did you by any chance manage to make changes to said skybox? i'm trying to have it change tints to simulate sunset/night. On the editor it works like a charm but on the console (and CITRA) nothing happens.Anyone know how to get a skybox to show up ingame?
EDIT: NVM about the skybox, I managed to fix it. Right now I was wondering if the skinned mesh renderer on Unity is really that slow, or if any further optimisations can be done.
Do you know what shaders i should use on unity for N3ds because i think that's why it's constantly crashingdid you by any chance manage to make changes to said skybox? i'm trying to have it change tints to simulate sunset/night. On the editor it works like a charm but on the console (and CITRA) nothing happens.
Do you know what shaders i should use on unity for N3ds because i think that's why it's constantly crashing
where exactly is that shader demo? I found a forum entry mentioning every built-in shader that does work in the console (mostly all the mobile/vertexlit and unlit ones) but i didn't find that demo yet.I can't say exactly what your problem is, but:
1. Install the Nintendo Developer Interface and run it to setup the environment.
2. Follow the step by step guide at the beginning of the topic ignoring the steps already covered by the Nintendo Developer Interface
3. Download the N3DS_ShaderDemo_5.6 from the Nintendo forum and use it as the basis for your project, don't use any shaders other than those used in the demo.
Everything should work fine if you follow the above.
No reason to close it!Is interesting this thread was never closed although OP never made the translation himself and he dissapeared from GBAtemp. Maybe thanks to @Voxel rough translation.
Yeah, the thing is that the rules specify that threads have to be in english or have a translation in english, and OP never translated the thread and one other user did it... maybe that's why this wasn't deleted.No reason to close it!
Many of us are still messing around with Unity for development. I'm not as skilled as most people here but in my ignorance i come across ways or workarounds to get stuff done and sharing those with others as non-skilled as me so they can get a game running on their console could have it's merit. Same for everyone else discussing and sharing their discoveries here besides the long gone OP
Unable to create banner and icon. I need help!!
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Unable to create banner and icon
"C:\Nintendo\3DS_Unity_Bulid\SDK\ctr_sdk\tools\CommandLineTools\ctr_makebanner32.exe" BannerSpec.bsf "C:\Users\Isaiah Angnakak\3DS_FINAL_2\Temp\StagingArea\Banner.bnr" "C:\Users\Isaiah Angnakak\3DS_FINAL_2\Temp\StagingArea\Icon.icn"
stderr[
you gotta follow the folder structure perfectly or it won't work. Mine looks like this:I have the same problem and I don't know how to fix this.
Thanks! I was wondering what to do and so far this forum post is really the only way to get information like this.you gotta follow the folder structure perfectly or it won't work. Mine looks like this:
"Unity Project Folder">Assets>3dsBanner>
____Audio>Hello.wav
____Model>Common>
________Common.cmdl
________Textures>Common.ctex
Hope it's understandable. I also have a shitload of folders inside "model" but the only one that i modified is the common and that's the one that shows up in console, the others are the default that comes with the 3dsBanner package from NDS unity SDK thingy
I made my banner using the tool provided by the NDS SDK thingy, the one that looks like a very 1999 3D software. And Autodesk Maya with the plugin to export files in whatever format this previous software needs, and it's this software the one that exports CMDL and CTEX files. You can also create CTEX with photoshop and it's plugin.
I didn't have to use command line at all
Thanks! I was wondering what to do and so far this forum post is really the only way to get information like this.
I think something a lot of people don't realize is now the NDI will download everything you need and install it.This is even including the version of Unity needed. When loading that up you can import packages exclusive to 3ds development like the 3dsBanner folder templates and even save data examples.
I just got back into this and while I'm use to the convenience of Unity 2019, I think I can get by with Unity 5.
if you delete the whole banner folder from Assets folder, does it compile? im just checking if the error is related.I fixed this error but now it says "unable to create rom cci". How i can fix this?
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I fixed it.
But now i dont know how to fix this
"Unable to create rom cci"