are the codes for xenoblade chronicles still not updated to include metal fiora?
You could edit your savegame. There are 2 files and they are in plain text. So very easy to edit.
i can take a look if i had a save.....are the codes for xenoblade chronicles still not updated to include metal fiora?
I see, that's unfortunate.Not to my knowledge, because in asm, you can only use binary powers, so in 2 case, it's either double (left shift = x2) or half (right shift = /2)
so, after re-reading what you said. yes, that is for 1x. and for 1/2 that would be "0B4907E9"I see, that's unfortunate.
Still, looking at the codes, exp x 100% should be "0B0903E9" right? What would exp x 50% be? Thanks again!
i can take a look if i had a save.....
right now, i just got the purge ability, so im bit behind....
Wouldn't these codes multiply the amount of exp gained by 64 or 128 respectively?thing is, you can only go in powers of 2,
so the closest to 100 would 128 (2^7). "0B091FE9"
50 is the same thing, closest to 50 would be 64(2^6) "0B091BE9"
so, after re-reading what you said. yes,what you wrote is for 1x. and for 1/2 that would be "0B4907E9"Wouldn't these codes multiply the amount of exp gained by 64 or 128 respectively?
I was trying to find codes for exp x100% (or x1, to effectivly revert everything back to normal) and x50% (or x0.5). Sorry, if I explained myself poorly.
so, the first one, dont use register 0 in a loop code.[Collectable and materials 99]These two don't work in 1.1.
300E0000 00000320
01100000 28E049B8 00000063
78000000 00000014
310E0000
20000000
[Collectable and Materials 99v2]
300E0000 00000320
011E0000 28E049B8 00000063
780E0000 00000014
310E0000
20000000
[Collectable and Materials 90]
300E0000 00000320
01110000 28E049B8 0000005A
78010000 00000014
310E0000
so, the first one, dont use register 0 in a loop code.
so, the second one, the loop register is suppose to be separate from the actual loop commands....
here is the code i have and can confirm it works as i was able to spam the (A) button in the gift giving....
In fact, i actually trace it first to make sure....Code:[Collectable and Materials 90] 300E0000 00000320 01110000 28E049B8 0000005A 78010000 00000014 310E0000
and SXOS can trace this, as its in the HEAP section
so, the first one, dont use register 0 in a loop code.
so, the second one, the loop register is suppose to be separate from the actual loop commands....
here is the code i have and can confirm it works as i was able to spam the (A) button in the gift giving....
In fact, i actually trace it first to make sure....Code:[Collectable and Materials 90] 300E0000 00000320 01110000 28E049B8 0000005A 78010000 00000014 310E0000
and SXOS can trace this, as its in the HEAP section
(and for those who are wondering why i dont have 20000000 in my code is because im a dual-setup as in i have both AMS and SXOS, and i like my code to be usable in BOTH cfw.....)
You Could forget my cooldown and use Falo's cooldown. It's for all arts.Xenoblade Chronicles DE 1.1.1
[Shulk Talent Art no Cooldown]
580F0000 014068C8
580F1000 00010378
580F1000 00000300
580F1000 00000000
780F0000 00157920
300E0000 00000007
640F0000 00000000 42C80000
780F0000 0015A3CC
310E0000 20000000
So I edited Patjenova's all AP no cooldown code and changed one line to Shulk's talent art cooldown address that i got from an earlier post of Gamerjin and it works, switched to Reyn and his talent gauge works normally so he doesn't spam his Talent art as an AI but I got 2 random crashes from a 3 hour playthrough so there's probably something wrong with it.
Any ideas?
You Could forget my cooldown and use Falo's cooldown. It's for all arts.