SEGA will be giving Sonic games longer development cycles to hopefully result in better games

sonic-forces.jpg

SEGA of America hosted a special livestream recently, the first Sonic Official stream of this year, where some of their team discussed Sonic-related news. Aaron Webber was there to answer questions from fans in the chat, with one of the most popular ones being why it's been so long since there was a new Sonic game announcement or reveal trailer. Webber's response was that SEGA used to release Sonic titles on a yearly basis, but the company decided that they no longer wanted to rush games out, and made the choice to give each game a longer development cycle. He also says that the team is incredibly excited about what's in store, but they can't say anything more at this time. The last time a mainline 3D console Sonic the Hedgehog game released was Sonic Forces, back in 2017.

:arrow: Source (response is at 14-minute mark)
 

spotanjo3

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I don't mind this game but I didn't find this game very entertaining at all. I think I will jump it unless something caught my eyes. I will keep my mind and eyes open on this one. Sounds interest and first time from Sega statement about it. I hope they know what they are doing this time.
 

BlueFox gui

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Yeah sadly Forces took some time to come by and was a big turd, I expected it as a kind of sequel to Generations and in some way it was but it was also a piece of shit, development time means nothing if your team is made of uncreative clowns...
part of this time was put on hedgehog engine 2 but still, it was time enough to make a good game
 

DiJornios

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you must be joking it's one of the worst 3d sonics ever made! lets not even speak of the werehog levels :rofl:

and colors and gen they all suffer from the same problem. one track and pretty much speed your way through occasionally jumping and homing in on an enemy now and than virtually no challenge. the 2d sonics have multiple paths, actual platforming and don't always rely on speeding through. the bosses you just lock on to them and spam attack this is what sonic has lost in 3D.

Well actually if you look up footage of multiple pathways and secrets in generations you can see theres a bunch of cool stuff throughout most of the levels like in chemical plant act 2 where there are 'roads' that look like the background, they're actually branching pathways to different parts of the stage; when I talk about unleashed I always talk about the day time stages i dont like talking about the wherehog since... well y'know
 

Sundree

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I'm still going to remain extremely skeptical about the next Sonic game, since all of the trailers from Sonic Forces pre-launch tricked me into thinking it was going to be "Sonic's big comeback". but I mean, could you blame me? Sonic Mania still had me hype before the release of Forces, and I was open-minded to a darker-gritter Sonic game, so long as it wasn't another Shadow the Hedgehog.

idk how Sega can fix Sonic's reputation man. I feel like he's been the laughing stock of the video-game industry since the mid-2000's, and with each passing game, the franchise is kind-of losing it's identity. I wish they'd stop using classic sonic as a gimmick post-generations.
 

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