ROM Hack RELEASE Xenoblade: Definitive Edition config files

Lagunriv

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So I have been testing the object.conf file rather than the lib_nx.ini file extensively. This is what resides within the file:
Code:
<?xml version="1.0" encoding="utf-8"?>
<ObjectSetting>
    <GroupMax size="32" />
    <ObjectMax size="4096" />
</ObjectSetting>
For 2 hours of testing, the results were pretty disappointing. There's no difference in draw distance (NPC and enemy pop-in and grass) or level of detail (LOD). Seems like the limits are:
Code:
#Lowest possible values without crashing
<GroupMax size="4" />
<ObjectMax size="512" />

#Highest possible values without crashing
<GroupMax size="4096" />
<ObjectMax size="524288" />
Maybe you could tell: I have been increasing/decreasing these values by doubling/halving them. So the steps go like 32 -> 64 -> 128 or 32 -> 16 -> 8
I don't know much about these settings and it could be that I was looking at the wrong places for results but I have seen no observable differences.

Lowest possible values:
View attachment 211479 View attachment 211480 View attachment 211481 View attachment 211482 View attachment 211489
Highest possible values:
View attachment 211483 View attachment 211484 View attachment 211485 View attachment 211486 View attachment 211488
Last screenshots were about the enemy pop-in. I used a Tirkin as a benchmark to see when it would pop in. Camera angles and zoom are different, but they are pretty much the same.

Quick update: changing effset.ini values doesn't seem to affect anything either.

This is grate, tell me u gonna create some kind of config files with the best results to share with everybody at the end, well-done dude!
 

iacErPUL

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This is grate, tell me u gonna create some kind of config files with the best results to share with everybody at the end, well-done dude!
I was thinking of doing that but DunArd has already created a wonderful preset to use, go check his post on page 12. I also use his preset and tweaked the resolution a bit and turned TMAA off for better sharpness although there's jaggies and shimmering.
 

iacErPUL

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Some random web it's stealing photos from this thread and saying the adapter they're selling upgrades game quality image WTF

https://wccftech.com/does-the-mclas...cles-definitive-editions-resolution-problems/
Nah, this dongle legitimately exists. It's sold by Marseille Inc. which is a company that manufacturers chips which processes images. The dongle works by upscaling images and applying anti-aliasing, sharpening and also contrast.
So they're not stealing images from this site and they're not the ones selling the dongle. Please do some simple search work before commenting about it instead of glancing the article and misinterpreting it.
I have ordered an alternative to this and I have done my homework, just so you know.
 

NotACat

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Thanks!

Here is the example of @pwnsweet and of why I've made these settings.



In addiction, I tested every resolution configuration and this is the most balanced option in terms of quality/performance.
Wait, "The logic here is that humans are actually more sensitive to horizontal resolution than we are vertical" why increase vertical res higher than horizontal?
 
Last edited by NotACat,

Nikoru

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I mostly play on docked and I tried using @DunArd presets:
without presets:
upload_2020-6-1_13-57-18.png
upload_2020-6-1_13-57-41.png


with presets:
upload_2020-6-1_13-58-5.png
upload_2020-6-1_13-58-28.png
The only thing I notice is that the shadows looks great with presets on?
 
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DunArd

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I will try to optimize dock mode sharpness with the values that @iacErPUL shared, but is very difficult because each one has different TV with different resolution, size, panel and configuration. But I will try my best.

PD: For example, If you play in a 1080p monitor with 27" and I put more sharpness you will see a lot of more sharp than another one with a 4k TV with 60".


Edit:
Ok, update v1.3 realeased, I hope you enjoy it!

Hi! I'm new here, thanks to all GBAtemp community for their great work making progress in switch hacking.

Well, after many tests, changing parameters and restarting the game many times, I've come to what I think is the best preset I could create and I would like to share it to get impressions.
These are some of the improvements made:

- Improved lights, shadows and ambient oclussion: Shadows are now more noticeable in places where there is greater contrast (places where the sun directly affects and there are shadows).
- Improved TMAA with sharpness tweaked and antialiasing enabled: I don't like the sharp effect of the original preset, but I also don't like the blurring effect of having only TMAA activated, so I've made adjustments to TMAA's sharpening effect and AA so that it has a good balance between blur and sharpness.
- Rendering optimized: After several tests in Vilia's Lagoon (Idk if this is his correct name in english translation, I'm playing in spanish), the most loaded place and that generates more performance problems than I've been able to get, I've made an adjustment in the resolution and the dynamic resolution which kept the game at 30Fps without hardly losing quality (at least for most of the time in this area).
- Dock mode optimized: Sharpness has also been reduced as despite maintaining 720p resolution the vast majority of the time, the game looked very bad on large 4K TVs as they have very high pixel density due to 720p to 2160p conversion.

Updated config preset to v1.1: Less black level for shadows and more sharpness for dock mode.
Comparison v1.0 - v1.1

View attachment 211420 View attachment 211421


Updated config preset to v1.2: Fixed a bug with SSR that caused water reflections to glow bright and yellow in dock mode.
Comparison v1.1 - v1.2:
View attachment 211428 View attachment 211429



Updated config preset to v1.3: Increased TMAA sharpness in dock mode, now look less blurry.
Tweaked resolution: Now dock mode stays at 720p and portable mode stays at 612p. No dynamic resolution, no dynamic resolution or frame loss, quality incrased in dock mode and no visible quality decrease in portable mode.
Comparison v1.2 - v1.3 (Dock mode):
https://imgsli.com/MTcyNDg
View attachment 211529 View attachment 211530

https://imgsli.com/MTcyNDk
View attachment 211531 View attachment 211532



Comparisons v1.0 (Left original, right preset):
View attachment 211392 View attachment 211393

View attachment 211394 View attachment 211395

View attachment 211396 View attachment 211397


Highly recomended my OC preset to avoid performance problems:
Code:
; Xenoblade Chronicles DE
[0100FF500E34A000]
docked_cpu=1600
docked_gpu=844
docked_mem=1600
handheld_charging_cpu=1600
handheld_charging_gpu=460
handheld_charging_mem=1600
handheld_cpu=1300
handheld_gpu=460
handheld_mem=1600


lib_nx Preset v1.2 (copy and paste all):
Code:
tonemap=on
ssao=on
bloom=on
godray=on
AntiAliasing=on
ColReduction=on
dof=off
lensFlare=off
aoskip=off

lut=on
luttex1=lutba

cube=cube

toneHistogramLow=0.8
toneHistogramHigh=0.9
tonemax=1.0
tonemin=0.15
tonescale=7.0
toneUpSpeed=0.1
toneDownSpeed=0.5
toneBlmmax=1000
toneBlmmin=0.001
toneBlmmul=100.0

godray_inival=0.95
godray_decay=0.99
godray_scale=1.235

blm_border_sub=1.0
blm_border_mul=0.105
blm_border_sub2=0.0
blm_border_mul2=0.0
blm_border_max=3.5
blm_str1=1.0
blm_str2=1.0
blm_str3=1.0
blm_gauss1=0.9
blm_gauss2=0.8
blm_gauss3=0.8
blm_weight1=0.63
blm_weight2=0.1
blm_weight3=0.14
blm_weight4=0.53
blm_weight5=0.58
blm_deviation1=0.2
blm_deviation2=0.5
blm_deviation3=1.0
blm_deviation4=1.0
blm_deviation5=1.0
blm_saturation1=0.0
blm_saturation2=0.0
blm_saturation3=0.0
blm_saturation4=0.0
blm_saturation5=0.35
blm_emissive_str=9.0
blm_tone_scale=0.05
blm_emissive_max=20.0
blm_emissive_min=0.0

lens_max=1
lens_rot=0
lens_sub=1.5
lens_mul=3.5
lens_weight=0.1
lens_decay=1.0
lens_str=1.5
lens_paMax=4.0
lens_UVDecay=0.290

AA_Sharpness=16.0
AA_Range=0.75
AA_Threshold=0.20
AA_ThresholdMin=0.05

red_sclX=1.0
red_sclY=1.0
red_hdsclX=0.80
red_hdsclY=0.85

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=1.0
red_AtMinY=1.0
red_AtRate=97.0


ao_Lengs=0.1
ao_LengsRatio=1.98
ao_range=5.7
ao_rangeRatio=1.000
ao_sub=0.02
ao_subRatio=0.150
ao_Mul=2.0
ao_blurRange=0.720
ao_blurScale=0.75
ao_av_Shwstr=0.5


blur=on
blurStr=0.015
blurAlpha=20.0
blurSub=0.025
blurBlurRange=0.16

shadowStr=1.8
shadowHalf=on
shadowColor=0.10, 0.00, 0.05
simShwStr=1.25
simShwIn=0.75
simShwMin=0.20

sRGBMode=on
gamma=8

ao_av_CenterWeight=1.090
ao_av_MaxDistance=0.15
ao_av_MaxRadius=0.2
ao_av_FadeOutStart=70000.0
ao_av_FadeOutDistance=10000.0
ao_av_BlurFallOff=0.050
ao_av_BlurScale=1.6
ao_av_Shwstr=0.5

cam_near=0.1
cam_far=80000.0

avmp01 = 0.5 , 0.5 , 0.5
avmp02 = 0.5 , 0.5 , 0.5
avmp03 = 0.5 , 0.5 , 0.5
avmp04 = 0.5 , 0.5 , 0.5
avmp05 = 0.5 , 0.5 , 0.5
avmp06 = 0.5 , 0.5 , 0.5
avmp07 = 0.5 , 0.5 , 0.5
avmp08 = 0.5 , 0.5 , 0.5
avmp09 = 0.5 , 0.5 , 0.5
avmp10 = 0.5 , 0.5 , 0.5
avmp11 = 0.5 , 0.5 , 0.5
avmp12 = 0.5 , 0.5 , 0.5
avmp13 = 0.5 , 0.5 , 0.5
avmp14 = 0.5 , 0.5 , 0.5
avmp15 = 0.5 , 0.5 , 0.5
avmp16 = 0.5 , 0.5 , 0.5

cloud_h_min=1000.0
cloud_h_max=1100.0

cloud_color = 1.05, 1.00, 1.10

toonDirType = Camera
toonDirBackBright = 1.0
toonDirElevation = 0.1
toonDirPntSptRatio = 0.5
toonDirLightScaleVal = 0.65;
toonDirInOutMin = 0.6
toonIBLScaleVal = 0.28;
toonShadowAlpha = 0.2;
toonCharShadowAlpha = 0.02;
toonCharShadowMin = 0.46;
toonOutlineWidth = 2.3
toonOutlineMaxWidthPixelCoverage = 11.5;
toonOutlineDispOffPixelCoverage = 1.0;
toonRimDirAngleX =  13.40
toonRimDirAngleY = -11.90

rim_color = 1.0, 1.0, 1.0
rim_intensity = 3.00

iblDirectLightIntensity = 1.0
iblSkyIntensity = 1.6
iblBlendBetweenFrame = 30

skyToneDirLightIntensity = 0.20
skyToneAmbientIntensity = 0.35

tssao = on
tssaoRadius = 1.15
tssaoIntensityMul = 1.10
tssaoIntensityPow = 0.16
tssaoOutputAO = 0.35
tssaoPostBlurSharpness = 0.45
tssaoLuminanceCorrection = 0.20
tssaoSelectiveFiltering = on
tssaoWeakenRatio = 0.8

ssr = on
ssrIntensity = 0.95
ssrShinessFade = 0.8
ssrGroundness = 0.73
ssrFadeSec = 5.0

shadowCloud = on
shadowCloudStr = 0.8
shadowCloudSize = 300
shadowCloudScrollDir = 150.0
shadowCloudScrollSpeed = 6.0

shadowRaytraceDistance = 0.15
shadowRaytracePitch = 0.0

tmaa=on
tmaaSharpness_0 = 0.30
tmaaSharpness_1 = 0.32
tmaaSharpness_2 = 0.38
tmaaSharpness_3 = 0.42
tmaaSharpness_4 = 0.46
tmaaSharpness_5 = 0.50
tmaaSharpness_Hnd_0 = 0.57
tmaaSharpness_Hnd_1 = 0.47
tmaaSharpness_Hnd_2 = 0.47
tmaaSharpness_Hnd_3 = 0.49
tmaaSharpness_Hnd_4 = 0.57
tmaaSharpness_Hnd_5 = 0.67
tmaaBlendDefault = 0.05
tmaaBlendPBR = 0.0
tmaaBlendMPF = 0.3
tmaaBlendToon = 0.05
tmaaNewUpScale=on
tmaaSharpnessType=2
tmaaSharpnessAwareIntensity=0.05

shwCharParm = 17.92;
shwHalfLamParm = 1.0;

wetMaxShiness = 0.5
wetDarkness = 0.48
wetShinessScale = 0.6
wetToInsideFrame = 10
wetToOutsideFrame = 20

TransReduction = on
trans_red_sclX = 0.5
trans_red_sclY = 0.5

blur2=on
blur2Str = 10.0
blur2Sub = 0.25
blur2ObjScale = 0.65
blur2CameraScale = 0.8
blur2BlurRange = 0.7
blur2PixelRange = 20.0
blur2HLV = on

gpucount=64

leafSpecColMinShiness = 0.1
leafSpecColMaxShiness = 0.4
leafSpecColRatio = 0.85

furBlur=off
furBlurStr=0.3
furBlurPixelRange=20

lightShaft=on
lightShaftTonemapScale=1.0
lightShaftTonemapLuminance=5.0

reduceDirLightRim = 3.0

monochromeToonId = 128
monochromeFogScale = 0.5

I hope opinions and that you enjoy it :grog:
 
Last edited by DunArd,

lbobo

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Some more screenshot, I am going to compare my config to the recent one posted. Great to see so much energy and sharing.
Handheld, of course.


2020052700094500-8625352D7931559E8BE3042D46DE9738.jpg

(This one might have been docked)
2020052721433100-8625352D7931559E8BE3042D46DE9738.jpg

2020053023182300-8625352D7931559E8BE3042D46DE9738.jpg

2020053100401100-8625352D7931559E8BE3042D46DE9738.jpg
 
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pLaYeR^^

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Tomakage

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Nah, this dongle legitimately exists. It's sold by Marseille Inc. which is a company that manufacturers chips which processes images. The dongle works by upscaling images and applying anti-aliasing, sharpening and also contrast.
So they're not stealing images from this site and they're not the ones selling the dongle. Please do some simple search work before commenting about it instead of glancing the article and misinterpreting it.
I have ordered an alternative to this and I have done my homework, just so you know.

What's the alternative if you don't mind me asking? I've got the mclassic and it works great but unfortunately doesn't upscale to 4k so stays as 1080p on my TV. So was looking for any possible other options just to compare
 

TrixNiiSama

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What's the alternative if you don't mind me asking? I've got the mclassic and it works great but unfortunately doesn't upscale to 4k so stays as 1080p on my TV. So was looking for any possible other options just to compare

Check out the mclassic you have, maybe it needs that the image from the Switch is set to 720p in order to upscale to 4K. It works like that with other dongles from the same brand. There's no great alternative.
But still I find those too expensive for the little it can improve the image. It's just oversharpening, and altering the source image. Nothing is magic. I don't think it's a great purchase for that price.
 

pwnsweet

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Last edited by pwnsweet,

Tomakage

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Check out the mclassic you have, maybe it needs that the image from the Switch is set to 720p in order to upscale to 4K. It works like that with other dongles from the same brand. There's no great alternative.
But still I find those too expensive for the little it can improve the image. It's just oversharpening, and altering the source image. Nothing is magic. I don't think it's a great purchase for that price.

Yeh I have it set at 720p the issue is it upscales to max 1440p and apparently my TV does support 1440p but I can't force it for some reason. I get what you mean in terms of cost, it's definitely a luxury. I wasn't initially sold on it and was going to sell it but then after testing it with quite a bit it does do a decent job for games like xenoblade. Of course, there is room for improvement though. It helps that I sit quite close to a 55" TV so small changes are noticeable
 

Chuardo

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I will try to optimize dock mode sharpness with the values that @iacErPUL shared, but is very difficult because each one has different TV with different resolution, size, panel and configuration. But I will try my best.

PD: For example, If you play in a 1080p monitor with 27" and I put more sharpness you will see a lot of more sharp than another one with a 4k TV with 60".


Edit:
Ok, update v1.3 realeased, I hope you enjoy it!
I never oc'd my Switch before, is it possible that it could lead to negative side effects? Is there any game that runs originally on the Switch with those clock speeds like BOTW or Doom? If there's any licensed game that uses those clocking speeds I would be more comfortable using them
 

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TESTED V1.3 of @DunArd's preset both docked and handheld


I agree! handheld looks gorgeous now! wow.
and you can OC handheld GPU a little bit to 384mhz and set minium handheld res to 0.85 (red_AtMinX/Y) the game will still run smoothly with much better resolution, I even find tmaa now look okay with in that res. Don't understand why the dev make this gorgeous game super blurry with that low handheld clock/res. A lot of games used 384mhz GPU as default, some like TW3 even have default 460mhz

--------------------- MERGED ---------------------------

I never oc'd my Switch before, is it possible that it could lead to negative side effects? Is there any game that runs originally on the Switch with those clock speeds like BOTW or Doom? If there's any licensed game that uses those clocking speeds I would be more comfortable using them
It's safe as long as it's 460mhz or lower. With an official charge you can reach 921mhz (768 is docked mode default) but I wont recommend that because the heat from the screen and charging could shorten your battery life. https://www.eurogamer.net/articles/digitalfoundry-2019-nintendo-switch-boost-mode-analysis
You can see most nintendo exclusive games used 384mhz or higher, for BOTW I heard somewhere that OC ram to 1600mhz will help with some fps drop as it already has boost mode to 460mhz
 
Last edited by NotACat,
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iacErPUL

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What's the alternative if you don't mind me asking? I've got the mclassic and it works great but unfortunately doesn't upscale to 4k so stays as 1080p on my TV. So was looking for any possible other options just to compare
Sorry to disappoint but what I meant by alternative was a cheaper option to the rather expensive mClassic. I ordered this which is basically a mCable since it has the same chip (VTV-1224) as the mCable and mClassic. I expect it to work similarly as the mCable/mClassic but the reason why I bought it is because it's much cheaper than the mCable/mClassic.

Also, if you want to achieve greater visuals from native hardware, I'm pretty sure you're out of luck. Best chances to get the best visuals are probably from emulation, look at yuzu or Ryujinx emulator. yuzu emulator is already rendering XCDE pretty well for it's early days for which I have split feelings. Other than emulation, there's also the luxury option which is buying a TV with upscaling and frame interpolation built-in although that's too much for me.

I never oc'd my Switch before, is it possible that it could lead to negative side effects? Is there any game that runs originally on the Switch with those clock speeds like BOTW or Doom? If there's any licensed game that uses those clocking speeds I would be more comfortable using them
Games like BotW does use 768MHz (when docked), which is the limit Nintendo has set, not NVIDIA which is the manufacturer. There's two more steps above that which is 844 and 921MHz. However, OC settings that are available on the Switch are well within the range of its chip, the Tegra X1. Usually, when you overclock a chip (going past it's rated frequencies, voltage, etc.) the "lifespan" of the chip decreases quicker compared to stock settings. I wouldn't worry much about lifespan since it takes quite a few years and by then the chip will be obsolete and be replaced by its successor. Obvious drawbacks are more heat, bigger power consumption and the before mentioned.

I mainly play the Switch when docked and so power is always available. I edited the fan settings to make it more aggressive, keeping the temperatures around 55°C. Handheld is limited more in OC options but it suffices its mode. What I recommend is always overclock when docked and handheld is up to you, whether you want better visuals or battery life. OC settings can always be adjusted on the fly and I haven't seen any major issues so far.
 

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I never oc'd my Switch before, is it possible that it could lead to negative side effects? Is there any game that runs originally on the Switch with those clock speeds like BOTW or Doom? If there's any licensed game that uses those clocking speeds I would be more comfortable using them
To avoid problem I highly recommend to replace vanilla (and very poor quality) thermal paste of your switch by quality one like Artic MX-4. I've personnaly also added well placed thermal pads to increase heat exhaustion.
 

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Dynamic resolution should only kick in if needed to keep 30fps, correct?
I'd like to keep 720p docked as often as possible, but I'd also like to avoid frame drops in busy scenarios. Does it make sense for me to allow a resolution reduction in the settings, to have this apply only in case 720p cannot be mantained?

Code:
red_sclX=1.0
red_sclY=1.0

red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.5
red_AtMinY=1.0

I'd give it a very high performance ceiling by allowing up to 50% horizontal res reduction, but I'd like to be sure that this would only apply dynamically if needed.
 

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    Mj you are the father
  • K3Nv2 @ K3Nv2:
    Wifi 7 routers are already out
  • The Real Jdbye @ The Real Jdbye:
    and i'm still here on wifi 5
  • The Real Jdbye @ The Real Jdbye:
    all my stuff is wired anyway
  • The Real Jdbye @ The Real Jdbye:
    what annoys me is my server has 2.5g but i have nothing else that does
  • K3Nv2 @ K3Nv2:
    No real point in 7 unless you have 5gb which no real point in it
    K3Nv2 @ K3Nv2: No real point in 7 unless you have 5gb which no real point in it