Exactly what the title says. Is it something so the system can use both cpu cores? I heard one core is reserved for the os, so I'm not sure.
Minecraft doesn't seem to do it. NTR and browser still work. If a (non-shovelware?) game used it, I imagine there would be a ntr mode 7 similar to mode 3. I also don't remember seeing a message telling me to reboot for anything on n3ds after closing.... The new series has 124MB in it's normal mode and does not suffer from that problem although an extended mode for the new series exists as well – don't know if it was ever used on "new 3DS exclusives" (Minecraft would be a candidate for this).
Well it doesn't help that the new 3ds wasn't supported for too long before the discontinuation of new releases for the system.Minecraft doesn't seem to do it. NTR and browser still work. If a (non-shovelware?) game used it, I imagine there would be a ntr mode 7 similar to mode 3. I also don't remember seeing a message telling me to reboot for anything on n3ds after closing.
Main RAM? As in CPU RAM or CPU+GPU total memory? Are games using 32 MB for CPU and 32 MB for graphics?The old 3DS family is short on main RAM. Have a look at the different memory modes: normally (mode 0) the old models have 64MB for the current application. If I remember that correctly, some games use mode 3 on the old models (bumping this to the enormous amount of 80MB) at the cost of running the browser (and the defunct Miiverse) applet.
GPU and CPU memory overlap on the 3ds. The GPU has physical access about 1/2 - 2/3s of the 3ds's "FCRAM" or main memory (128 MBs) depending on the application's category. CPU access varies widely based on the process.Main RAM? As in CPU RAM or CPU+GPU total memory? Are games using 32 MB for CPU and 32 MB for graphics?
So during mode 0 (which I assume most games run at) does the operating system use 64 MB of the 128MB on old 3ds and 132 MB in mode 6 on New 3DS?GPU and CPU memory overlap on the 3ds. The GPU has physical access about 1/2 - 2/3s of the 3ds's "FCRAM" or main memory (128 MBs) depending on the application's category. CPU access varies widely based on the process.
New3ds game apps have 124MBs in mode 6 because it has twice the memory to start out with. What you said for old3ds is basically correct unless the game runs in extended RAM mode 3, in which it borrows an extra 16MBs from the OS.So during mode 0 (which I assume most games run at) does the operating system use 64 MB of the 128MB on old 3ds and 132 MB in mode 6 on New 3DS?