ROM Hack RELEASE Xenoblade: Definitive Edition config files

iacErPUL

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Is it possible increase resolution past 720p in dock mode?
No, increasing it past 720p will crash the game. What I meant by "resolution increase" was the minimum resolution can be bumped up and thus get a more consistent image quality, sorry for being misleading. Maybe I should make a non-TMAA preset...
 

cucholix

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No, increasing it past 720p will crash the game. What I meant by "resolution increase" was the minimum resolution can be bumped up and thus get a more consistent image quality, sorry for being misleading. Maybe I should make a non-TMAA preset...
Can you post an image of the glitch caused for setting TMAA off? The one in water fall you mentioned, I noticed a problem with Sharla’s face mole, not sure if it’s attributable to some setting.
 

iacErPUL

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Can you post an image of the glitch caused for setting TMAA off? The one in water fall you mentioned, I noticed a problem with Sharla’s face mole, not sure if it’s attributable to some setting.
2020060318523600-8625352D7931559E8BE3042D46DE9738.jpg

This is at the landmark called Agni Tablet. To the left side, you'll see the waterfall. Walk a bit forward and then you'll see these flickering light spots at the bottom. When TMAA is on, the spots are only visible when moving the camera not when it's still but the haloes are never there. In case of FXAA, the spots and haloes are always visible, whether you move the camera or not. It's a minor detail though, I'm not sure if there are more cases like this in the game. I have switched to TMAA since. Could you post a screenshot of Sharla's issue?
 
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lbobo

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@DunArd, I spent quite some times going back & forth with your config and the TMAA option.
First I want to say thank you to you as I will play with yours from now on.
The only change I made was to push the maximum resolution in handheld to 1.0/1.0 and reduce the minimum for DR to 0.70/0.75.

I spent a lot of time with the TMAA setting as I found the image noticeably blurrier when playing handheld.

I found this lie down to:

- Playing handheld on battery with TMAA = DR kicking in often => lower resolution picture + TMAA filter.
- Playing handheld on battery without TMAA = DR kicking in often => stays somewhat clear without the TMAA filter despite the shimmering.
- Playing handheld on charger and higher GPU OC value = best of both worlds due to higher resolution, here the TMAA filter does a very good job I found. No Shimmering and aliasing sees a good reduction.

On Battery vs Charger
2020060423050400-8625352D7931559E8BE3042D46DE9738.jpg 2020060423045800-8625352D7931559E8BE3042D46DE9738.jpg

@DunArd config on charger (TMAA ON) / On battery (TMAA OFF) / On Battery (TMAA OFF) / On Battery (Bloom Off + TMAA OFF)
2020060423332900-8625352D7931559E8BE3042D46DE9738.jpg 2020060422541700-8625352D7931559E8BE3042D46DE9738.jpg 2020060422402100-8625352D7931559E8BE3042D46DE9738.jpg 2020060422513300-8625352D7931559E8BE3042D46DE9738.jpg

Secondly, I played until a little less than half the game with the bloom effect turned off and what a pity!! The game at night is taking a whole other dimension with it (See pictures.). Can't believe all the places I missed with the extra effects on.

Bloom off vs Bloom On
2020060422200600-8625352D7931559E8BE3042D46DE9738.jpg 2020060422171500-8625352D7931559E8BE3042D46DE9738.jpg
2020060422504700-8625352D7931559E8BE3042D46DE9738.jpg 2020060422533000-8625352D7931559E8BE3042D46DE9738.jpg
2020060422511300-8625352D7931559E8BE3042D46DE9738.jpg 2020060422535300-8625352D7931559E8BE3042D46DE9738.jpg
2020060422514800-8625352D7931559E8BE3042D46DE9738.jpg 2020060422404100-8625352D7931559E8BE3042D46DE9738.jpg

However, my previous configuration must have been less taxing (See the pictures with bloom and TMAA off.) as playing handheld was always very similar to playing while charging for the resolution. Hence the multiple back & forth with your config, adjusting the resolution and deciding if using TMAA was worth it (Shimmering or not) for a slightly blurrier image on battery.

Thank you for your work!
 
Last edited by lbobo,

iacErPUL

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Is there a setting for foliage density/render distance?

Or LOD?
Is there a way to increase grass draw distance?
So far, no one has found the settings for tweaking the LOD yet. It may be included in the config file but under some weird naming but I think it isn't there. I found out that tweaking other config files like object.conf has seen no luck either.

Is this worth sharing here? I saw this on the reddit Discord. Someone made a patch to disable the music changing from visions in battle

https://www.reddit.com/r/Xenoblade_...ling_vision_reacts_bgm_with_this_exefs_patch/
Not sure but certainly welcome for me, I always found it a bummer that the battle soundtrack switches out for the vision breaking theme.
 
Last edited by iacErPUL,

DunArd

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@DunArd, I spent quite some times going back & forth with your config and the TMAA option.
First I want to say thank you to you as I will play with yours from now on.
The only change I made was to push the maximum resolution in handheld to 1.0/1.0 and reduce the minimum for DR to 0.70/0.75.

I spent a lot of time with the TMAA setting as I found the image noticeably blurrier when playing handheld.

I found this lie down to:

- Playing handheld on battery with TMAA = DR kicking in often => lower resolution picture + TMAA filter.
- Playing handheld on battery without TMAA = DR kicking in often => stays somewhat clear without the TMAA filter despite the shimmering.
- Playing handheld on charger and higher GPU OC value = best of both worlds due to higher resolution, here the TMAA filter does a very good job I found. No Shimmering and aliasing sees a good reduction.

On Battery vs Charger
View attachment 211958 View attachment 211959

@DunArd config on charger (TMAA ON) / On battery (TMAA OFF) / On Battery (TMAA OFF) / On Battery (Bloom Off + TMAA OFF)
View attachment 211968 View attachment 211965 View attachment 211966 View attachment 211967

Secondly, I played until a little less than half the game with the bloom effect turned off and what a pity!! The game at night is taking a whole other dimension with it (See pictures.). Can't believe all the places I missed with the extra effects on.

Bloom off vs Bloom On
View attachment 211946 View attachment 211947
View attachment 211948 View attachment 211949
View attachment 211950 View attachment 211951
View attachment 211956 View attachment 211957

However, my previous configuration must have been less taxing (See the pictures with bloom and TMAA off.) as playing handheld was always very similar to playing while charging for the resolution. Hence the multiple back & forth with your config, adjusting the resolution and deciding if using TMAA was worth it (Shimmering or not) for a slightly blurrier image on battery.

Thank you for your work!
Wow, it's so extrange this effect without bloom, maybe could be a bug with bloom that disable this lights in game.
Thank you for all your investigation!
 

GBADWB

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Hi everyone. may I ask is it possible to use the config without overclocking the switch? thank you.

I mean it depends which config your using. It for the most part shouldn't matter and will run without overclocking, but if you're using a config designed to minimize resolution drops without overclocking by raising the minimum dynamic resolution, you will suffer performance problems. If you are just editing to remove post processing, then its fine because that would increase performance and not decrease it.
 

arabtm

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I mean it depends which config your using. It for the most part shouldn't matter and will run without overclocking, but if you're using a config designed to minimize resolution drops without overclocking by raising the minimum dynamic resolution, you will suffer performance problems. If you are just editing to remove post processing, then its fine because that would increase performance and not decrease it.
Hi. thanks for the reply. I guess the configs in this thread require overclocking. I was thinking if there's a minimum config without needing overclocking that I can use.
 

NotACat

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@DunArd, I spent quite some times going back & forth with your config and the TMAA option.
First I want to say thank you to you as I will play with yours from now on.
The only change I made was to push the maximum resolution in handheld to 1.0/1.0 and reduce the minimum for DR to 0.70/0.75.

I spent a lot of time with the TMAA setting as I found the image noticeably blurrier when playing handheld.

I found this lie down to:

- Playing handheld on battery with TMAA = DR kicking in often => lower resolution picture + TMAA filter.
- Playing handheld on battery without TMAA = DR kicking in often => stays somewhat clear without the TMAA filter despite the shimmering.
- Playing handheld on charger and higher GPU OC value = best of both worlds due to higher resolution, here the TMAA filter does a very good job I found. No Shimmering and aliasing sees a good reduction.

On Battery vs Charger
View attachment 211958 View attachment 211959

@DunArd config on charger (TMAA ON) / On battery (TMAA OFF) / On Battery (TMAA OFF) / On Battery (Bloom Off + TMAA OFF)
View attachment 211968 View attachment 211965 View attachment 211966 View attachment 211967

Secondly, I played until a little less than half the game with the bloom effect turned off and what a pity!! The game at night is taking a whole other dimension with it (See pictures.). Can't believe all the places I missed with the extra effects on.

Bloom off vs Bloom On
View attachment 211946 View attachment 211947
View attachment 211948 View attachment 211949
View attachment 211950 View attachment 211951
View attachment 211956 View attachment 211957

However, my previous configuration must have been less taxing (See the pictures with bloom and TMAA off.) as playing handheld was always very similar to playing while charging for the resolution. Hence the multiple back & forth with your config, adjusting the resolution and deciding if using TMAA was worth it (Shimmering or not) for a slightly blurrier image on battery.

Thank you for your work!
I haven't test with XC DE but in XC2, I have worse performance with higher maximum handheld res (red_hdscl). For example, with highest res at 1.0 and lowest res (red_AtMin) at 0.5, I got terrible slow down + lowest res in a taxing area, but with highest res at 0.85 and lowest res at 0.75 I got both higher resolution and no slowdown/performance drop in that area. Currently I'm using Red_Hdscl=0.9/Red_AtMin=0.8 for Xenoblade DE
 

one-piece

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View attachment 211930
This is at the landmark called Agni Tablet. To the left side, you'll see the waterfall. Walk a bit forward and then you'll see these flickering light spots at the bottom. When TMAA is on, the spots are only visible when moving the camera not when it's still but the haloes are never there. In case of FXAA, the spots and haloes are always visible, whether you move the camera or not. It's a minor detail though, I'm not sure if there are more cases like this in the game. I have switched to TMAA since. Could you post a screenshot of Sharla's issue?
What are the intended behavior of the lights and halos without changing anything?
And what is the config for FXAA?
Do you think is best to disable FXAA over disabling TMAA?
 

Niko_of_Death

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What are the intended behavior of the lights and halos without changing anything?
And what is the config for FXAA?
Do you think is best to disable FXAA over disabling TMAA?
I'm pretty sure the FXAA is only enabled when TMAA is disabled anyway.

On an unrelated note - I hope someone can find a way to make the game speed not tied to framerate (imagine it would probably require an exefs patch). I play with full 720p, dynamic res off, but the framedrops also impacting the game speed makes them more distracting than they should be.
 

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