:50:16.772    Download URL: http://napi.nbg01.v10lator.de/?v=1.9b2
Thu 18 Jun 2020 08:50:16.773    Download PATH: <RAM>
Thu 18 Jun 2020 08:50:16.773    Calling curl_easy_perform()
Thu 18 Jun 2020 08:50:17.005    curl_easy_perform() returned: 0
Thu 18 Jun 2020 08:50:17.006    curl_easy_perform executed successfully
Thu 18 Jun 2020 08:50:17.007    The download returned: 200
Thu 18 Jun 2020 08:50:17.008    The file was downloaded successfully
Thu 18 Jun 2020 08:50:17.008    Download JSON finished!
Thu 18 Jun 2020 08:50:17.050    title database parsed!

That said: Could you please check your SD card for errors? Have a look at https://3ds.hacks.guide/h2testw-(windows).html for how to do this.
 
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Moon164

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That shouldn't be. I'm still half asleep but will try to recreate and fix this soon.


Could you try to use the DEBUG version of NUSspli in combination with https://github.com/dimok789/loadiine_gx2/blob/master/udp_debug_reader/UdpDebugReader.exe ? No need to configure anything, just start the EXE on your PC and NUSspli on the Wii U while both are on the same network. Then recreate the error and show me the logs.

I know this is a big request and it's fine if it's too much work for you, it's just that I can't recreate your error and don't know what happens here.

//EDIT:

It will download first, then install. This is cause it uses eShop routines and the eShop works just like that. Anyway, you have more controll than with the eShop, so you're able to:
- Download to SD, install to USB (default setting).
- Download to SD, install to NAND.
- Download to USB, install to USB.
- Download to USB, install to NAND.

Sure:
7vfsWo9.png

I tried to download content, so I entered the title ID of Sonic Lost World [USA], first tried to install to USB, then install to NAND and lastly to download to SD only exactly in that order, in all options it just returned to menu.

PS:
It's possible to download to NAND and install to NAND ? and if it is, I would like to know if you would only need the space that the game weighs (suppose the game weighs 8 GB, I would need to have only 8 GB to download and install it or double that, in this case 16 GB ?)

[EDIT]

Fix It !

Actually the problem was pretty silly, as the problem seemed to be with the SD Card, I tried to turn his '' key '' to the opposite side and it worked
t-02.jpg

PGHRYs0.png

I thought it was weird, I never had a problem with that before.

But apparently it is downloading to the SD Card even though I put the option to install it on USB?

Well, I don’t have a lot of free space on the SD Card, so if you’re really downloading to it, you might have an error sooner or later I think.

[EDIT]
Hmm...
3qMKtYJ.png


[EDIT]
It gave me the same error 3 times after about 5 minutes each, I just hit Y to retry every time and it's been downloading ever since.

X1GR6Yf.png
 
Last edited by Moon164,

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@Moon164 Are you using Mocha? Could you show me more of the log? I want to see what happens before that.

That's a really weird log... Not sure what happens there but I'll do some research.
Oh, you already figured it out. But yea, there's some error handling missing.

For it downloading to SD only: Are you using Mocha? If so there's a known bug atm (it doesn't detect the USB drive at all and as a result doesn't even give you the option to download to USB).

//EDIT:
It's possible to download to NAND and install to NAND ?
Not possible atm but planned.
and if it is, I would like to know if you would only need the space that the game weighs (suppose the game weighs 8 GB, I would need to have only 8 GB to download and install it or double that, in this case 16 GB ?)
Around 16 GB would be needed in your example.

//EDIT²:
It gave me the same error 3 times after about 5 minutes each, I just hit Y to retry every time
From that and your DL speed I think your WiFi connection might be unstable. Do you have issues with other networking apps on the Wii U, too?
 
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Moon164

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That shouldn't be. I'm still half asleep but will try to recreate and fix this soon.


Could you try to use the DEBUG version of NUSspli in combination with https://github.com/dimok789/loadiine_gx2/blob/master/udp_debug_reader/UdpDebugReader.exe ? No need to configure anything, just start the EXE on your PC and NUSspli on the Wii U while both are on the same network. Then recreate the error and show me the logs.

I know this is a big request and it's fine if it's too much work for you, it's just that I can't recreate your error and don't know what happens here.

//EDIT:

It will download first, then install. This is cause it uses eShop routines and the eShop works just like that. Anyway, you have more controll than with the eShop, so you're able to:
- Download to SD, install to USB (default setting).
- Download to SD, install to NAND.
- Download to USB, install to USB.
- Download to USB, install to NAND.
It's possible to download to NAND and install to NAND ?
@Moon164 Are you using Mocha? Could you show me more of the log? I want to see what happens before that.

That's a really weird log... Not sure what happens there but I'll do some research.
Oh, you already figured it out. But yea, there's some error handling missing.

For it downloading to SD only: Are you using Mocha? If so there's a known bug atm (it doesn't detect the USB drive at all and as a result doesn't even give you the option to download to USB).

//EDIT:

Not possible atm but planned.

Around 16 GB would be needed in your example.

//EDIT²:

From that and your DL speed I think your WiFi connection might be unstable. Do you have issues with other networking apps on the Wii U, too?

To be honest, I don't remember if I opened Mocha before opening the app xD
I think not because I ran it directly from Hacxi instead of opening it from the launcher in the Wii U menu.

I can show the log later, but not now I'm still downloading the game (Bayonetta 2 to be honest), by the way, it didn't give any more Network Error has almost 1 hour. I do not know if it is actually downloading on MicroSD or not, I think that if I were I should have already given some error at this point (I believe there was only a free 4 GB available on MicroSD that is only 8 GB)

G930gpK.png


[EDIT]
Well... I hit the Home button by mistake and the Wii U freezes xD
I will turn it off by the power button.
 
Last edited by Moon164,

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Do you think BOTW DLC will be downloadable in a future version of NUSspli ?
I'm currently trying to understand what FunKiiU does but it seems it obfuscates this part of the code pretty good.

//EDIT: What I mean: From the looks it overwrites a part of the ticket with the exact same data that was there before, so it doesn't change anything at all but there's a one byte difference between DLC and normal tickets created by FunKiiU (sadly changing this one byte by hand doesn't seems to work and I can't find the code changing it, so there must be more hidden/obfuscated in the codes).
 
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Moon164

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After the new version (1.9) I managed to download the games without any problem either on SD or USB.
Va9CIme.png

TIBRSIf.png

I have a problem of not being able to install either on USB or NAND, when I download via SD I can install without problems using the WUP Installer, but I can't do this by downloading via USB.
VzJUk4F.png

Also the option to download only on USB crashes my Wii U.

I believe that this is because my Homebrew Launcher is not in the latest version, does anyone know how I update it?
 

Pokken64

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After the new version (1.9) I managed to download the games without any problem either on SD or USB.
Va9CIme.png

TIBRSIf.png

I have a problem of not being able to install either on USB or NAND, when I download via SD I can install without problems using the WUP Installer, but I can't do this by downloading via USB.
VzJUk4F.png

Also the option to download only on USB crashes my Wii U.

I believe that this is because my Homebrew Launcher is not in the latest version, does anyone know how I update it?
Hi, you have to download this version of the homebrew launcher : https://github.com/GaryOderNichts/homebrew_launcher/releases/tag/v2.1_fix
 
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Mark5

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I have an issue with version 1.9 that was not present in 1.8. If I press dpad left and then immediately press B to return, it hangs on "Preparing JSON".

Haxchi (no CBHC)
HBL Channel 2.1fix
NUSspli 1.9
 

Moon164

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Hi, you have to download this version of the homebrew launcher : https://github.com/GaryOderNichts/homebrew_launcher/releases/tag/v2.1_fix
I put this on Install folder and installed this without any problems using the WUP Installer GX2 on Hacxi with Mocha CFW enabled.

But when I tried to open it on the Wii U menu it crashed on a black screen, you know how to fix it?

[EDIT]

Now even Hacxi is giving me a black screen. lol

[EDIT2]

My mistake, it's just a long black screen, but after about 20 seconds he joined the Homebrew Launcher, I really don't know why it took so long

[EDIT3]

Thank you very much, now everything is working perfectly here.

If0ylCI.png
 
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Tur7L3

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Is it me or .10 is really unstable? at least when it comes to setting custom names to the wup on the sd card. One time it freezed at the third letter and the other one I noticed I actually couldn't set a custom name because the OKOK button just didn't goed usable, it stayed transparent.

--------------------- MERGED ---------------------------

Is it me or .10 is really unstable? at least when it comes to setting custom names to the wup on the sd card. One time it freezed at the third letter and the other one I noticed I actually couldn't set a custom name because the OK button just didn't goed usable, it stayed transparent.
 

Moon164

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Can I get banned by using this?
Why ?, it is basically the same thing as downloading the game using the USBHelper, but much more practical because you do the whole process directly on Wii U. If you want to see it from the logical side, it's basically the same thing as downloading directly from the eShop as well.

And to be honest, I don't think Nintendo cares about the Wii U enough to ban someone at this point.
 

Stealphie

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Why ?, it is basically the same thing as downloading the game using the USBHelper, but much more practical because you do the whole process directly on Wii U. If you want to see it from the logical side, it's basically the same thing as downloading directly from the eShop as well.

And to be honest, I don't think Nintendo cares about the Wii U enough to ban someone at this point.
Ok, thanks!
 
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