Homebrew Best snes emulator for wii?

almmiron

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I've tested the retroarch's core, snes9xGX and some of it's mods, like 9xRx.

Even on super mario world, not a special chip game, 9xGX and RX introduces some fps drops on the water level (yoshi's island 4): If you pick up the star and start running, then you'll notice.

In retroarch 1.8.5 core of snes9x current, you dont notice frame drops (at least in this game) but does not have the aesthetics.

There's some version of snes9xGX or mod known to be better?

I play on CRT tv 240p.
 

almmiron

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Snes9xGx is the best you might want to go.
I personally use Retroarch.

One question... are you really using Retroarch 1.8.5 for Wii?
upload_2020-5-27_2-43-53.png


I supose yes.
 

Maeson

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I use the various SNES cores in RetroArch - SS (SuperrSonic), a version modified for Wii specifically, I find the cores run better than normal RetroArch, and while I completely lost interest in trying new "official" versions a looong time ago because of how disappointing I found them, RA-SS has a lot of functions that earlier versions lacked or simply didn't work and it's really nice, and setting it up is a lot less annoying than RetroArch Wii in the past (and with core configuration saving correctly you only need to do it once).

As far as SNES, as I said there are several cores, they can be handy for different things. One is made to work with translations such as Tengai Makyou Zero (snes9x.dol), the Plus one (snes9x05_plus.dol) is great for hard-to-emulate games (Kirby's Dreamland 3 works great, there's no framedrops whenever there's foreground objects, water or transparencies which is something it happens in most other emulators, for example comparing performance in one of the earlier stages on a forest, and transparencies actually work as intended, too!) and the standard core is good for your general use.

SNES9x RX I find it pretty good overall, although I use it a lot less than the RA-SS cores, mainly for SuperScope games. The RX fork differs from the GX one in the sense that it tries to offer better performance compared to GX, in exchange it may lack a couple things, but performance is always key for emulation for me.

Here's the GitHub page, but to download it you need to click on the link to the Youtube video and then check the description, there's the real download link. A bit weird but whatever. It gets updated VERY often, in fact the last update was a few days ago!

Another feature I love is on the FCEUM (NES) core, it has an option to improve the performance in games, and it works amazingly, even stuff like Contra Force runs well.
 
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niuus

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I've tested the retroarch's core, snes9xGX and some of it's mods, like 9xRx.

Even on super mario world, not a special chip game, 9xGX and RX introduces some fps drops on the water level (yoshi's island 4): If you pick up the star and start running, then you'll notice.

I play on CRT tv 240p.
We have the same setup, though i play with a PVM. 240p bliss.

Are you really talking about plain old Super Mario World? Can you provide me with a save state to that specific area you are having those frame drops so i can check? Made with RX, of course.
 

almmiron

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I use the various SNES cores in RetroArch - SS (SuperrSonic), a version modified for Wii specifically, I find the cores run better than normal RetroArch, and while I completely lost interest in trying new "official" versions a looong time ago because of how disappointing I found them, RA-SS has a lot of functions that earlier versions lacked or simply didn't work and it's really nice, and setting it up is a lot less annoying than RetroArch Wii in the past (and with core configuration saving correctly you only need to do it once).

As far as SNES, as I said there are several cores, they can be handy for different things. One is made to work with translations such as Tengai Makyou Zero (snes9x.dol), the Plus one (snes9x05_plus.dol) is great for hard-to-emulate games (Kirby's Dreamland 3 works great, there's no framedrops whenever there's foreground objects, water or transparencies which is something it happens in most other emulators, for example comparing performance in one of the earlier stages on a forest, and transparencies actually work as intended, too!) and the standard core is good for your general use.

SNES9x RX I find it pretty good overall, although I use it a lot less than the RA-SS cores, mainly for SuperScope games. The RX fork differs from the GX one in the sense that it tries to offer better performance compared to GX, in exchange it may lack a couple things, but performance is always key for emulation for me.

Here's the GitHub page, but to download it you need to click on the link to the Youtube video and then check the description, there's the real download link. A bit weird but whatever. It gets updated VERY often, in fact the last update was a few days ago!

Another feature I love is on the FCEUM (NES) core, it has an option to improve the performance in games, and it works amazingly, even stuff like Contra Force runs well.
Thanks. I will use this ss fork

Apparently the conclusions is what I tought: Some games will require other emulators.

We have the same setup, though i play with a PVM. 240p bliss.

Are you really talking about plain old Super Mario World? Can you provide me with a save state to that specific area you are having those frame drops so i can check? Made with RX, of course.
Its the water level on first world (named yoshi's island 4) 1 minute, you'll be there
 

niuus

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Thanks. I will use this ss fork

Apparently the conclusions is what I tought: Some games will require other emulators.


Its the water level on first world (named yoshi's island 4) 1 minute, you'll be there
Can't help you if you pretend to make me play the game up to that point, with just a description, which will definitely not take me one minute. Not gonna happen. :rofl:

The game you are talking about is for GBA, not SNES.

There may not even be any slowdown at all...
 
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