Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

Deleted member 323844

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MasterFeizz

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There is a reason I haven't released a new version yet. For those who are not aware, there is a collaboration between the 3DS and Vita port. I don't have as much time as they do to work on this, so expect larger and less frequent commits to the 3DS. As far as conker goes, it doesn't require a "cached interpreter"; it just needs some instructions to not be compiled by the dynarec. Performance is pretty similar between the N3DS and the Vita, with each platform performing better in some scenarios.
 
D

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This is just glorious. Glorious, I say! We now have to wonder: Can the 66DD be emulated on 3DS too?
 

Isegrim

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highly recommended game
for the "unofficial / middle of the road" 0.2 "dot five" beta update (Enable OSHLE)

Doom 64

Thanks to Master Feizz's latest work on OSHLE & Stranno for compiling this unofficial WIP built
Download here: https://gbatemp.net/threads/release-daedalusx64-n64-emulator.562195/page-34#post-9063201

This gem of an old school first person shooter runs now at frequent 30 FPS (OSHLE enabled update) previously 10 FPS only
It is now "fully playable" at full speed.

Doom 64 is not a port of previous doom games.
It's a brand new game with new levels, new graphics, new weapons, a very unique design and features 37 unseen levels
.
I'm having a real blast with this forgotten gem of a fantastic old school fps right now. Currently I'm in the 6th or 7th level without any major problems. It features a game pak safe system. Although It is pretty much impractical to use, since it needs very unique and odd simultaneously c-left & c-left input to safe progress between levels. Save states "work". However it can freeze the first 1-3 times randomly when you boot up the game. Saving and restoring state during game play is more practical to use. It absolutely very rarely freezes in game. I recommend saving on all three states in case 1 slot does not load up.
So if you're into first person shooters, give it a try. You can also purchase an official port on PS4 & PC right now.
 
Last edited by Isegrim,
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placebo_yue

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highly recommended game
for the "unofficial / middle of the road" 0.2 "dot five" beta update (Enable OSHLE)

Doom 64

Thanks to Master Feizz's latest work on OSHLE & Stranno for compiling this unofficial WIP built
Download here: https://gbatemp.net/threads/release-daedalusx64-n64-emulator.562195/page-34#post-9063201

This gem of an old school first person shooter runs now at frequent 30 FPS (OSHLE enabled update) previously 10 FPS only
It is now "fully playable" at full speed.

Doom 64 is not a port of previous doom games.
It's a brand new game with new levels, new graphics, new weapons, a very unique design and features 37 unseen levels
.

if im not mistaken OP is the author of a 3DS port of the original game. Or at least someone here did one, it works flawlessly, anyone into doom go check that
 

AceTrainerMike

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Are there any tricks to being able to get past the main menu selection in Stadium 2? I know I can play it fully on PC retroarch, but I gotta go through the hassle of setting up my pro controller on bluetooth. On 3DS, everything is already set up.
 

placebo_yue

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I never implied they were the same game i just said "if anyone is into doom check this out" since you brought up doom
But i actually wasn't aware doom 64 was not a port because i never played it, so thanks for the heads up i guess
 

Mama Looigi

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I’m getting really bad drifting on Paper Mario.
I don’t know if this is because the game has a was smaller deadzone than everything or if it’s just an emulator bug. Because it doesn’t happen in the other games
 

AceTrainerMike

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It happened to me in Mario 64. Made me use save states in the final levels because I am not going to re-navigate rainbow ride or tick tock clock because of a misstep...
 

ArkhamK27

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highly recommended game
for the "unofficial / middle of the road" 0.2 "dot five" beta update (Enable OSHLE)

Doom 64

Thanks to Master Feizz's latest work on OSHLE & Stranno for compiling this unofficial WIP built
Download here: https://gbatemp.net/threads/release-daedalusx64-n64-emulator.562195/page-34#post-9063201

This gem of an old school first person shooter runs now at frequent 30 FPS (OSHLE enabled update) previously 10 FPS only
It is now "fully playable" at full speed.

Doom 64 is not a port of previous doom games.
It's a brand new game with new levels, new graphics, new weapons, a very unique design and features 37 unseen levels
.
I'm having a real blast with this forgotten gem of a fantastic old school fps right now. Currently I'm in the 6th or 7th level without any major problems. It features a game pak safe system. Although It is pretty much impractical to use, since it needs very unique and odd simultaneously c-left & c-left input to safe progress between levels. Save states "work". However it can freeze the first 1-3 times randomly when you boot up the game. Saving and restoring state during game play is more practical to use. It absolutely very rarely freezes in game. I recommend saving on all three states in case 1 slot does not load up.
So if you're into first person shooters, give it a try. You can also purchase an official port on PS4 & PC right now.
I used the build you linked. FPS are fine but colors are too dark. What can I do to correct this?
 

Deleted member 323844

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I used the build you linked. FPS are fine but colors are too dark. What can I do to correct this?
Nothing atm. Doom 64 is just waaaaaay too dark.

DaedalusX64-vitaGL has an option to ramp up the gamma. It hasnt been added to 3DS version yet.

 

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