Homebrew RELEASE SimpleModManager : A mod manager for your Switch

MiloThatch

Member
Newcomer
Joined
Mar 4, 2020
Messages
5
Trophies
0
Age
21
XP
38
Country
United States
Started using this today. For whatever reason my mods won’t load? I know the file structure is correct as the manager can locate the mods and ‘apply’ them, but the mods won’t load in when I load the game. They worked before when I had them in the atmosphere folder so I’m really confused lol
 

cucholix

00000780 00000438
Member
Joined
Jan 17, 2017
Messages
3,246
Trophies
1
Age
44
XP
6,245
Country
Chile
Started using this today. For whatever reason my mods won’t load? I know the file structure is correct as the manager can locate the mods and ‘apply’ them, but the mods won’t load in when I load the game. They worked before when I had them in the atmosphere folder so I’m really confused lol
Are you using “titles” folder or “contents”?
 
  • Like
Reactions: Proto-Propski

MiloThatch

Member
Newcomer
Joined
Mar 4, 2020
Messages
5
Trophies
0
Age
21
XP
38
Country
United States
Are you using “titles” folder or “contents”?
I was using titles because that's how it posted it at the top of the thread. I've changed it to contents and I'll edit this reply to let you know if it works

EDIT: worked, thank you!

edit 2: lol I just realized it says titles at the top too. Not sure how I got so confused
 
Last edited by MiloThatch,

nadrino

Active Member
OP
Newcomer
Joined
Aug 14, 2019
Messages
36
Trophies
0
Age
32
XP
500
Country
France
Well, the thing is that it is not possible to change mod while a game is running. It would more likely crash while hitting a loading stage. Also a Tesla overlay would be quiet slow because we need to check if each file is present in the content folder.

These caveats aside, I can try to make one. Keep you in touch.
 
  • Like
Reactions: Fgamer

Fgamer

Well-Known Member
Member
Joined
May 26, 2012
Messages
124
Trophies
1
XP
1,382
Country
I'd get plenty of utility out of it.

The LayeredFS romfs is built when you boot the game with the files currently present in your contents/titleid folder so a tesla overlay for this homebrew is completely pointless, how would you get plenty of utility out of it?

@nadrino you said you're going to make one even though you know you can't change mods while a game is running, what are you going to do with it?

I see you have a commit for hashing files now so that's great!
 

nadrino

Active Member
OP
Newcomer
Joined
Aug 14, 2019
Messages
36
Trophies
0
Age
32
XP
500
Country
France
@nadrino you said you're going to make one even though you know you can't change mods while a game is running, what are you going to do with it?

I see you have a commit for hashing files now so that's great!
Oh you did well reminding me that ! I completely forgot I didn't make a release !

For the Tesla overlay menu, I can understand that people would use it especially if they have a lot of homebrew in their menu. But yeah, it won't solve the fact that you can't change mods while the game is running.
 
  • Like
Reactions: Fgamer

falcorr

Well-Known Member
Member
Joined
Sep 26, 2019
Messages
139
Trophies
0
XP
739
Country
Australia
The LayeredFS romfs is built when you boot the game with the files currently present in your contents/titleid folder so a tesla overlay for this homebrew is completely pointless, how would you get plenty of utility out of it?

I wouldn't have to go into the homebrew menu (or use a forwarder, which I wouldn't want alongside games anyway). I'd use it frequently, from the homescreen.
 

cucholix

00000780 00000438
Member
Joined
Jan 17, 2017
Messages
3,246
Trophies
1
Age
44
XP
6,245
Country
Chile
Made a preset for sys-modules toggle, in case someone is interested.
The mod folder already contains up-to-date version of the follow sys-modules:

Code:
reverse-nx
sys-clk
ftp-light
nx-ovlloader
sys-screenuploader
sys-tune

Useful to run EdiZon ram editor where you need disable sys-modules to avoid atmos crash.
Remember restart atmosphere after enable/disable sys-modules.
 

Attachments

  • mods.rar
    1.5 MB · Views: 213
Last edited by cucholix,

Yot360

New Member
Newbie
Joined
May 27, 2020
Messages
3
Trophies
0
Age
19
XP
37
Country
United States
Whenever I put a mod on zelda it says it’s enabled in the Homebrew app but it isn’t on my zelda game. Any idea why?
 
Last edited by Yot360,

TheCasualties

Just trying to be helpful
Member
Joined
May 11, 2020
Messages
440
Trophies
0
Location
The Bardo Islands
XP
494
Country
Netherlands
@Yot360, check the folder structure. I had this happen and it was because I forgot to add the contents folder. found the mod's files in atmosphere folder instead of contents.

If this is the case, uninstall the mod (or delete it from the SD), fix the folder structure and reinstall.

This is my mod path for some model replacement mod:
[SdCard]\mods\The Legend of Zedla - Breath of the Wild\<name of your mod>\contents\01007EF00011E000\romfs\Model
 
Last edited by TheCasualties,

Yot360

New Member
Newbie
Joined
May 27, 2020
Messages
3
Trophies
0
Age
19
XP
37
Country
United States
@Yot360, check the folder structure. I had this happen and it was because I forgot to add the contents folder. found the mod's files in atmosphere folder instead of contents.

If this is the case, uninstall the mod (or delete it from the SD), fix the folder structure and reinstall.

This is my mod path for some model replacement mod:
[SdCard]\mods\The Legend of Zedla - Breath of the Wild\<name of your mod>\contents\01007EF00011E000\romfs\Model
Thanks i appreciate your reply I’m going to try that right now, have a good day.
 
Last edited by Yot360,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: Sorry for accidentally bending over