Homebrew Setting up Retroarch's Cannonball core

Maeson

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In case someone does not know what that is, Cannonball is a recreation of the classic game Outrun on C++. I'd like to ask for a bit of help, because I simply do not know what I'm doing wrong, I set up the standalone Cannonball engine without issue, but I don't know how to make RA's core to "start" playing the game.


Has anyone made it work?
 
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Amenhotep

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How do you get wii remote tilting to work?

I can control the RA-SS menu with the wiimote by itself, but the only input device types that show up in the input menu are retropad and retropad w/ analog.

I'm guessing it's a better implementation than the broken regular cannonball one (?)
 

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