Hacking wav2btsnd - simple tool to create .btsnd files

Deleted member 429758

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:wacko:
works here

This is what I'm talking:

1jLfPV0.png


J0HnhDg.png
 

markehmus

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change settings

that should work... dont use the output since its the setting of the input you need to play before export ... i got old app and tut for some harder ones too... brb


--edit--

"so after choosing stereo and 3200 you have to slow it down
effects menu | change speed
enter "-27.43%" into the box
leave out the quotes & remember the minus sign as its a _slowdown_
this is the difference between 44100 and 32000 [[ =100-(32000/44100*100) ]]"


not mine just kept from threads here at gbatemp

Download "BannerSoundToPcm"
http://www.tepetaklak.com/data/BannerSoundToPcm.exe
run "BannerSoundToPcm.exe"
type in a 1 or 2 in the box ( i think this is a loop counter but didnt seem to do much for me)
click channel 1 _or_ channel 2
doesnt seem to matter which, all my samples have ended up the same, feel free to correct me!
This generates "sound.bin.pcm"
you can rename it to game.pcm if you wish as the .bin confuses audacity for the export to mp3
Download "audacity" (free audio editor)
if you downloaded the tools above you will have a portable verion (as long as you keep it in the tools folder for it to work)
or get it here http://audacity.sourceforge.net/ I used the 1.3.12 beta on windows with no probs
Download "lame addon" (free lame add-on needed for exporting mp3)
this is NOT included in the tools link above (am sure deba94 didnt need it, he uses WAV not mp3 for his work)
info here
http://manual.audacityteam.org/index.php?t..._MP3_encoder.3F
or download page here
http://lame.buanzo.com.ar/
open Audacity
file menu | import | raw data
chose "sound.bin.pcm" (or game.pcm if you rename it!)
MONO
keep the settings as mono and change 44100 to 32000
STEREO import
i think this might be a bug, but having "stereo and 32000" doesnt seem to work it goes too fast, ie at the 44100 speed,
so after chooseing stereo and 3200 you have to slow it down
effects menu | change speed
enter "-27.43%" into the box
leave out the quotes & remember the minus sign as its a _slowdown_
this is the difference between 44100 and 32000 [[ =100-(32000/44100*100) ]]
edit away
Once opened you may want to trim the silence at the end, or copy paste so it plays a few times
knock yourself out
Export the MP3
file menu | export it as an mp3 (thats what the LAME download was about earlier)
make sure to name it "game_name.mp3", else you MAY get a ".bin" ending left over from earlier step if you kept default name throughout
Other notes
IF sound.bin is compressed you MIGHT need to open a command prompt and run "gbalzss.exe e sound.bin output.bin".
obviously use the output.bin for the filename in above steps
i havent needed to use this so maybe bannertopcm does the decompress automatically?
 
Last edited by markehmus,

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change settings

that should work... dont use the output since its the setting of the input you need to play before export ... i got old app and tut for some harder ones too... brb


--edit--

"so after choosing stereo and 3200 you have to slow it down
effects menu | change speed
enter "-27.43%" into the box
leave out the quotes & remember the minus sign as its a _slowdown_
this is the difference between 44100 and 32000 [[ =100-(32000/44100*100) ]]"


not mine just kept from threads here at gbatemp


I tried it, but don't know exactly what to do. anyway it keeps with noisy sound.
Can u try if by yourself if you do not mind and give me screenshots to know what to do next time? If you don't mine, if you don't want to no problem. Thanks anyway for help me. This is the post: https://gbatemp.net/threads/banners-icon-templates-for-wii-vc.483080/page-12#post-7577796

ROFL, you are the same guy that uploaded that btsnd!! I want to install CoDMW3 through WiiVC Injector but doesn't support btsnd just wav!! XD
 

markehmus

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attachment is .wav

i have items i didnt upload yet,(my pc crashed, im getting over it) more i plan to do ..and able to continue help if you so plan to do more injects as i do... 2.5 years since this upload ... but it was indeed a devasting crash with years of recovery and "just plan child having a fitim having i lost my shit" ... but im on the mend after this time
 

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Last edited by markehmus,

Deleted member 429758

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attachment is .wav

i have items i didnt upload yet,(my pc crashed, im getting over it) more i plan to do ..and able to continue help if you so plan to do more injects as i do... 2.5 years since this upload ... but it was indeed a devasting crash with years of recovery and "just plan child having a fitim having i lost my shit" ... but im on the mend after this time

Dude, thank you so so much for your help!! I really appreciated it. Now I can inject with WiiVC (I never understood why .btsnd is used instead of of .wav tho)
By last, do you know any known player to play .btsnd?
 

Manuel_R

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Hello there, i have a question, i hope that some of you may help me.

The thing is i finally got this.JAR file to work, and it spitted out the bootSound.btsnd, but i noticed its size was 7,541KB; more than double the size than the .btsnd file found in any virtual console. So i jnect the file into its respective folder using FTPiiU and then run the game, but it doesn't play the .btsnd, it just play silence (but the game runs normally), so i "re-inject" the original file (again, using FTPiiU) and it play the original .btsnd file correctly, so the question is: Do i have to reduce its quality?, or should i just try and error to shrink the file until its as big as the original?
 

Megadash452

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Hi! I wanted to submit a pull request which makes the CLI a little better and also a translation to c++ to run it natively on a computer (the c++ program doesn't seem to work correctly, but it could be fixed). The problem is that the pull request button says I don't have permission.
 

Megadash452

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I was able to fix a lot of the issues that made the c++ program fail. It outputs the wav and btsnd files exactly the same as the java program. Since the pull request button is still disabled I will upload my changes to a github repo. Feel free to merge those changes to your repo if you want.
 

Laf111

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If you use Adobe Audition :

Sans titre.png


EDIT : I don't know if it is the case with other software than Adobe Audition but no matter what i try there 's always a 'beap' (hiss) when the song loop.

I've tried many samples, it is always clean when looping in Adobe Audition but not on the Wii-U.
I've also tried to enable the interpolatation in the options available in Adobe Audition when settings 16bits but it did not fix it.

I also noticed that the file should be lower than a critical size (~4 or 5 MB ???) otherwise it does not work.
 
Last edited by Laf111,

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I was able to fix a lot of the issues that made the c++ program fail. It outputs the wav and btsnd files exactly the same as the java program. Since the pull request button is still disabled I will upload my changes to a github repo. Feel free to merge those changes to your repo if you want.
Please, gimme the link to download it.
 

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